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eb592e5c98
- Solver: cubejs-backed two-phase solver, lazy-loaded chunk so the ~80 KB table-init cost stays out of the main bundle. New cube-to-facelets converter (3D model -> 54-char URFDLB string) verified bit-for-bit against cubejs's own move() output. - Solve button in ControlsPanel with disabled "Solving..." state, wired through the CubeView controller; animates each move sequentially. - Rewrite solved-check to the WCA face-uniformity definition. The old strict "identity quaternion per cubie" check rejected center spins (invisible) and whole-cube rotations, both of which are still solved per WCA / Kociemba. - Vitest specs under tests/ cover cubie-model, move-definitions, move-parser, apply-move (4x turns, inverses, sune order=6, R2 == R R), scrambler, solved-check, algorithm-runner, cube-to-facelets, solver. 39 tests, ~3 s. Adds npm test / npm run test:watch scripts.
25 lines
963 B
JavaScript
25 lines
963 B
JavaScript
import { describe, it, expect } from 'vitest';
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import { createSolvedCube } from '../src/lib/core/cubie-model.js';
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import { runInstant, runAnimated } from '../src/lib/core/algorithm-runner.js';
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import { isSolved } from '../src/lib/core/solved-check.js';
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describe('algorithm-runner', () => {
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it('runInstant applies all moves and returns the spec list', async () => {
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const c = createSolvedCube();
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const moves = await runInstant(c, "R U R' U'");
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expect(moves.map((m) => m.name)).toEqual(['R', 'U', "R'", "U'"]);
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expect(isSolved(c)).toBe(false);
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});
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it('runAnimated awaits each animation in order', async () => {
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const order = [];
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const fakeAnimate = (m) => {
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order.push(m.name);
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return Promise.resolve();
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};
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const moves = await runAnimated('R U2 F', fakeAnimate);
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expect(order).toEqual(['R', 'U2', 'F']);
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expect(moves).toHaveLength(3);
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});
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});
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