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e1f7cdf645
KV payload cleanup: - drop lastResultAt from stats (never read) - drop solved/giveup flags from game state (round is immediately replaced after finish, making the flags transient noise) - skip redundant saveGame on winning/giveup/out-of-guesses paths; startFreshGame overwrites anyway Code cleanup: - delete daily.js + daily.test.js (pickDaily/todayUtc were speculative "future use" — only pickRandom was wired in, inlined into handlers) - drop the dead switch default in compare.js - trim file preambles across the module Docs: rewrite README around current behavior with loldle.net as the sole data source; update scraper header to match the raw schema.