Files
miti99bot/internal/modules/loldle/state_test.go
T

219 lines
6.0 KiB
Go

package loldle
import (
"context"
"encoding/json"
"testing"
"github.com/tiennm99/miti99bot/internal/storage"
)
func newLoldleGames() GameStore {
return storage.Typed[gameState](storage.NewMemoryProvider().Collection("loldle"))
}
func newLoldleStats() StatsStore {
return storage.Typed[stats](storage.NewMemoryProvider().Collection("loldle"))
}
func newLoldleConfig() ConfigStore {
return storage.Typed[roundConfig](storage.NewMemoryProvider().Collection("loldle"))
}
func TestGameState_StartedAtNullByDefault(t *testing.T) {
g := gameState{Target: "Aatrox", Guesses: []string{}}
b, err := json.Marshal(g)
if err != nil {
t.Fatal(err)
}
want := `{"target":"Aatrox","guesses":[],"startedAt":null}`
if string(b) != want {
t.Errorf("marshal:\ngot %s\nwant %s", b, want)
}
}
func TestGameState_StartedAtAsNumber(t *testing.T) {
at := int64(1700000000000)
g := gameState{Target: "Aatrox", Guesses: []string{"Ahri"}, StartedAt: &at}
b, _ := json.Marshal(g)
want := `{"target":"Aatrox","guesses":["Ahri"],"startedAt":1700000000000}`
if string(b) != want {
t.Errorf("marshal:\ngot %s\nwant %s", b, want)
}
}
func TestGameState_MaxGuessesOmittedWhenUnset(t *testing.T) {
g := gameState{Target: "Aatrox", Guesses: []string{}, MaxGuesses: 0}
b, err := json.Marshal(g)
if err != nil {
t.Fatal(err)
}
if string(b) != `{"target":"Aatrox","guesses":[],"startedAt":null}` {
t.Errorf("marshal:\ngot %s", b)
}
}
func TestStats_NoLastResultAtField(t *testing.T) {
// loldle's stats schema deliberately differs from wordle's — no
// lastResultAt field. Lock that, since adding the field would silently
// change the on-disk shape for every existing player.
b, _ := json.Marshal(stats{})
want := `{"played":0,"wins":0,"streak":0,"bestStreak":0}`
if string(b) != want {
t.Errorf("marshal:\ngot %s\nwant %s", b, want)
}
}
func TestRecordResult_WinAndLossSequence(t *testing.T) {
ctx := context.Background()
st := newLoldleStats()
s, err := recordResult(ctx, st, "u1", true)
if err != nil {
t.Fatal(err)
}
if s.Played != 1 || s.Wins != 1 || s.Streak != 1 || s.BestStreak != 1 {
t.Errorf("first win: %+v", s)
}
s, _ = recordResult(ctx, st, "u1", true)
if s.Streak != 2 || s.BestStreak != 2 {
t.Errorf("two wins: %+v", s)
}
s, _ = recordResult(ctx, st, "u1", false)
if s.Streak != 0 {
t.Errorf("loss should reset streak, got %d", s.Streak)
}
if s.BestStreak != 2 {
t.Errorf("best streak should persist, got %d", s.BestStreak)
}
}
func TestGetMaxGuesses_DefaultsAndOverrides(t *testing.T) {
ctx := context.Background()
cfg := newLoldleConfig()
if n, _ := getMaxGuesses(ctx, cfg, "u1"); n != MaxGuesses {
t.Errorf("missing config → %d, want %d", n, MaxGuesses)
}
if err := setMaxGuesses(ctx, cfg, "u1", 5); err != nil {
t.Fatal(err)
}
if n, _ := getMaxGuesses(ctx, cfg, "u1"); n != 5 {
t.Errorf("after setMax(5): %d, want 5", n)
}
}
func TestSetMaxGuesses_ValidatesRange(t *testing.T) {
ctx := context.Background()
cfg := newLoldleConfig()
for _, n := range []int{0, -1, MaxGuessesCap + 1, 100} {
if err := setMaxGuesses(ctx, cfg, "u1", n); err == nil {
t.Errorf("setMaxGuesses(%d) should error", n)
}
}
if err := setMaxGuesses(ctx, cfg, "u1", 1); err != nil {
t.Errorf("setMaxGuesses(1) should succeed: %v", err)
}
if err := setMaxGuesses(ctx, cfg, "u1", MaxGuessesCap); err != nil {
t.Errorf("setMaxGuesses(cap) should succeed: %v", err)
}
}
func TestGetMaxGuesses_OutOfRangeIgnored(t *testing.T) {
ctx := context.Background()
cfg := newLoldleConfig()
// Inject a corrupt config to simulate manual store tampering or a stale
// schema; getMaxGuesses must fall back to the default rather than
// returning a wild value to handlers.
if err := cfg.Put(ctx, configKey("u1"), roundConfig{MaxGuesses: 100}); err != nil {
t.Fatal(err)
}
if n, _ := getMaxGuesses(ctx, cfg, "u1"); n != MaxGuesses {
t.Errorf("out-of-range config → %d, want %d (default)", n, MaxGuesses)
}
}
func TestGetOrInitGame_ExistingRoundKeepsStoredMaxGuesses(t *testing.T) {
ctx := context.Background()
games := newLoldleGames()
s := &state{games: games}
if err := saveGame(ctx, games, "u1", &gameState{
Target: "Aatrox",
Guesses: []string{"Ahri"},
MaxGuesses: 8,
}); err != nil {
t.Fatal(err)
}
got, err := s.getOrInitGame(ctx, "u1", 1)
if err != nil {
t.Fatal(err)
}
if got.MaxGuesses != 8 || len(got.Guesses) != 1 {
t.Fatalf("existing round changed by new config: %+v", got)
}
}
func TestGetOrInitGame_LegacyRoundLocksDefaultMaxGuesses(t *testing.T) {
ctx := context.Background()
games := newLoldleGames()
s := &state{games: games}
if err := saveGame(ctx, games, "u1", &gameState{
Target: "Aatrox",
Guesses: []string{"Ahri"},
}); err != nil {
t.Fatal(err)
}
got, err := s.getOrInitGame(ctx, "u1", 1)
if err != nil {
t.Fatal(err)
}
if got.MaxGuesses != MaxGuesses {
t.Fatalf("legacy round MaxGuesses = %d, want default %d", got.MaxGuesses, MaxGuesses)
}
loaded, err := loadGame(ctx, games, "u1")
if err != nil {
t.Fatal(err)
}
if loaded == nil || loaded.MaxGuesses != MaxGuesses {
t.Fatalf("legacy round was not persisted with default max: %+v", loaded)
}
}
func TestLoadGame_MissingReturnsNil(t *testing.T) {
g, err := loadGame(context.Background(), newLoldleGames(), "nobody")
if err != nil {
t.Errorf("missing should not error: %v", err)
}
if g != nil {
t.Errorf("expected nil, got %+v", g)
}
}
func TestSaveLoadClearGame_RoundTrip(t *testing.T) {
ctx := context.Background()
games := newLoldleGames()
at := int64(42)
want := &gameState{Target: "Aatrox", Guesses: []string{"Ahri"}, StartedAt: &at}
if err := saveGame(ctx, games, "u1", want); err != nil {
t.Fatal(err)
}
got, err := loadGame(ctx, games, "u1")
if err != nil || got == nil {
t.Fatalf("loadGame: %v, %v", got, err)
}
if got.Target != "Aatrox" || len(got.Guesses) != 1 || got.StartedAt == nil || *got.StartedAt != 42 {
t.Errorf("round-trip mismatch: %+v", got)
}
if err := clearGame(ctx, games, "u1"); err != nil {
t.Fatal(err)
}
got, _ = loadGame(ctx, games, "u1")
if got != nil {
t.Errorf("after clearGame, expected nil, got %+v", got)
}
}