Files
miti99bot/internal/modules/twentyq/state.go
T
tiennm99 b81b6501c5 refactor(storage): replace KVStore with generic typed DocStore[T]
Delete the byte-oriented KVStore/VersionedStore abstraction and the
DynamoDB/memory KV backends. Add a generic typed store (DocStore[T] with
Provider/Collection/Typed) persisting each value as a flattened native
Mongo document (storedDoc[T] via bson inline) — no value envelope.

- MongoDB is the only runtime backend; memory kept for tests/local.
- All modules + deploynotify use typed stores; persisted structs carry
  bson tags == json names (incl. nested lolschedule/wordle types).
- lolschedule wraps its array/scalar values in named structs.
- migrate-dynamo-to-mongo writes the flattened shape via Typed[bson.M]
  with wrap rules; Scan/--dry-run/--verify retained.

Verified: go vet/build clean; full go test green hermetically and
in-container vs real Mongo 7 + DynamoDB Local (storage integration +
migrator e2e).
2026-06-28 18:02:11 +07:00

105 lines
3.0 KiB
Go

package twentyq
import (
"context"
"errors"
"fmt"
"github.com/tiennm99/miti99bot/internal/storage"
)
// Turn is one Q&A entry stored in the game's history.
type Turn struct {
Text string `json:"text" bson:"text"`
IsGuess bool `json:"isGuess" bson:"isGuess"`
Answer string `json:"answer" bson:"answer"` // "yes" | "no"
Hint string `json:"hint" bson:"hint"`
TS int64 `json:"ts" bson:"ts"`
}
type GameState struct {
Category string `json:"category" bson:"category"`
Target string `json:"target" bson:"target"`
InitialHint string `json:"initialHint" bson:"initialHint"`
StartedAt *int64 `json:"startedAt" bson:"startedAt"`
Solved bool `json:"solved" bson:"solved"`
Turns []Turn `json:"turns" bson:"turns"`
}
type Stats struct {
Played int `json:"played" bson:"played"`
Solved int `json:"solved" bson:"solved"`
TotalTurns int `json:"totalTurns" bson:"totalTurns"`
BestTurnCount *int `json:"bestTurnCount" bson:"bestTurnCount"`
LastResultAt *int64 `json:"lastResultAt" bson:"lastResultAt"`
}
// GameStore is the twentyq module's typed game store.
type GameStore = storage.DocStore[GameState]
// StatsStore is the twentyq module's typed stats store.
type StatsStore = storage.DocStore[Stats]
func gameKey(subject string) string { return "game:" + subject }
func statsKey(subject string) string { return "stats:" + subject }
func loadGame(ctx context.Context, games GameStore, subject string) (*GameState, error) {
g, _, err := games.Get(ctx, gameKey(subject))
switch {
case err == nil:
return &g, nil
case errors.Is(err, storage.ErrNotFound):
return nil, nil
default:
return nil, fmt.Errorf("twentyq loadGame: %w", err)
}
}
func saveGame(ctx context.Context, games GameStore, subject string, g *GameState) error {
if err := games.Put(ctx, gameKey(subject), *g); err != nil {
return fmt.Errorf("twentyq saveGame: %w", err)
}
return nil
}
func clearGame(ctx context.Context, games GameStore, subject string) error {
if err := games.Delete(ctx, gameKey(subject)); err != nil && !errors.Is(err, storage.ErrNotFound) {
return fmt.Errorf("twentyq clearGame: %w", err)
}
return nil
}
func loadStats(ctx context.Context, st StatsStore, subject string) (*Stats, error) {
s, _, err := st.Get(ctx, statsKey(subject))
switch {
case err == nil:
return &s, nil
case errors.Is(err, storage.ErrNotFound):
return &Stats{}, nil
default:
return nil, fmt.Errorf("twentyq loadStats: %w", err)
}
}
func recordResult(ctx context.Context, st StatsStore, subject string, solved bool, turnCount int, nowMillis int64) (*Stats, error) {
s, err := loadStats(ctx, st, subject)
if err != nil {
return nil, err
}
s.Played++
s.TotalTurns += turnCount
if solved {
s.Solved++
if s.BestTurnCount == nil || turnCount < *s.BestTurnCount {
tc := turnCount
s.BestTurnCount = &tc
}
}
now := nowMillis
s.LastResultAt = &now
if err := st.Put(ctx, statsKey(subject), *s); err != nil {
return nil, fmt.Errorf("twentyq recordResult: %w", err)
}
return s, nil
}