Files
miti99bot/internal/modules/loldle/state.go
T
tiennm99 479a6ea9ea feat(modules): port loldle classic + fix winRate truncation
Ported loldle game module with full classic-mode comparison engine:
4 commands (3 public + /loldle_setmax private), 7-attribute comparison
(gender/species/range_type/resource/regions/positions/release_date) with
exact/multi/year scoring, 172-champion dictionary, and sticker pools by
outcome.

Fixed winRate display discrepancy: JS uses Math.round but Go was using
int(...) truncation. Applied math.Round in both loldle and wordle
handlers. Rendered output now matches expected percentages (e.g. 67%
instead of 66%).

Includes comparison/lookup/flavor/state/render golden tests, keylock
fan-out tests, and strict render-alignment validation.
2026-05-09 09:56:54 +07:00

147 lines
4.6 KiB
Go

package loldle
import (
"context"
"errors"
"fmt"
"github.com/tiennm99/miti99bot-go/internal/storage"
)
// MaxGuesses is the default round length. Per-subject overrides land via
// /loldle_setmax (capped by MaxGuessesCap).
const (
MaxGuesses = 8
MaxGuessesCap = 10
)
// gameState is the per-subject KV record. Field tags match JS exactly so a
// JS-written round decodes cleanly. StartedAt is *int64 because the JS
// source initialises it to `null` (timer doesn't start until first guess) —
// using time.Time would marshal as "0001-01-01T00:00:00Z" instead of null
// and break wire-format parity.
//
// Guesses is just championNames; comparison rows are recomputed at render
// time against current champions.json so a weekly data refresh updates
// historical board displays without migrating saved rounds.
type gameState struct {
Target string `json:"target"`
Guesses []string `json:"guesses"`
StartedAt *int64 `json:"startedAt"` // ms-since-epoch | null
}
// stats lifetime score. JS shape — note no LastResultAt field (differs from
// wordle's stats; the JS loldle source omits it, parity dictates we do too).
type stats struct {
Played int `json:"played"`
Wins int `json:"wins"`
Streak int `json:"streak"`
BestStreak int `json:"bestStreak"`
}
// roundConfig stores the per-subject MaxGuesses override. Stored only when
// /loldle_setmax has been run; the absence of this record means "use default".
type roundConfig struct {
MaxGuesses int `json:"maxGuesses"`
}
func gameKey(subject string) string { return "game:" + subject }
func statsKey(subject string) string { return "stats:" + subject }
func configKey(subject string) string { return "config:" + subject }
// loadGame returns the active round, or (nil, nil) if none exists.
func loadGame(ctx context.Context, kv storage.KVStore, subject string) (*gameState, error) {
var g gameState
err := kv.GetJSON(ctx, gameKey(subject), &g)
switch {
case err == nil:
return &g, nil
case errors.Is(err, storage.ErrNotFound):
return nil, nil
default:
return nil, fmt.Errorf("loldle loadGame: %w", err)
}
}
func saveGame(ctx context.Context, kv storage.KVStore, subject string, g *gameState) error {
if err := kv.PutJSON(ctx, gameKey(subject), g); err != nil {
return fmt.Errorf("loldle saveGame: %w", err)
}
return nil
}
// clearGame removes the round so the next /loldle starts fresh. Used after
// win / loss / giveup; the new round's timer should start on the player's
// next interaction, not at the moment the previous round ended.
func clearGame(ctx context.Context, kv storage.KVStore, subject string) error {
if err := kv.Delete(ctx, gameKey(subject)); err != nil {
return fmt.Errorf("loldle clearGame: %w", err)
}
return nil
}
// loadStats returns lifetime score; missing → fresh-zero record (matches
// the JS `?? {…}` fallback).
func loadStats(ctx context.Context, kv storage.KVStore, subject string) (*stats, error) {
var s stats
err := kv.GetJSON(ctx, statsKey(subject), &s)
switch {
case err == nil:
return &s, nil
case errors.Is(err, storage.ErrNotFound):
return &stats{}, nil
default:
return nil, fmt.Errorf("loldle loadStats: %w", err)
}
}
func recordResult(ctx context.Context, kv storage.KVStore, subject string, won bool) (*stats, error) {
s, err := loadStats(ctx, kv, subject)
if err != nil {
return nil, err
}
s.Played++
if won {
s.Wins++
s.Streak++
if s.Streak > s.BestStreak {
s.BestStreak = s.Streak
}
} else {
s.Streak = 0
}
if err := kv.PutJSON(ctx, statsKey(subject), s); err != nil {
return nil, fmt.Errorf("loldle recordResult: %w", err)
}
return s, nil
}
// getMaxGuesses returns the effective round length: the per-subject override
// if set and in range, otherwise MaxGuesses. Out-of-range values are
// silently ignored (matches JS).
func getMaxGuesses(ctx context.Context, kv storage.KVStore, subject string) (int, error) {
var cfg roundConfig
err := kv.GetJSON(ctx, configKey(subject), &cfg)
if err != nil {
if errors.Is(err, storage.ErrNotFound) {
return MaxGuesses, nil
}
return 0, fmt.Errorf("loldle getMaxGuesses: %w", err)
}
if cfg.MaxGuesses < 1 || cfg.MaxGuesses > MaxGuessesCap {
return MaxGuesses, nil
}
return cfg.MaxGuesses, nil
}
// setMaxGuesses validates and persists the per-subject override.
func setMaxGuesses(ctx context.Context, kv storage.KVStore, subject string, n int) error {
if n < 1 || n > MaxGuessesCap {
return fmt.Errorf("loldle: maxGuesses must be in [1, %d], got %d", MaxGuessesCap, n)
}
if err := kv.PutJSON(ctx, configKey(subject), roundConfig{MaxGuesses: n}); err != nil {
return fmt.Errorf("loldle setMaxGuesses: %w", err)
}
return nil
}