Rebased onto current main: the original commit only touched pnpm files and
versions main has since moved past, so it is replaced by a fresh npm update
within the declared ranges plus npm audit fix.
Replace pnpm-lock.yaml with package-lock.json. pnpm-workspace.yaml's
allowBuilds becomes package.json#allowScripts, which npm 11 gates the same way,
listing only the packages actually present in the tree.
Replace Canvas2D render path with pixi.js v8. Canvas stays authored
as CPU RGBA on an OffscreenCanvas; pixi uses that as a texture source
and uploads on demand. Pan/zoom become pure GPU transforms on a
Container — no CPU work per frame. Overlay is a second sprite in the
same container so it tracks pan/zoom for free.
Key points:
- app.ticker.stop() + manual app.renderer.render() on rAF: idle frames
cost 0, active frames cost one GPU draw.
- mainTexture.source.update() called only when imageDataDirty (same
gating as before). Writes stay cheap.
- resolution: Math.min(devicePixelRatio, 2). iPhone 3x → 2x = 44%
fewer fragments; pixel art gains nothing from 3x.
- Public API preserved: applyUpdates, undo/redo, setOverlay, panBy,
gotoPoint, getCommittedColor, getPendingPixels, commitPending,
refetchCanvas, cancelStrokeIfAny all unchanged.
- Overlay sprite rebuilt on setOverlay() with destroy({texture,
textureSource}) to avoid GPU leaks.
Bundle: +200KB main, +~100KB pixi chunks, ~70KB gz total. Tradeoff
accepted for mobile perf parity with wplace.
- scripts/: remove upload-colors.js (broken — imported removed constants)
and image-to-colors.js (orphan — flow moved fully client-side to
ImageImporter). Drop sharp from devDependencies.
- constants.js: drop unused BITS_PER_PIXEL export.
- dither-kernels.js: make KERNEL_* consts internal; only the
ERROR_DIFFUSION_KERNELS map is consumed externally.
- image-pipeline.js: drop unused pipeline.source() accessor.
- image-to-palette.js: drop `options.dither` legacy boolean shim
(no external caller uses it) and its test.
- canvas-storage.js, App.svelte: drop comments that restated names.
Convert PNG/JPG/WebP to rplace palette JSON (nearest-color or Floyd-Steinberg
dither) and upload at a target (x, y) with client-side credit throttling and
429 backoff. Shared palette conversion lives in src/lib/image-to-palette.js so
the browser importer can reuse it.
- Add CanvasRoom broadcast/close/error tests with mock WebSockets
- Remove @cloudflare/vitest-pool-workers (incompatible with Vitest 4)
- Clean up vitest config (single config, no integration workspace)
- 71 tests across 7 test files, all passing
Next.js App Router + Upstash Redis BITFIELD for 2048x2048 canvas.
- 32-color palette (5-bit encoding) from rplace.live
- Batch pixel placement API (up to 256 pixels per request)
- Stackable credit rate limiting via Redis Lua script
- SSE real-time broadcasting via Redis sorted set
- HTML5 Canvas frontend with zoom/pan and color picker