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- Guards: add capture()/apply() dynamic-state snapshot contract; removes fragile per-type field lists in previewNextTurn and game-history - TurnManager.previewNextTurn: use guard.capture/apply so new dynamic fields are picked up automatically - PrincessMechanic: add capture()/apply() and include messageShown in undo snapshots - Game.svelte: navigate to MainMenu when loadLevel returns null; track detection setTimeout for unmount cleanup - LevelSelect: use getTotalLevels() instead of hardcoded 12 - audio.js: swallow resume() promise rejections - art-scenes: norm() pads short rows with '.' transparent instead of last-char bleed - Rename controls-overlay.svelte → ControlsOverlay.svelte (match PascalCase convention) - Add vitest + tests for grid, player, guards, princess, turn-manager, game-history (46 tests) - Update docs (codebase-summary, system-architecture, code-standards, README) for pixel pipeline and capture/apply contract
24 lines
469 B
JSON
24 lines
469 B
JSON
{
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"name": "nntv",
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"description": "Night Ninja: Twilight Voyage",
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"private": true,
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"version": "0.1.0",
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"type": "module",
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"license": "MIT",
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"scripts": {
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"dev": "vite",
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"build": "vite build",
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"preview": "vite preview",
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"test": "vitest run",
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"test:watch": "vitest"
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},
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"devDependencies": {
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"@sveltejs/vite-plugin-svelte": "^6.2.4",
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"vite": "^6.3.6",
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"vitest": "^4.1.4"
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},
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"dependencies": {
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"svelte": "^5.55.3"
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}
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}
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