Files
zfoo/protocol/src/test/lua/Main.cs
T

59 lines
2.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEngine;
using XLua;
using zfoocs;
public class Main : MonoBehaviour
{
public static readonly string TEST_PATH = "Assets/";
private void Start()
{
var luaEnv = new LuaEnv();
luaEnv.DoString("CS.UnityEngine.Debug.Log('hello world')");
var luaDebugBuilder = new StringBuilder();
// Rider的断点调试
// luaDebugBuilder.Append("package.cpath = package.cpath .. ';C:/Users/Administrator/AppData/Roaming/JetBrains/Rider2022.3/plugins/EmmyLua/debugger/emmy/windows/x64/?.dll'").Append(System.Environment.NewLine);
// luaDebugBuilder.Append("local dbg = require('emmy_core')").Append(System.Environment.NewLine);
// luaDebugBuilder.Append("dbg.tcpConnect('localhost', 9966)").Append(System.Environment.NewLine);
luaEnv.DoString(luaDebugBuilder.ToString());
luaEnv.AddLoader(CustomLoader);
var luaProtocolTestStr = File.ReadAllText( "Assets/main.lua");
luaEnv.DoString(luaProtocolTestStr, "main");
LuaFunction byteBufferTestFunction = luaEnv.Global.Get<LuaFunction>("byteBufferTest");
byteBufferTestFunction.Call();
// 获取复杂对象的字节流
var complexObjectBytes = File.ReadAllBytes("D:\\Project\\zfoo\\protocol\\src\\test\\resources\\complexObject.bytes");
LuaFunction complexObjectTestFuction = luaEnv.Global.Get<LuaFunction>("complexObjectTest");
complexObjectTestFuction.Call(complexObjectBytes);
// 获取普通对象的字节流
// var normalObjectBytes = File.ReadAllBytes("D:\\Project\\zfoo\\protocol\\src\\test\\resources\\compatible\\normal-no-compatible.bytes");
// var normalObjectBytes = File.ReadAllBytes("D:\\Project\\zfoo\\protocol\\src\\test\\resources\\compatible\\normal-out-compatible.bytes");
// var normalObjectBytes = File.ReadAllBytes("D:\\Project\\zfoo\\protocol\\src\\test\\resources\\compatible\\normal-inner-compatible.bytes");
// var normalObjectBytes = File.ReadAllBytes("D:\\Project\\zfoo\\protocol\\src\\test\\resources\\compatible\\normal-out-inner-compatible.bytes");
var normalObjectBytes = File.ReadAllBytes("D:\\Project\\zfoo\\protocol\\src\\test\\resources\\compatible\\normal-out-inner-inner-compatible.bytes");
LuaFunction normalObjectTestFuction = luaEnv.Global.Get<LuaFunction>("normalObjectTest");
normalObjectTestFuction.Call(normalObjectBytes);
}
public static byte[] CustomLoader(ref string filepath)
{
filepath = filepath.Replace(".", "/") + ".lua";
return File.ReadAllBytes(TEST_PATH + filepath);
}
}