# Tech Stack | Category | Tool | Version | Purpose | |----------|------|---------|---------| | **Runtime** | [Matter.js](https://brm.io/matter-js/) | ^0.20.0 | 2D rigid-body physics engine | | **Rendering** | Canvas2D | (built-in) | Fruit drawing, UI overlay, game-over screen | | **Build** | [Vite](https://vitejs.dev/) | ^8.0.4 | Dev server, ES module bundling, production builds | | **Testing** | [Vitest](https://vitest.dev/) | ^4.1.4 | Unit and integration tests | | **Language** | JavaScript (ES Modules) | — | Vanilla JS, no framework | | **Dev Tooling** | [ClaudeKit](https://github.com/carlrannaberg/claudekit) | — | Git hooks for linting, type-checking, testing, self-review | ## Project Structure ``` src/ main.js Entry point: initializes game, attaches event listeners game.js Game class: orchestrates engine, renderer, input, state physics.js Matter.js engine setup, world configuration, walls renderer.js Canvas2D rendering: fruits, walls, UI overlay input.js Mouse/touch input handling, drop control fruits.js Fruit definitions (sizes, colors, labels, progression) merger.js Collision detection callback, merge logic, scoring constants.js Game dimensions, physics tuning, timing constants style.css Page styling *.test.js Vitest test files index.html Single HTML page with canvas element specs/ Feature and bugfix specifications docs/ Documentation ```