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Delete the byte-oriented KVStore/VersionedStore abstraction and the DynamoDB/memory KV backends. Add a generic typed store (DocStore[T] with Provider/Collection/Typed) persisting each value as a flattened native Mongo document (storedDoc[T] via bson inline) — no value envelope. - MongoDB is the only runtime backend; memory kept for tests/local. - All modules + deploynotify use typed stores; persisted structs carry bson tags == json names (incl. nested lolschedule/wordle types). - lolschedule wraps its array/scalar values in named structs. - migrate-dynamo-to-mongo writes the flattened shape via Typed[bson.M] with wrap rules; Scan/--dry-run/--verify retained. Verified: go vet/build clean; full go test green hermetically and in-container vs real Mongo 7 + DynamoDB Local (storage integration + migrator e2e).
154 lines
4.9 KiB
Go
154 lines
4.9 KiB
Go
package loldle
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import (
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"context"
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"errors"
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"fmt"
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"github.com/tiennm99/miti99bot/internal/storage"
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)
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// MaxGuesses is the default round length. Per-subject overrides land via
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// /loldle_setmax (capped by MaxGuessesCap).
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const (
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MaxGuesses = 8
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MaxGuessesCap = 10
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)
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// gameState is the per-subject record.
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//
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// StartedAt is *int64 because the timer doesn't start until the first guess;
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// using time.Time would marshal as "0001-01-01T00:00:00Z" instead of null
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// and lose that distinction.
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//
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// Guesses is just championNames; comparison rows are recomputed at render
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// time against current champions.json so a weekly data refresh updates
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// historical board displays without migrating saved rounds.
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type gameState struct {
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Target string `json:"target" bson:"target"`
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Guesses []string `json:"guesses" bson:"guesses"`
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StartedAt *int64 `json:"startedAt" bson:"startedAt"` // ms-since-epoch | null
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}
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// stats lifetime score. No LastResultAt field by design (differs from
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// wordle's Stats — loldle only ever needed running streaks, not "last
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// played at").
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type stats struct {
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Played int `json:"played" bson:"played"`
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Wins int `json:"wins" bson:"wins"`
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Streak int `json:"streak" bson:"streak"`
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BestStreak int `json:"bestStreak" bson:"bestStreak"`
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}
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// roundConfig stores the per-subject MaxGuesses override. Stored only when
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// /loldle_setmax has been run; the absence of this record means "use default".
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type roundConfig struct {
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MaxGuesses int `json:"maxGuesses" bson:"maxGuesses"`
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}
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// GameStore is the loldle module's typed game store.
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type GameStore = storage.DocStore[gameState]
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// StatsStore is the loldle module's typed stats store.
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type StatsStore = storage.DocStore[stats]
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// ConfigStore is the loldle module's typed config store.
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type ConfigStore = storage.DocStore[roundConfig]
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func gameKey(subject string) string { return "game:" + subject }
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func statsKey(subject string) string { return "stats:" + subject }
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func configKey(subject string) string { return "config:" + subject }
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// loadGame returns the active round, or (nil, nil) if none exists.
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func loadGame(ctx context.Context, games GameStore, subject string) (*gameState, error) {
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g, _, err := games.Get(ctx, gameKey(subject))
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switch {
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case err == nil:
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return &g, nil
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case errors.Is(err, storage.ErrNotFound):
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return nil, nil
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default:
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return nil, fmt.Errorf("loldle loadGame: %w", err)
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}
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}
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func saveGame(ctx context.Context, games GameStore, subject string, g *gameState) error {
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if err := games.Put(ctx, gameKey(subject), *g); err != nil {
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return fmt.Errorf("loldle saveGame: %w", err)
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}
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return nil
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}
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// clearGame removes the round so the next /loldle starts fresh. Used after
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// win / loss / giveup; the new round's timer should start on the player's
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// next interaction, not at the moment the previous round ended.
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func clearGame(ctx context.Context, games GameStore, subject string) error {
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if err := games.Delete(ctx, gameKey(subject)); err != nil {
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return fmt.Errorf("loldle clearGame: %w", err)
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}
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return nil
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}
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// loadStats returns lifetime score; missing → fresh-zero record so callers
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// never need a nil check.
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func loadStats(ctx context.Context, st StatsStore, subject string) (*stats, error) {
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s, _, err := st.Get(ctx, statsKey(subject))
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switch {
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case err == nil:
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return &s, nil
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case errors.Is(err, storage.ErrNotFound):
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return &stats{}, nil
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default:
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return nil, fmt.Errorf("loldle loadStats: %w", err)
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}
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}
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func recordResult(ctx context.Context, st StatsStore, subject string, won bool) (*stats, error) {
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s, err := loadStats(ctx, st, subject)
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if err != nil {
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return nil, err
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}
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s.Played++
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if won {
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s.Wins++
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s.Streak++
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if s.Streak > s.BestStreak {
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s.BestStreak = s.Streak
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}
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} else {
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s.Streak = 0
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}
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if err := st.Put(ctx, statsKey(subject), *s); err != nil {
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return nil, fmt.Errorf("loldle recordResult: %w", err)
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}
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return s, nil
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}
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// getMaxGuesses returns the effective round length: the per-subject override
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// if set and in range, otherwise MaxGuesses. Out-of-range values are
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// silently ignored — better to serve the default than 500 the user.
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func getMaxGuesses(ctx context.Context, cfg ConfigStore, subject string) (int, error) {
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c, _, err := cfg.Get(ctx, configKey(subject))
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if err != nil {
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if errors.Is(err, storage.ErrNotFound) {
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return MaxGuesses, nil
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}
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return 0, fmt.Errorf("loldle getMaxGuesses: %w", err)
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}
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if c.MaxGuesses < 1 || c.MaxGuesses > MaxGuessesCap {
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return MaxGuesses, nil
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}
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return c.MaxGuesses, nil
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}
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// setMaxGuesses validates and persists the per-subject override.
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func setMaxGuesses(ctx context.Context, cfg ConfigStore, subject string, n int) error {
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if n < 1 || n > MaxGuessesCap {
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return fmt.Errorf("loldle: maxGuesses must be in [1, %d], got %d", MaxGuessesCap, n)
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}
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if err := cfg.Put(ctx, configKey(subject), roundConfig{MaxGuesses: n}); err != nil {
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return fmt.Errorf("loldle setMaxGuesses: %w", err)
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}
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return nil
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}
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