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The CF→AWS data migration (closed 2026-05-16) is long done and the tooling isn't wired into any production path. Remove the one-shot binary, its support package, and the migration runbook. In live code, replace 'JS-parity' / 'same shape as JS' / 'cross-runtime KV migration' comments with the real, stable reason for each behavior (wire-format invariant, null-vs-zero distinction, CloudWatch alarm field name, etc.). 24 files touched across lolschedule, loldle, wordle, twentyq, trading, misc, util, server, metrics, ai, keylock. - delete cmd/migrate_cf_data/ - delete internal/migration/ - delete docs/cf-to-aws-migration-runbook.md
282 lines
8.7 KiB
Go
282 lines
8.7 KiB
Go
package loldle
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import (
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"context"
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"fmt"
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"html"
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"math/rand"
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"strconv"
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"github.com/go-telegram/bot"
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"github.com/go-telegram/bot/models"
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"github.com/tiennm99/miti99bot/internal/keylock"
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"github.com/tiennm99/miti99bot/internal/modules/util/chathelper"
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"github.com/tiennm99/miti99bot/internal/storage"
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)
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const newRoundHint = "🆕 Send <code>/loldle</code> or <code>/loldle <champion></code> to start a new round."
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// state captures everything a loldle handler needs at runtime. Built once
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// per Factory call and shared across the four command closures.
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type state struct {
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kv storage.KVStore
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champions []Champion
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locks keylock.Map // serialises Get→mutate→Put per subject
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}
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// pickRandomChampion uses math/rand's mutex-protected globals so concurrent
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// /loldle handlers don't race on a shared *rand.Rand.
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func (s *state) pickRandomChampion() *Champion {
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return &s.champions[rand.Intn(len(s.champions))]
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}
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func (s *state) findByName(name string) *Champion {
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return findChampionByExactName(s.champions, name)
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}
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// rehydrateGuesses recomputes board rows from the stored championNames.
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// Champions removed from champions.json since the round started are skipped
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// (returns the surviving prefix) so a data refresh never breaks an active
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// round.
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func (s *state) rehydrateGuesses(g *gameState) []boardEntry {
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target := s.findByName(g.Target)
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if target == nil {
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return nil
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}
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out := make([]boardEntry, 0, len(g.Guesses))
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for _, name := range g.Guesses {
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guess := s.findByName(name)
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if guess == nil {
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continue
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}
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out = append(out, boardEntry{Champion: name, Results: CompareChampions(guess, target)})
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}
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return out
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}
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// startFreshGame writes a new round with no startedAt clock yet.
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func (s *state) startFreshGame(ctx context.Context, subject string) (*gameState, error) {
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target := s.pickRandomChampion()
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g := &gameState{
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Target: target.ChampionName,
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Guesses: []string{},
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StartedAt: nil,
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}
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if err := saveGame(ctx, s.kv, subject, g); err != nil {
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return nil, err
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}
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return g, nil
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}
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// getOrInitGame loads the active round; if absent (or the saved round has
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// already exhausted its budget — defensive), starts a fresh one.
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func (s *state) getOrInitGame(ctx context.Context, subject string, maxGuesses int) (*gameState, error) {
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existing, err := loadGame(ctx, s.kv, subject)
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if err != nil {
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return nil, err
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}
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if existing != nil && len(existing.Guesses) < maxGuesses {
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return existing, nil
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}
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return s.startFreshGame(ctx, subject)
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}
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// trySendSticker sends a sticker, swallowing errors. A bad/expired file_id
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// must never block the text reply that carries the round outcome.
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//
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// Threads MessageThreadID so stickers post in the same forum-supergroup topic
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// as the inbound command (omission posts to General — same bug class as the
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// Reply helper).
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func trySendSticker(ctx context.Context, b *bot.Bot, msg *models.Message, pool []string) {
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id := pickSticker(pool)
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if id == "" || msg == nil {
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return
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}
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_, _ = b.SendSticker(ctx, &bot.SendStickerParams{
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ChatID: msg.Chat.ID,
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MessageThreadID: msg.MessageThreadID,
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Sticker: &models.InputFileString{Data: id},
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})
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}
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// handleLoldle is /loldle [champion] — show board if no arg, else submit guess.
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func (s *state) handleLoldle(ctx context.Context, b *bot.Bot, update *models.Update) error {
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msg := update.Message
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if msg == nil {
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return nil
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}
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subject := chathelper.SubjectFor(msg)
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if subject == "" {
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return chathelper.Reply(ctx, b, msg, "Cannot identify chat.")
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}
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defer s.locks.Acquire(subject)()
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arg := chathelper.ArgAfterCommand(msg.Text)
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maxGuesses, err := getMaxGuesses(ctx, s.kv, subject)
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if err != nil {
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return err
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}
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game, err := s.getOrInitGame(ctx, subject, maxGuesses)
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if err != nil {
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return err
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}
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if arg == "" {
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header := fmt.Sprintf("Guess %d/%d. Use <code>/loldle <champion></code>.",
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len(game.Guesses), maxGuesses)
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board := renderBoard(s.rehydrateGuesses(game))
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return chathelper.ReplyHTML(ctx, b, msg, header+"\n\n"+board)
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}
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guess := findChampion(s.champions, arg)
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if guess == nil {
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return chathelper.Reply(ctx, b, msg, fmt.Sprintf("Champion not found: %q.", arg))
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}
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for _, prior := range game.Guesses {
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if prior == guess.ChampionName {
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return chathelper.ReplyHTML(ctx, b, msg, fmt.Sprintf(
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"🔁 <b>%s</b> was already guessed this round — try another champion.",
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html.EscapeString(guess.ChampionName)))
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}
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}
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target := s.findByName(game.Target)
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if target == nil {
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// champions.json was refreshed and the target is gone. Drop the
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// round so the next /loldle starts cleanly.
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if err := clearGame(ctx, s.kv, subject); err != nil {
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return err
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}
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return chathelper.ReplyHTML(ctx, b, msg,
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"Champion data was updated since this round started. "+newRoundHint)
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}
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results := CompareChampions(guess, target)
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if game.StartedAt == nil {
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now := chathelper.NowMillis()
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game.StartedAt = &now
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}
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game.Guesses = append(game.Guesses, guess.ChampionName)
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won := guess.ChampionName == target.ChampionName
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rendered := renderGuess(guess.ChampionName, results)
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champ := html.EscapeString(target.ChampionName)
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elapsed := formatDuration(chathelper.NowMillis() - *game.StartedAt)
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switch {
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case won:
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st, err := recordResult(ctx, s.kv, subject, true)
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if err != nil {
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return err
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}
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if err := clearGame(ctx, s.kv, subject); err != nil {
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return err
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}
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trySendSticker(ctx, b, msg, winStickers)
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flavor := attemptFlavor(len(game.Guesses), maxGuesses)
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return chathelper.ReplyHTML(ctx, b, msg, fmt.Sprintf(
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"%s\n\n🎉 %s %s\n⏱ %s · 🔥 Streak: %d (%d/%d)\n%s",
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rendered, flavor, champ, elapsed, st.Streak, len(game.Guesses), maxGuesses, newRoundHint))
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case len(game.Guesses) >= maxGuesses:
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if _, err := recordResult(ctx, s.kv, subject, false); err != nil {
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return err
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}
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if err := clearGame(ctx, s.kv, subject); err != nil {
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return err
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}
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trySendSticker(ctx, b, msg, loseStickers)
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return chathelper.ReplyHTML(ctx, b, msg, fmt.Sprintf(
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"%s\n\n❌ Out of guesses. Answer was %s.\n%s", rendered, champ, newRoundHint))
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default:
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if err := saveGame(ctx, s.kv, subject, game); err != nil {
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return err
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}
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return chathelper.ReplyHTML(ctx, b, msg, fmt.Sprintf(
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"%s\n\nGuess %d/%d.", rendered, len(game.Guesses), maxGuesses))
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}
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}
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// handleGiveup is /loldle_giveup — reveal answer + clear round.
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func (s *state) handleGiveup(ctx context.Context, b *bot.Bot, update *models.Update) error {
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msg := update.Message
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if msg == nil {
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return nil
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}
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subject := chathelper.SubjectFor(msg)
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if subject == "" {
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return chathelper.Reply(ctx, b, msg, "Cannot identify chat.")
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}
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defer s.locks.Acquire(subject)()
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existing, err := loadGame(ctx, s.kv, subject)
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if err != nil {
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return err
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}
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if existing == nil {
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return chathelper.ReplyHTML(ctx, b, msg, "No active round. "+newRoundHint)
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}
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if _, err := recordResult(ctx, s.kv, subject, false); err != nil {
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return err
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}
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target := s.findByName(existing.Target)
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if err := clearGame(ctx, s.kv, subject); err != nil {
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return err
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}
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trySendSticker(ctx, b, msg, giveupStickers)
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answer := existing.Target
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if target != nil {
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answer = target.ChampionName
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}
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return chathelper.ReplyHTML(ctx, b, msg,
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fmt.Sprintf("🏳️ Answer was %s.\n%s", html.EscapeString(answer), newRoundHint))
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}
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// handleStats is /loldle_stats — lifetime score.
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func (s *state) handleStats(ctx context.Context, b *bot.Bot, update *models.Update) error {
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msg := update.Message
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if msg == nil {
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return nil
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}
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subject := chathelper.SubjectFor(msg)
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if subject == "" {
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return chathelper.Reply(ctx, b, msg, "Cannot identify chat.")
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}
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st, err := loadStats(ctx, s.kv, subject)
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if err != nil {
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return err
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}
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scope := "group"
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if msg.Chat.Type == models.ChatTypePrivate {
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scope = "your"
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}
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return chathelper.Reply(ctx, b, msg, fmt.Sprintf(
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"📊 Loldle %s stats\nPlayed: %d\nWins: %d (%d%%)\nCurrent streak: %d\nBest streak: %d",
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scope, st.Played, st.Wins, chathelper.WinRate(st.Wins, st.Played), st.Streak, st.BestStreak))
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}
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// handleSetMax is /loldle_setmax <n> — private command, sets the per-subject
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// MaxGuesses override (1..MaxGuessesCap). Takes effect on the next round.
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func (s *state) handleSetMax(ctx context.Context, b *bot.Bot, update *models.Update) error {
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msg := update.Message
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if msg == nil {
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return nil
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}
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subject := chathelper.SubjectFor(msg)
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if subject == "" {
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return chathelper.Reply(ctx, b, msg, "Cannot identify chat.")
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}
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arg := chathelper.ArgAfterCommand(msg.Text)
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n, err := strconv.Atoi(arg)
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if err != nil || n < 1 || n > MaxGuessesCap {
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return chathelper.Reply(ctx, b, msg, fmt.Sprintf("Usage: /loldle_setmax <1-%d>", MaxGuessesCap))
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}
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if err := setMaxGuesses(ctx, s.kv, subject, n); err != nil {
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return err
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}
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return chathelper.Reply(ctx, b, msg, fmt.Sprintf("✅ Loldle max guesses set to %d (applies to the next round).", n))
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}
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