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- Solver: cubejs-backed two-phase solver, lazy-loaded chunk so the ~80 KB table-init cost stays out of the main bundle. New cube-to-facelets converter (3D model -> 54-char URFDLB string) verified bit-for-bit against cubejs's own move() output. - Solve button in ControlsPanel with disabled "Solving..." state, wired through the CubeView controller; animates each move sequentially. - Rewrite solved-check to the WCA face-uniformity definition. The old strict "identity quaternion per cubie" check rejected center spins (invisible) and whole-cube rotations, both of which are still solved per WCA / Kociemba. - Vitest specs under tests/ cover cubie-model, move-definitions, move-parser, apply-move (4x turns, inverses, sune order=6, R2 == R R), scrambler, solved-check, algorithm-runner, cube-to-facelets, solver. 39 tests, ~3 s. Adds npm test / npm run test:watch scripts.
37 lines
1.0 KiB
JSON
37 lines
1.0 KiB
JSON
{
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"name": "rubik",
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"description": "Interactive 3D Rubik's 3x3 cube simulator in the browser (Three.js + Svelte)",
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"version": "0.1.0",
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"type": "module",
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"repository": {
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"type": "git",
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"url": "git+https://github.com/tiennm99/rubik.git"
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},
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"author": "tiennm99",
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"license": "Apache-2.0",
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"licenseUrl": "https://www.apache.org/licenses/LICENSE-2.0",
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"bugs": {
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"url": "https://github.com/tiennm99/rubik/issues"
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},
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"homepage": "https://tiennm99.github.io/rubik/",
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"scripts": {
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"dev": "vite --config vite/config.dev.mjs",
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"dev:codeserver": "vite --config vite/config.codeserver.mjs",
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"build": "vite build --config vite/config.prod.mjs",
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"preview": "vite preview --config vite/config.prod.mjs",
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"test": "vitest run",
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"test:watch": "vitest"
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},
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"dependencies": {
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"@tweenjs/tween.js": "^25.0.0",
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"cubejs": "^1.3.2",
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"three": "^0.171.0"
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},
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"devDependencies": {
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"@sveltejs/vite-plugin-svelte": "^5.0.3",
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"svelte": "^5.19.0",
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"vite": "^6.3.6",
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"vitest": "^4.1.5"
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}
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}
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