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Delete the byte-oriented KVStore/VersionedStore abstraction and the DynamoDB/memory KV backends. Add a generic typed store (DocStore[T] with Provider/Collection/Typed) persisting each value as a flattened native Mongo document (storedDoc[T] via bson inline) — no value envelope. - MongoDB is the only runtime backend; memory kept for tests/local. - All modules + deploynotify use typed stores; persisted structs carry bson tags == json names (incl. nested lolschedule/wordle types). - lolschedule wraps its array/scalar values in named structs. - migrate-dynamo-to-mongo writes the flattened shape via Typed[bson.M] with wrap rules; Scan/--dry-run/--verify retained. Verified: go vet/build clean; full go test green hermetically and in-container vs real Mongo 7 + DynamoDB Local (storage integration + migrator e2e).
159 lines
4.6 KiB
Go
159 lines
4.6 KiB
Go
package wordle
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import (
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"context"
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"encoding/json"
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"testing"
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"github.com/tiennm99/miti99bot/internal/storage"
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)
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func newWordleGames() GameStore {
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return storage.Typed[GameState](storage.NewMemoryProvider().Collection("wordle"))
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}
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func newWordleStats() StatsStore {
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return storage.Typed[Stats](storage.NewMemoryProvider().Collection("wordle"))
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}
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// newWordleStores returns a games + stats store backed by the same collection
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// (disjoint key prefixes: "game:" vs "stats:").
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func newWordleStores() (GameStore, StatsStore) {
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c := storage.NewMemoryProvider().Collection("wordle")
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return storage.Typed[GameState](c), storage.Typed[Stats](c)
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}
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func TestStats_DefaultLastResultAtIsNull(t *testing.T) {
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// Go's *int64 must marshal as null when nil, so unplayed accounts emit
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// `"lastResultAt": null` and the field stays distinguishable from
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// "played at ms-epoch 0".
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s := Stats{}
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b, err := json.Marshal(s)
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if err != nil {
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t.Fatal(err)
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}
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got := string(b)
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want := `{"played":0,"wins":0,"streak":0,"bestStreak":0,"lastResultAt":null}`
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if got != want {
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t.Errorf("Stats marshal:\ngot %s\nwant %s", got, want)
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}
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}
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func TestStats_WithResultMarshalsAsNumber(t *testing.T) {
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at := int64(1700000000000)
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s := Stats{Played: 1, Wins: 1, Streak: 1, BestStreak: 1, LastResultAt: &at}
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b, _ := json.Marshal(s)
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want := `{"played":1,"wins":1,"streak":1,"bestStreak":1,"lastResultAt":1700000000000}`
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if string(b) != want {
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t.Errorf("Stats marshal:\ngot %s\nwant %s", b, want)
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}
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}
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func TestGameState_JSONShapeIsStable(t *testing.T) {
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g := GameState{
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Target: "crane",
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Guesses: []GuessRecord{
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{Word: "slate", Results: []LetterScore{
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{Letter: "s", Result: ResultCorrect},
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{Letter: "l", Result: ResultPartial},
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{Letter: "a", Result: ResultCorrect},
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{Letter: "t", Result: ResultWrong},
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{Letter: "e", Result: ResultCorrect},
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}},
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},
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Solved: false,
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Giveup: false,
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StartedAt: 1700000000000,
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}
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b, err := json.Marshal(g)
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if err != nil {
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t.Fatal(err)
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}
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want := `{"target":"crane","guesses":[{"word":"slate","results":[{"letter":"s","result":"correct"},{"letter":"l","result":"partial"},{"letter":"a","result":"correct"},{"letter":"t","result":"wrong"},{"letter":"e","result":"correct"}]}],"solved":false,"giveup":false,"startedAt":1700000000000}`
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if string(b) != want {
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t.Errorf("GameState marshal:\ngot %s\nwant %s", b, want)
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}
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}
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func TestRecordResult_WinIncrementsStreak(t *testing.T) {
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ctx := context.Background()
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stats := newWordleStats()
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s, err := recordResult(ctx, stats, "u1", true, 100)
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if err != nil {
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t.Fatalf("recordResult: %v", err)
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}
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if s.Played != 1 || s.Wins != 1 || s.Streak != 1 || s.BestStreak != 1 {
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t.Errorf("first win: %+v", s)
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}
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if s.LastResultAt == nil || *s.LastResultAt != 100 {
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t.Errorf("LastResultAt = %v, want *=100", s.LastResultAt)
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}
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// Second win bumps streak; bestStreak follows.
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s, _ = recordResult(ctx, stats, "u1", true, 200)
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if s.Streak != 2 || s.BestStreak != 2 {
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t.Errorf("two wins: streak=%d best=%d", s.Streak, s.BestStreak)
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}
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}
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func TestRecordResult_LossResetsStreakKeepsBest(t *testing.T) {
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ctx := context.Background()
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stats := newWordleStats()
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_, _ = recordResult(ctx, stats, "u1", true, 100)
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_, _ = recordResult(ctx, stats, "u1", true, 200)
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s, _ := recordResult(ctx, stats, "u1", false, 300)
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if s.Streak != 0 {
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t.Errorf("loss should reset streak, got %d", s.Streak)
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}
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if s.BestStreak != 2 {
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t.Errorf("best streak should persist, got %d", s.BestStreak)
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}
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if s.Played != 3 || s.Wins != 2 {
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t.Errorf("counters: %+v", s)
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}
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}
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func TestLoadGame_MissingReturnsNil(t *testing.T) {
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g, err := loadGame(context.Background(), newWordleGames(), "nobody")
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if err != nil {
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t.Errorf("missing game should not error: %v", err)
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}
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if g != nil {
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t.Errorf("expected nil game, got %+v", g)
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}
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}
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func TestSaveGame_RoundTrip(t *testing.T) {
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ctx := context.Background()
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games := newWordleGames()
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want := &GameState{Target: "crane", Guesses: []GuessRecord{}, StartedAt: 42}
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if err := saveGame(ctx, games, "u1", want); err != nil {
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t.Fatal(err)
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}
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got, err := loadGame(ctx, games, "u1")
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if err != nil || got == nil {
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t.Fatalf("loadGame: got=%v err=%v", got, err)
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}
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if got.Target != "crane" || got.StartedAt != 42 {
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t.Errorf("round-trip mismatch: %+v", got)
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}
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}
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func TestIsFinished(t *testing.T) {
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if !isFinished(&GameState{Solved: true}) {
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t.Error("solved should be finished")
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}
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if !isFinished(&GameState{Giveup: true}) {
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t.Error("giveup should be finished")
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}
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full := &GameState{Guesses: make([]GuessRecord, MaxGuesses)}
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if !isFinished(full) {
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t.Error("max-guesses should be finished")
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}
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if isFinished(&GameState{Guesses: make([]GuessRecord, MaxGuesses-1)}) {
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t.Error("under-max not finished")
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}
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}
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