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1d2fff6bf8
Replace the 3 hand-crafted JSON levels with the full Microban set (100 solvable puzzles by David W. Skinner) stored as XSB text and parsed at runtime. Rework the game into kebab-case modules under a 200-LOC budget: - core/level-parser: XSB parse with flood-fill interior detection - core/board-model: pure move/undo/win logic, Phaser-free - core/progress-store: localStorage persistence with graceful fallback - core/theme: Nord palette, fonts, responsive tile sizer - ui/button-factory: one rounded button impl with hover/press - ui/board-renderer: animated tile/wall/goal/box/player drawing - scenes: menu, paginated level select (5x4 grid, 5 pages), game Add WASD movement, U/Z undo, R restart, Esc to menu, live move counter, best-move tracking per level, win overlay with next/levels actions, and a radial-gradient CSS backdrop. Drop the dead Arcade Physics wiring, the broken manual shutdown/destroy code, the unused main.js self-import, and the hardcoded 3-level registry state. Add docs/ and refresh README.