Files
zfoo/protocol/src/test/csharp/CsProtocol/Packet/NormalObject.cs
T
2022-07-29 22:39:47 +08:00

143 lines
4.5 KiB
C#

using System;
using System.Collections.Generic;
using CsProtocol.Buffer;
namespace CsProtocol
{
// @author godotg
// @version 3.0
public class NormalObject : IPacket
{
public byte a;
public byte[] aaa;
public short b;
public int c;
public long d;
public float e;
public double f;
public bool g;
public string jj;
public ObjectA kk;
public List<int> l;
public List<long> ll;
public List<ObjectA> lll;
public List<string> llll;
public Dictionary<int, string> m;
public Dictionary<int, ObjectA> mm;
public HashSet<int> s;
public HashSet<string> ssss;
public static NormalObject ValueOf(byte a, byte[] aaa, short b, int c, long d, float e, double f, bool g, string jj, ObjectA kk, List<int> l, List<long> ll, List<ObjectA> lll, List<string> llll, Dictionary<int, string> m, Dictionary<int, ObjectA> mm, HashSet<int> s, HashSet<string> ssss)
{
var packet = new NormalObject();
packet.a = a;
packet.aaa = aaa;
packet.b = b;
packet.c = c;
packet.d = d;
packet.e = e;
packet.f = f;
packet.g = g;
packet.jj = jj;
packet.kk = kk;
packet.l = l;
packet.ll = ll;
packet.lll = lll;
packet.llll = llll;
packet.m = m;
packet.mm = mm;
packet.s = s;
packet.ssss = ssss;
return packet;
}
public short ProtocolId()
{
return 101;
}
}
public class NormalObjectRegistration : IProtocolRegistration
{
public short ProtocolId()
{
return 101;
}
public void Write(ByteBuffer buffer, IPacket packet)
{
if (buffer.WritePacketFlag(packet))
{
return;
}
NormalObject message = (NormalObject) packet;
buffer.WriteByte(message.a);
buffer.WriteByteArray(message.aaa);
buffer.WriteShort(message.b);
buffer.WriteInt(message.c);
buffer.WriteLong(message.d);
buffer.WriteFloat(message.e);
buffer.WriteDouble(message.f);
buffer.WriteBool(message.g);
buffer.WriteString(message.jj);
buffer.WritePacket(message.kk, 102);
buffer.WriteIntList(message.l);
buffer.WriteLongList(message.ll);
buffer.WritePacketList(message.lll, 102);
buffer.WriteStringList(message.llll);
buffer.WriteIntStringMap(message.m);
buffer.WriteIntPacketMap(message.mm, 102);
buffer.WriteIntSet(message.s);
buffer.WriteStringSet(message.ssss);
}
public IPacket Read(ByteBuffer buffer)
{
if (!buffer.ReadBool())
{
return null;
}
NormalObject packet = new NormalObject();
byte result0 = buffer.ReadByte();
packet.a = result0;
var array1 = buffer.ReadByteArray();
packet.aaa = array1;
short result2 = buffer.ReadShort();
packet.b = result2;
int result3 = buffer.ReadInt();
packet.c = result3;
long result4 = buffer.ReadLong();
packet.d = result4;
float result5 = buffer.ReadFloat();
packet.e = result5;
double result6 = buffer.ReadDouble();
packet.f = result6;
bool result7 = buffer.ReadBool();
packet.g = result7;
string result8 = buffer.ReadString();
packet.jj = result8;
ObjectA result9 = buffer.ReadPacket<ObjectA>(102);
packet.kk = result9;
var list10 = buffer.ReadIntList();
packet.l = list10;
var list11 = buffer.ReadLongList();
packet.ll = list11;
var list12 = buffer.ReadPacketList<ObjectA>(102);
packet.lll = list12;
var list13 = buffer.ReadStringList();
packet.llll = list13;
var map14 = buffer.ReadIntStringMap();
packet.m = map14;
var map15 = buffer.ReadIntPacketMap<ObjectA>(102);
packet.mm = map15;
var set16 = buffer.ReadIntSet();
packet.s = set16;
var set17 = buffer.ReadStringSet();
packet.ssss = set17;
return packet;
}
}
}