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234 lines
9.6 KiB
Markdown
234 lines
9.6 KiB
Markdown
**Disclaimer: `pkg` was created for use within containers and is not intended for use in serverless environments. For those using ZEIT Now, this means that there is no requirement to use `pkg` in your projects as the benefits it provides are not applicable to the platform.**
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---
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[](https://travis-ci.org/zeit/pkg)
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[](https://coveralls.io/github/zeit/pkg?branch=master)
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[](https://david-dm.org/zeit/pkg)
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[](https://david-dm.org/zeit/pkg?type=dev)
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[](https://spectrum.chat/zeit)
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This command line interface enables you to package your Node.js project into an executable that can be run even on devices without Node.js installed.
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## Use Cases
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* Make a commercial version of your application without sources
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* Make a demo/evaluation/trial version of your app without sources
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* Instantly make executables for other platforms (cross-compilation)
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* Make some kind of self-extracting archive or installer
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* No need to install Node.js and npm to run the packaged application
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* No need to download hundreds of files via `npm install` to deploy
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your application. Deploy it as a single file
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* Put your assets inside the executable to make it even more portable
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* Test your app against new Node.js version without installing it
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## Usage
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```sh
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npm install -g pkg
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```
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After installing it, run `pkg --help` without arguments to see list of options.
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The entrypoint of your project is a mandatory CLI argument. It may be:
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* Path to entry file. Suppose it is `/path/app.js`, then
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packaged app will work the same way as `node /path/app.js`
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* Path to `package.json`. `Pkg` will follow `bin` property of
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the specified `package.json` and use it as entry file.
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* Path to directory. `Pkg` will look for `package.json` in
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the specified directory. See above.
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### Targets
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`pkg` can generate executables for several target machines at a
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time. You can specify a comma-separated list of targets via `--targets`
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option. A canonical target consists of 3 elements, separated by
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dashes, for example `node6-macos-x64` or `node4-linux-armv6`:
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* **nodeRange** node${n} or latest
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* **platform** freebsd, linux, alpine, macos, win
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* **arch** x64, x86, armv6, armv7
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You may omit any element (and specify just `node6` for example).
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The omitted elements will be taken from current platform or
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system-wide Node.js installation (its version and arch).
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There is also an alias `host`, that means that all 3 elements
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are taken from current platform/Node.js. By default targets are
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`linux,macos,win` for current Node.js version and arch.
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### Config
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During packaging process `pkg` parses your sources, detects
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calls to `require`, traverses the dependencies of your project
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and includes them into executable. In most cases you
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don't need to specify anything manually. However your code
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may have `require(variable)` calls (so called non-literal
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argument to `require`) or use non-javascript files (for
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example views, css, images etc).
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```js
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require('./build/' + cmd + '.js')
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path.join(__dirname, 'views/' + viewName)
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```
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Such cases are not handled by `pkg`. So you must specify the
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files - scripts and assets - manually in `pkg` property of
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your `package.json` file.
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```json
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"pkg": {
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"scripts": "build/**/*.js",
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"assets": "views/**/*"
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}
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```
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You may also specify arrays of globs:
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```
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"assets": [ "assets/**/*", "images/**/*" ]
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```
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Just be sure to call `pkg package.json` or `pkg .` to make use
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of `scripts` and `assets` entries.
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### Scripts
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`scripts` is a [glob](https://github.com/sindresorhus/globby)
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or list of globs. Files specified as `scripts` will be compiled
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using `v8::ScriptCompiler` and placed into executable without
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sources. They must conform to the JS standards of those Node.js versions
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you target (see [Targets](#targets)), i.e. be already transpiled.
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### Assets
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`assets` is a [glob](https://github.com/sindresorhus/globby)
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or list of globs. Files specified as `assets` will be packaged
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into executable as raw content without modifications. Javascript
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files may also be specified as `assets`. Their sources will
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not be stripped as it improves execution performance of the
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files and simplifies debugging.
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See also
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[Detecting assets in source code](#detecting-assets-in-source-code) and
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[Snapshot filesystem](#snapshot-filesystem).
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### Options
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Node.js application can be called with runtime options
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(belonging to Node.js or V8). To list them type `node --help` or
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`node --v8-options`. You can "bake" these runtime options into
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packaged application. The app will always run with the options
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turned on. Just remove `--` from option name.
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```sh
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pkg app.js --options expose-gc
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pkg app.js --options max_old_space_size=4096
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```
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### Output
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You may specify `--output` if you create only one executable
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or `--out-path` to place executables for multiple targets.
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### Debug
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Pass `--debug` to `pkg` to get a log of packaging process.
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If you have issues with some particular file (seems not packaged
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into executable), it may be useful to look through the log.
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### Build
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`pkg` has so called "base binaries" - they are actually same
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`node` executables but with some patches applied. They are
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used as a base for every executable `pkg` creates. `pkg`
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downloads precompiled base binaries before packaging your
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application. If you prefer to compile base binaries from
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source instead of downloading them, you may pass `--build`
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option to `pkg`. First ensure your computer meets the
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requirements to compile original Node.js:
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[BUILDING.md](https://github.com/nodejs/node/blob/master/BUILDING.md)
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## Usage of packaged app
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Command line call to packaged app `./app a b` is equivalent
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to `node app.js a b`
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## Snapshot filesystem
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During packaging process `pkg` collects project files and places
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them into executable. It is called a snapshot. At run time the
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packaged application has access to snapshot filesystem where all
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that files reside.
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Packaged files have `/snapshot/` prefix in their paths (or
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`C:\snapshot\` in Windows). If you used `pkg /path/app.js` command line,
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then `__filename` value will be likely `/snapshot/path/app.js`
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at run time. `__dirname` will be `/snapshot/path` as well. Here is
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the comparison table of path-related values:
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value | with `node` | packaged | comments
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-------------------------------|---------------------|----------------------------|-----------
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__filename | /project/app.js | /snapshot/project/app.js |
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__dirname | /project | /snapshot/project |
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process.cwd() | /project | /deploy | suppose the app is called ...
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process.execPath | /usr/bin/nodejs | /deploy/app-x64 | `app-x64` and run in `/deploy`
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process.argv[0] | /usr/bin/nodejs | /deploy/app-x64 |
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process.argv[1] | /project/app.js | /snapshot/project/app.js |
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process.pkg.entrypoint | undefined | /snapshot/project/app.js |
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process.pkg.defaultEntrypoint | undefined | /snapshot/project/app.js |
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require.main.filename | /project/app.js | /snapshot/project/app.js |
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Hence, in order to make use of a file collected at packaging
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time (`require` a javascript file or serve an asset) you should
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take `__filename`, `__dirname`, `process.pkg.defaultEntrypoint`
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or `require.main.filename` as a base for your path calculations.
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For javascript files you can just `require` or `require.resolve`
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because they use current `__dirname` by default. For assets use
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`path.join(__dirname, '../path/to/asset')`. Learn more about
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`path.join` in
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[Detecting assets in source code](#detecting-assets-in-source-code).
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On the other hand, in order to access real file system at run time
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(pick up a user's external javascript plugin, json configuration or
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even get a list of user's directory) you should take `process.cwd()`
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or `path.dirname(process.execPath)`.
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## Detecting assets in source code
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When `pkg` encounters `path.join(__dirname, '../path/to/asset')`,
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it automatically packages the file specified as an asset. See
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[Assets](#assets). Pay attention that `path.join` must have two
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arguments and the last one must be a string literal.
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This way you may even avoid creating `pkg` config for your project.
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## Native addons
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Native addons (`.node` files) use is supported, but packaging
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`.node` files inside the executable is not resolved yet. You have
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to deploy native addons used by your project to the same directory
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as the executable.
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When a package, that contains a native module, is being installed,
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the native module is compiled against current system-wide Node.js
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version. Then, when you compile your project with `pkg`, pay attention
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to `--target` option. You should specify the same Node.js version
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as your system-wide Node.js to make compiled executable compatible
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with `.node` files.
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## API
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`const { exec } = require('pkg')`
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`exec(args)` takes an array of command line arguments and returns
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a promise. For example:
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```js
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await exec([ 'app.js', '--target', 'host', '--output', 'app.exe' ])
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// do something with app.exe, run, test, upload, deploy, etc
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```
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## Troubleshooting
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### Error: ENOENT: no such file or directory, uv_chdir
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This error can be caused by deleting the directory the application is
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run from. Or, generally, deleting `process.cwd()` directory when the
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application is running.
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