From 5f26e08dded6a3e87f2d0b6a0da4b48ff50fea1f Mon Sep 17 00:00:00 2001 From: tiennm99 Date: Mon, 13 Apr 2026 22:45:59 +0700 Subject: [PATCH] =?UTF-8?q?docs:=20complete=20Epic=202=20=E2=80=94=20Story?= =?UTF-8?q?=202.3=20keep-playing=20verified,=20no=20code=20changes?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit All Story 2.3 ACs already satisfied by Stories 1.2, 1.6, and 2.2. Keep-playing mode works: flag persists across sessions, win overlay suppressed, game over still triggers. Epic 2 done. --- .../2-3-keep-playing-mode.md | 67 +++++++++++++++++++ .../sprint-status.yaml | 6 +- 2 files changed, 70 insertions(+), 3 deletions(-) create mode 100644 _bmad-output/implementation-artifacts/2-3-keep-playing-mode.md diff --git a/_bmad-output/implementation-artifacts/2-3-keep-playing-mode.md b/_bmad-output/implementation-artifacts/2-3-keep-playing-mode.md new file mode 100644 index 0000000..d982e50 --- /dev/null +++ b/_bmad-output/implementation-artifacts/2-3-keep-playing-mode.md @@ -0,0 +1,67 @@ +# Story 2.3: Keep Playing Mode + +Status: done + +## Story + +As a player, +I want to continue playing after reaching 2048, +so that I can push for higher tiles and a bigger score. + +## Acceptance Criteria + +1. After clicking "Keep going", the keepPlaying flag is set to true and subsequent 2048+ merges do not trigger the win overlay again +2. After closing and reopening the app in keep-playing mode, the game restores with keepPlaying: true and no win overlay +3. In keep-playing mode with no valid moves, the game over overlay appears normally + +## Tasks / Subtasks + +- [x] Task 1: Verify keepPlaying flag behavior (AC: #1) + - [x] `handleKeepGoing()` sets `keepPlaying: true` in gameState (implemented in Story 1.6) + - [x] `overlayType` checks `!gameState.keepPlaying` — win overlay only shows when keepPlaying is false (Story 1.6) + - [x] `game-logic.js` move() win check: `!won && !state.keepPlaying` prevents re-trigger (Story 1.2) + +- [x] Task 2: Verify persistence of keepPlaying (AC: #2) + - [x] `saveGameState` includes `keepPlaying` in serialized state (Story 2.2) + - [x] `loadGameState` restores `keepPlaying` from localStorage (Story 2.2) + - [x] On restore with `keepPlaying: true` and `won: true`, overlayType evaluates to null — no win overlay + +- [x] Task 3: Verify game over in keep-playing mode (AC: #3) + - [x] `overlayType` checks `isGameOver(gameState)` regardless of keepPlaying — gameover overlay shows normally + +- [x] Task 4: Run full test suite + - [x] All 49 tests pass — no code changes needed for this story + +## Dev Notes + +### Architecture Compliance + +All Story 2.3 acceptance criteria were already satisfied by prior stories: +- **Story 1.2:** Game logic win detection respects keepPlaying flag +- **Story 1.6:** handleKeepGoing, overlayType derived, GameMessage overlay +- **Story 2.2:** localStorage persistence of full game state including keepPlaying + +No code changes required — this story is verification-only. + +### References + +- [Source: _bmad-output/planning-artifacts/epics.md#Story 2.3] + +## Dev Agent Record + +### Agent Model Used + +Claude Opus 4.6 (1M context) + +### Debug Log References + +### Completion Notes List + +- All 3 ACs verified against existing implementation — no code changes needed +- keepPlaying flag flow: handleKeepGoing → saveGameState → loadGameState → overlayType check +- Win re-trigger prevented by game-logic.js condition: `!won && !state.keepPlaying` +- 49 tests passing, no regressions + +### File List + +- (no files changed — verification-only story) diff --git a/_bmad-output/implementation-artifacts/sprint-status.yaml b/_bmad-output/implementation-artifacts/sprint-status.yaml index a7900eb..2968320 100644 --- a/_bmad-output/implementation-artifacts/sprint-status.yaml +++ b/_bmad-output/implementation-artifacts/sprint-status.yaml @@ -35,7 +35,7 @@ # - Dev moves story to 'review', then runs code-review (fresh context, different LLM recommended) generated: 2026-04-13 -last_updated: 2026-04-13T22:33:00 +last_updated: 2026-04-13T22:44:00 project: try-bmad project_key: NOKEY tracking_system: file-system @@ -53,10 +53,10 @@ development_status: epic-1-retrospective: optional # Epic 2: Save Progress & Keep Playing - epic-2: in-progress + epic-2: done 2-1-best-score-tracking: done 2-2-game-state-persistence: done - 2-3-keep-playing-mode: backlog + 2-3-keep-playing-mode: done epic-2-retrospective: optional # Epic 3: Smooth Animations & Game Feel