test[lua]: compatible field of inside protocol class in lua

This commit is contained in:
godotg
2023-10-19 13:14:11 +08:00
parent a20f744eb4
commit 4ebc3841e2
13 changed files with 557 additions and 446 deletions
+47 -36
View File
@@ -1,48 +1,59 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using NUnit.Framework;
using Spring.Util;
using UnityEngine;
using XLua;
using zfoocs;
namespace Test.Editor.LuaTest
public class Main : MonoBehaviour
{
public class LuaProtocolTest
public static readonly string TEST_PATH = "Assets/";
private void Start()
{
public static readonly string TEST_PATH = "Assets/Test/Editor/LuaTest/";
var luaEnv = new LuaEnv();
luaEnv.DoString("CS.UnityEngine.Debug.Log('hello world')");
var luaDebugBuilder = new StringBuilder();
// Rider的断点调试
// luaDebugBuilder.Append("package.cpath = package.cpath .. ';C:/Users/Administrator/AppData/Roaming/JetBrains/Rider2022.3/plugins/EmmyLua/debugger/emmy/windows/x64/?.dll'").Append(System.Environment.NewLine);
// luaDebugBuilder.Append("local dbg = require('emmy_core')").Append(System.Environment.NewLine);
// luaDebugBuilder.Append("dbg.tcpConnect('localhost', 9966)").Append(System.Environment.NewLine);
[Test]
public void ComplexObjectTest()
{
// 获取复杂对象的字节流
var complexObjectBytes = File.ReadAllBytes("D:\\zfoo\\protocol\\src\\test\\resources\\ComplexObject.bytes");
luaEnv.DoString(luaDebugBuilder.ToString());
var luaEnv = new LuaEnv();
var luaDebugBuilder = new StringBuilder();
// Rider的断点调试
// luaDebugBuilder.Append("package.cpath = package.cpath .. ';C:/Users/godotg/AppData/Roaming/JetBrains/Rider2021.1/plugins/EmmyLua/classes/debugger/emmy/windows/x64/?.dll'").Append(FileUtils.LS);
// luaDebugBuilder.Append("local dbg = require('emmy_core')").Append(FileUtils.LS);
// luaDebugBuilder.Append("dbg.tcpListen('localhost', 9966)").Append(FileUtils.LS);
// luaDebugBuilder.Append("dbg.waitIDE()").Append(FileUtils.LS);
luaEnv.AddLoader(CustomLoader);
luaEnv.DoString(luaDebugBuilder.ToString());
var luaProtocolTestStr = File.ReadAllText( "Assets/main.lua");
luaEnv.DoString(luaProtocolTestStr, "main");
luaEnv.AddLoader(CustomLoader);
LuaFunction byteBufferTestFunction = luaEnv.Global.Get<LuaFunction>("byteBufferTest");
byteBufferTestFunction.Call();
var luaProtocolTestStr = File.ReadAllText(TEST_PATH + "main.lua");
luaEnv.DoString(luaProtocolTestStr, "main");
LuaFunction byteBufferTestFunction = luaEnv.Global.Get<LuaFunction>("byteBufferTest");
byteBufferTestFunction.Call();
LuaFunction complexObjectTestFuction = luaEnv.Global.Get<LuaFunction>("complexObjectTest");
complexObjectTestFuction.Call(complexObjectBytes);
}
public static byte[] CustomLoader(ref string filepath)
{
filepath = filepath.Replace(".", "/") + ".lua";
return File.ReadAllBytes(TEST_PATH + filepath);
}
// 获取复杂对象的字节流
var complexObjectBytes = File.ReadAllBytes("D:\\Project\\zfoo\\protocol\\src\\test\\resources\\complexObject.bytes");
LuaFunction complexObjectTestFuction = luaEnv.Global.Get<LuaFunction>("complexObjectTest");
complexObjectTestFuction.Call(complexObjectBytes);
// 获取普通对象的字节流
// var normalObjectBytes = File.ReadAllBytes("D:\\Project\\zfoo\\protocol\\src\\test\\resources\\compatible\\normal-no-compatible.bytes");
// var normalObjectBytes = File.ReadAllBytes("D:\\Project\\zfoo\\protocol\\src\\test\\resources\\compatible\\normal-out-compatible.bytes");
// var normalObjectBytes = File.ReadAllBytes("D:\\Project\\zfoo\\protocol\\src\\test\\resources\\compatible\\normal-inner-compatible.bytes");
// var normalObjectBytes = File.ReadAllBytes("D:\\Project\\zfoo\\protocol\\src\\test\\resources\\compatible\\normal-out-inner-compatible.bytes");
var normalObjectBytes = File.ReadAllBytes("D:\\Project\\zfoo\\protocol\\src\\test\\resources\\compatible\\normal-out-inner-inner-compatible.bytes");
LuaFunction normalObjectTestFuction = luaEnv.Global.Get<LuaFunction>("normalObjectTest");
normalObjectTestFuction.Call(normalObjectBytes);
}
}
public static byte[] CustomLoader(ref string filepath)
{
filepath = filepath.Replace(".", "/") + ".lua";
return File.ReadAllBytes(TEST_PATH + filepath);
}
}