# circular-dependency-checker Detects cyclic dependencies in Godot projects that cause "bad address index" errors. ## Quick start ```bash python circular_dependency_checker.py ``` ## Why this exists In GDScript, `preload()` calls at the top of a script are resolved at parse time. If script A preloads script B and B preloads A (directly or transitively), Godot raises a cryptic **"bad address index"** error at runtime — not a clear circular-import message. This tool walks all `.gd` files, builds a directed dependency graph from `class_name`, `extends`, and type annotations, then reports any cycles before you hit that error in the engine. ## Sample output ``` Checking /path/to/my-godot-project... Cycle detected: PlayerState -> StateMachine -> PlayerState Cycle detected: Enemy -> EnemyAI -> BaseAI -> Enemy 2 cycle(s) found. Fix preload order or use load() with lazy initialization. ``` If no cycles are found: ``` No circular dependencies detected. ``` ## License Apache-2.0 — see [LICENSE](LICENSE).