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Render new tile types (door/key/one-way/warm) and new guard sprites (sniper triangle+beam, suspicion ring). Five new HUD components. Throw-targeting state machine (E enter, arrows/click move, Enter/click confirm, Esc cancel). Per-level affordance gates wired to Z/Y/V key handlers. GameHistory snapshots extended to round-trip keysHeld + key/door cell state for correct undo.