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sokoban/docs/codebase-summary.md
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tiennm99 fe2d98e710 docs: document mobile comfort overhaul
Update codebase summary, system architecture, changelog, roadmap and
PDR to cover the new mobile input layer, haptics, gesture blocking
and PWA. Refresh README features. Add the brainstorm, plan and review
artifacts under plans/.
2026-04-27 20:38:23 +07:00

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Codebase Summary

Layout

src/
├── main.js                         # Mounts App.svelte into #app
├── App.svelte                      # Root router: menu / levels / game
├── app.css                         # Nord palette (CSS variables) + resets
├── lib/
│   ├── core/
│   │   ├── level-parser.js         # XSB text → {walls, targets, boxes, player, floors}
│   │   ├── board-model.js          # Pure game state + move/undo/win logic
│   │   ├── progress-store.js       # localStorage persistence (completed + best moves)
│   │   └── haptics.js              # navigator.vibrate wrapper (10ms on box push, 60ms on win)
│   └── data/
│       └── microban-levels.js      # 155 XSB level strings (Microban, D. W. Skinner)
└── views/
    ├── MenuView.svelte             # Title, play, progress, hints
    ├── LevelSelectView.svelte      # Paginated 5×4 grid (20/page × 8 pages)
    ├── GameView.svelte              # Board + HUD + win overlay + input + haptics
    ├── Board.svelte                # Presentational DOM board (div-per-tile, touch-action: none)
    ├── MobileControls.svelte       # On-screen D-pad + action stack (hidden on desktop)
    └── AppButton.svelte             # Shared themed button (wraps native <button>)

public/
├── style.css                       # Legacy file — theme now lives in src/app.css
├── favicon.png
└── assets/                         # bg.png, logo.png (unused, reserved)

Data flow

  1. src/main.js mounts App.svelte.
  2. App.svelte holds view and levelIndex state and renders one of three view components.
  3. MenuView → calls onPlay() → App switches to LevelSelectView.
  4. LevelSelectView reads completion + best-move data from progressStore, renders a paginated grid, calls onSelect(i) on click.
  5. GameView is keyed on levelIndex ({#key levelIndex} in App) so every level change remounts it with fresh state.
  6. Inside GameView: parseLevel(xsb) → new BoardModel(level), keyboard input calls model.tryMove() / model.undo(), after each mutation syncFromModel() reassigns the $state snapshots that Board reads as props.
  7. On win: progressStore.recordCompletion() + overlay with NEXT / LEVELS actions.

Key design choices

  • Framework-agnostic core. level-parser.js, board-model.js, progress-store.js, haptics.js, and microban-levels.js contain zero Svelte — they could be lifted into any other stack.
  • BoardModel as a non-reactive ref. Svelte reactivity is driven by plain $state snapshot fields (player, boxes, moves, won) that syncFromModel() reassigns after every mutation. Cleaner than making the class instance itself reactive.
  • Board is purely presentational. Takes plain props (walls, targets, floors, player, boxes, tileSize) so Svelte reactivity is predictable. Desktop & mobile share the same component; touch-action: none blocks browser gestures on all devices.
  • Mobile controls opt-in. MobileControls.svelte is hidden on desktop via @media (pointer: coarse), so no UA sniffing or JS feature detection — CSS media queries handle the split.
  • Haptics are graceful. haptics.js wraps navigator.vibrate with try/catch and no-op fallback. Callers can vibrate without checking support; unsupported devices silently ignore the call.
  • Animations via CSS. Box and player use transform: translate() with transition: transform 110ms ease. No JS animation loop.
  • Responsive tile sizing. GameView.computeTileSize() picks a tile size that fits the level inside the viewport, capped at 56 px.
  • Safe-area insets. Bottom controls use env(safe-area-inset-*) for notch/Home-indicator safety on iPhones and Android phones with nav bars.
  • Scoped CSS per component. Svelte SFCs keep markup, style, and logic co-located and isolate styles to the component that owns them.

File size

Every .js / .svelte file is under the 200-LOC budget, except microban-levels.js which is pure data (155 XSB strings) and exempt.