diff --git a/_bmad-output/planning-artifacts/prd.md b/_bmad-output/planning-artifacts/prd.md index f79afba..95921e7 100644 --- a/_bmad-output/planning-artifacts/prd.md +++ b/_bmad-output/planning-artifacts/prd.md @@ -1,5 +1,5 @@ --- -stepsCompleted: ['step-01-init', 'step-02-discovery', 'step-02b-vision', 'step-02c-executive-summary'] +stepsCompleted: ['step-01-init', 'step-02-discovery', 'step-02b-vision', 'step-02c-executive-summary', 'step-03-success'] inputDocuments: - '_bmad-output/brainstorming/brainstorming-session-2026-04-12-001.md' workflowType: 'prd' @@ -30,3 +30,63 @@ This project prioritizes craft over novelty. Rather than adding twists or unique - **Complexity:** Low — single-player, no backend, no auth, localStorage only - **Project Context:** Greenfield — new project from scratch - **Tech Stack:** Svelte + Vanilla JS + Tailwind CSS + Vite + GitHub Pages + +## Success Criteria + +### User Success + +- Player can slide tiles in all 4 directions with responsive, satisfying feedback +- Merge mechanics match the original exactly (leading-edge order, once-per-move rule) +- Tile spawning follows the original's 90/10 probability split +- Game feels smooth — animations at original timing (100ms slide, 200ms pop/bounce) +- Score and best score tracked accurately across sessions +- Playable on both desktop (keyboard) and mobile (touch/swipe) + +### Business Success + +Not applicable — this is a personal exploration/learning project with no business metrics. Success is measured by: +- Completing a fully functional 2048 clone +- Learning Svelte, Tailwind, and Vite through hands-on building +- Deploying a playable game to GitHub Pages + +### Technical Success + +- Clean Svelte component architecture (App, Grid, Tile, ScoreBoard, GameMessage) +- Game logic separated from UI (pure JS module, testable independently) +- All CSS animations matching original timings +- Responsive layout (500px desktop, 280px mobile) +- localStorage persistence working correctly (game state + best score) + +### Measurable Outcomes + +- All original 2048 mechanics faithfully reproduced (merge rules, spawn rules, win/lose detection) +- Game playable end-to-end: start → play → win/lose → restart +- "Keep playing" mode works after reaching 2048 +- No visual glitches during slide/merge/spawn animations +- Game state survives page refresh + +## Product Scope + +### MVP - Minimum Viable Product + +- 4x4 grid with tile sliding and merging +- Score and best score display +- Keyboard input (arrows) +- Win/lose detection with overlays +- New Game button +- Basic tile colors matching original + +### Growth Features (Post-MVP) + +- Touch/swipe input for mobile +- Full animation suite (slide, pop, bounce, score float) +- localStorage persistence (game state + best score) +- Responsive design (desktop + mobile) +- WASD and Vim key support +- "Keep playing" mode after winning + +### Vision (Future) + +- Deploy to GitHub Pages +- Tile glow effects on 128+ values +- Polish: exact color matching, font sizing tiers, overlay fade timing