Files
try-claudekit/docs/gameplay.md
tiennm99 b91b29753f fix: physics tunneling and update fruit stats to community standard
Fix fruits falling through the floor by replacing single-step physics
with fixed-timestep sub-stepping (16.67ms steps, max 5 per frame).
Add escaped-body cleanup as safety net. Tune physics constants for
better feel (higher density, more bounce, less float).

Update fruit radii to match the community-standard ratios (TomboFry/
moonfloof clones) scaled to our 400px container. Update colors to
match real fruit appearances. Fix "Grapes" → "Grape" per wiki.
2026-04-12 11:19:04 +07:00

1.2 KiB
Raw Blame History

How to Play

  1. Move your mouse (or touch on mobile) to position the fruit
  2. Click/tap to drop it into the container
  3. When two identical fruits touch, they merge into the next larger fruit
  4. Game ends when fruits stack above the danger line

Fruit Chain

Cherry → Strawberry → Grape → Dekopon → Persimmon → Apple → Pear → Peach → Pineapple → Melon → Watermelon

Tier Fruit Radius Color Merge Points
0 Cherry 12px Red 1
1 Strawberry 17px Pink-Red 3
2 Grape 21px Purple 6
3 Dekopon 29px Orange 10
4 Persimmon 33px Orange-Red 15
5 Apple 37px Red 21
6 Pear 44px Yellow-Green 28
7 Peach 50px Peach 36
8 Pineapple 67px Yellow 45
9 Melon 83px Green 55
10 Watermelon 100px Dark Green 66

Radii are scaled from the community-standard values (24192px) to fit the 400px container. Points match the Nintendo Switch scoring.

Only the 5 smallest fruits (Cherry through Persimmon) appear as drop candidates. When two Watermelons merge, they disappear and award 66 bonus points.