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A /rules page says, in one place, what nothing in the app said before: the chain rule, the clock, what a dead end costs, elimination and the last player standing, how a word is scored and the reconnect window. Linked from the landing page and from the board and lobby headers. The chat control moves above the chain as a pill with the unread count, where it can be reached on a phone mid-game, and the lobby's folded chat now carries an unread badge too. ESLint with the Svelte and JSDoc plugins, run in CI; the real findings it turned up (missing each keys, untyped timer handles) are fixed.