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Four client messages and two server ones, all additive. ClaimDeadEnd lets the player to act say the syllable has no answer instead of waiting out the clock; the server verifies. ReportWord files a refused word for the maintainers and is acknowledged with WordReported. QuickMatch and CancelQuickMatch join and leave a pairing queue, answered by QuickMatchStatus. PlayedWord gains parts, the named terms that sum to its points, and MoveRejected a suggestion for a word that differs from a real one by diacritics alone. Generated code and cross-language fixtures regenerated.