mirror of
https://github.com/tiennm99/try-claudekit.git
synced 2026-04-17 13:21:43 +00:00
Browser-based physics puzzle game where players drop fruits that merge into larger fruits on collision, using Matter.js for 2D physics and Canvas2D for rendering. Includes 11-fruit progression chain, scoring, game-over detection, mouse/touch input, and Vitest test suite.
31 lines
1019 B
JavaScript
31 lines
1019 B
JavaScript
import { describe, it, expect } from 'vitest';
|
|
import { clampX } from './input.js';
|
|
import { FRUITS } from './fruits.js';
|
|
import { CONTAINER_X, CONTAINER_WIDTH } from './constants.js';
|
|
|
|
describe('input clampX', () => {
|
|
it('clamps X to stay within container for tier 0 (Cherry)', () => {
|
|
const radius = FRUITS[0].radius;
|
|
const minX = CONTAINER_X + radius;
|
|
const maxX = CONTAINER_X + CONTAINER_WIDTH - radius;
|
|
|
|
expect(clampX(0, 0)).toBe(minX);
|
|
expect(clampX(1000, 0)).toBe(maxX);
|
|
expect(clampX(250, 0)).toBe(250); // center is fine
|
|
});
|
|
|
|
it('clamps differently for larger fruits', () => {
|
|
const tier4Radius = FRUITS[4].radius; // Persimmon, radius 32
|
|
const minX = CONTAINER_X + tier4Radius;
|
|
const maxX = CONTAINER_X + CONTAINER_WIDTH - tier4Radius;
|
|
|
|
expect(clampX(0, 4)).toBe(minX);
|
|
expect(clampX(1000, 4)).toBe(maxX);
|
|
});
|
|
|
|
it('does not change X when within bounds', () => {
|
|
const x = CONTAINER_X + CONTAINER_WIDTH / 2;
|
|
expect(clampX(x, 2)).toBe(x);
|
|
});
|
|
});
|