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docs: add architecture decision document
Complete 8-step architecture workflow covering project context, starter template evaluation (Svelte 5 + Vite 9 + Tailwind v4), core decisions, implementation patterns, project structure, and validation. Ready for implementation.
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---
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stepsCompleted: [1, 2, 3, 4, 5, 6, 7, 8]
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lastStep: 8
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status: 'complete'
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completedAt: '2026-04-13'
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inputDocuments:
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- '_bmad-output/planning-artifacts/prd.md'
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- '_bmad-output/planning-artifacts/ux-design-specification.md'
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- '_bmad-output/brainstorming/brainstorming-session-2026-04-12-001.md'
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workflowType: 'architecture'
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project_name: 'try-bmad'
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user_name: 'MiTi'
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date: '2026-04-12'
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---
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# Architecture Decision Document
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_This document builds collaboratively through step-by-step discovery. Sections are appended as we work through each architectural decision together._
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## Project Context Analysis
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### Requirements Overview
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**Functional Requirements:**
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- 4x4 grid with directional tile sliding and merging (leading-edge order, once-per-move rule)
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- Tile spawning: 2 at game start, 1 per move, 90/10 probability split (2 vs 4)
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- Score tracking (current + best) with localStorage persistence
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- Win detection (2048 tile, triggers once) with "Keep playing" mode
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- Game over detection (no valid moves remaining)
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- New Game restart (no confirmation dialog)
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- Keyboard input: arrow keys, WASD, Vim hjkl
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- Touch/swipe input with 10px minimum threshold, dominant-axis detection
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- 5 animation types: slide (100ms), pop (200ms), bounce (200ms), score float (600ms), overlay fade (800ms)
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- Responsive layout: 500px desktop, 280px mobile at 520px breakpoint
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**Non-Functional Requirements:**
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- Input latency < 16ms
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- Animation framerate: 60fps CSS transitions
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- Bundle size < 50KB gzipped
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- Initial load < 1s
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- WCAG AA accessibility compliance
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- `prefers-reduced-motion` support
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- Evergreen browser support (Chrome, Firefox, Safari, Edge)
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**Scale & Complexity:**
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- Primary domain: Frontend SPA (client-side only)
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- Complexity level: Low
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- Estimated architectural components: 5 Svelte components + 1 game logic module
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### Technical Constraints & Dependencies
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- **No backend** — fully client-side, static deployment to GitHub Pages
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- **Tech stack locked** — Svelte + Tailwind CSS + Vite (decided in PRD/brainstorming)
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- **Fidelity constraint** — must match original 2048 mechanics exactly (merge rules, spawn probability, animation timings)
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- **No build-time SSR/SSG** — pure SPA, no server-side rendering needed
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- **Font dependency** — Clear Sans (free Intel font) with fallback chain
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### Cross-Cutting Concerns Identified
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- **Animation timing** — affects Tile, Grid, ScoreBoard, GameMessage; must not block input; sequential dependencies (slide → spawn)
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- **Input handling** — keyboard + touch must both feed into same game logic interface; input queuing during animations
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- **State persistence** — localStorage save after every move; restore on page load; affects game state, score, best score
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- **Responsive scaling** — all 5 components must adapt at 520px breakpoint; proportional dimension scaling
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- **Accessibility** — ARIA roles, keyboard navigation, focus management, reduced motion — spans all components
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## Starter Template Evaluation
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### Primary Technology Domain
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Frontend SPA — single-page client-side game with no backend, no routing, no SSR. Plain Svelte + Vite is the right fit (SvelteKit would add unnecessary complexity for a single-page game).
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### Starter Options Considered
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| Option | Pros | Cons | Verdict |
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|--------|------|------|---------|
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| `create-vite` + `svelte` template | Official, minimal, no bloat, latest Svelte 5 | Must add Tailwind manually (2 commands) | **Selected** |
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| SvelteKit (`npx sv create`) | Full framework, built-in routing | Overkill — adds routing, SSR, adapters we don't need | Rejected |
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| Community starters (degit templates) | Pre-configured Tailwind | Often outdated, not maintained, unclear Svelte 5 support | Rejected |
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| Manual setup | Total control | Unnecessary effort for a standard stack | Rejected |
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### Selected Starter: create-vite with Svelte template
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**Rationale:**
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- Official Vite scaffolding — always up-to-date with latest Svelte 5 (5.55.0) and Vite 9
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- Minimal footprint — no routing, no SSR, no adapters; exactly what a single-page game needs
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- Tailwind CSS v4 adds cleanly via `@tailwindcss/vite` plugin (no PostCSS config)
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- Matches PRD tech stack exactly: Svelte + Tailwind CSS + Vite
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**Initialization Commands:**
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```bash
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npm create vite@latest try-bmad -- --template svelte
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cd try-bmad
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npm install tailwindcss @tailwindcss/vite
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```
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**Architectural Decisions Provided by Starter:**
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**Language & Runtime:**
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- JavaScript (vanilla JS per PRD — not TypeScript)
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- Svelte 5 with runes reactivity system
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- Node.js 20.19+ or 22.12+
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**Styling Solution:**
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- Tailwind CSS v4 via `@tailwindcss/vite` plugin
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- No PostCSS configuration needed — Vite plugin handles everything
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- `@import "tailwindcss"` in app.css
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**Build Tooling:**
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- Vite 9 for dev server and production builds
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- Svelte compiler via `@sveltejs/vite-plugin-svelte`
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- Static output for GitHub Pages deployment
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**Testing Framework:**
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- Not included by default — will add Vitest for game logic unit tests
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**Code Organization:**
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- `src/` — application source
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- `src/lib/` — game logic module (pure JS, testable independently)
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- `src/components/` — Svelte UI components
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- `public/` — static assets (fonts, favicon)
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- `index.html` — single entry point
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**Development Experience:**
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- Hot module replacement (HMR) via Vite
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- Fast dev server with instant start
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- Optimized production builds with tree-shaking
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**Note:** Project initialization using these commands should be the first implementation story.
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## Core Architectural Decisions
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### Decision Priority Analysis
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**Critical Decisions (Block Implementation):**
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1. State management approach — Svelte 5 runes (built-in)
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2. Game logic separation — pure JS module, decoupled from UI
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3. Deployment target — GitHub Pages with Vite static build
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**Important Decisions (Shape Architecture):**
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4. Testing strategy — Vitest for game logic unit tests
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5. Animation approach — CSS transitions + Svelte reactivity
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6. localStorage schema — JSON serialization of game state
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**Deferred Decisions (Post-MVP):**
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- CI/CD pipeline — can deploy manually initially, automate in Phase 3
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### Data Architecture
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**Not applicable** — no database, no backend API. All data is client-side.
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**localStorage Schema:**
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- Key: `gameState` — stores `{ grid: number[][], score: number, won: boolean, keepPlaying: boolean }`
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- Key: `bestScore` — stores single number
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- Serialization: `JSON.stringify` / `JSON.parse`
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- Save trigger: after every valid move
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- Restore trigger: on page load
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### Authentication & Security
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**Not applicable** — no user accounts, no authentication, no server-side security. Game is fully client-side with no sensitive data.
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### API & Communication Patterns
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**Not applicable** — no server communication. All logic runs in browser.
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### Frontend Architecture
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**State Management: Svelte 5 Runes**
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- `$state` for mutable game state (grid, score, gameStatus)
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- `$derived` for computed values (isGameOver, hasWon, availableMoves)
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- No external state library (Zustand, Redux) — Svelte reactivity is sufficient
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- Single source of truth in `App.svelte`, passed to children via props
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**Component Architecture:**
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- 5 Svelte components (App, Grid, Tile, ScoreBoard, GameMessage)
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- Props-down pattern — App owns state, children are presentational
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- No component-level state — all state flows from App
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- Event callbacks up (onNewGame, onKeepGoing) via props
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**Game Logic Module:**
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- `src/lib/game-logic.js` — pure functions, zero dependencies
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- Functions: `initGame()`, `move(state, direction)`, `canMove(state)`, `isGameOver(state)`, `addRandomTile(grid)`
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- Input: game state + direction → Output: new game state + score delta
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- Immutable: returns new state objects, never mutates input
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**Animation Approach:**
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- CSS `transition` for tile sliding (transform, 100ms)
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- CSS `@keyframes` for pop (new tile) and bounce (merge)
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- Svelte reactive updates trigger CSS transitions automatically
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- No animation library — pure CSS + Svelte reactivity
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**Bundle Optimization:**
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- Tailwind CSS v4 purges unused utilities automatically
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- Svelte compiles to vanilla JS — no framework runtime
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- Target: < 50KB gzipped total
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- Single chunk — no code splitting needed for a single-page game
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### Infrastructure & Deployment
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**Hosting: GitHub Pages**
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- Static site deployment — `vite build` → `dist/` directory
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- Vite `base` config set to repo name for correct asset paths
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- GitHub Actions workflow for build + deploy to `gh-pages` branch
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**Environment Configuration:**
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- No environment variables needed — no API keys, no secrets
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- Vite `base` in `vite.config.js` is the only deployment-specific config
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**Monitoring & Logging:**
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- None required — client-side game with no server to monitor
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- Browser DevTools sufficient for debugging during development
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### Decision Impact Analysis
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**Implementation Sequence:**
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1. Project scaffold (create-vite + Tailwind) — foundation for everything
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2. Game logic module — pure JS, testable independently
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3. Grid + Tile components — render game state
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4. App component — orchestrate state + input + components
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5. ScoreBoard + GameMessage — supporting UI
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6. localStorage persistence — save/restore
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7. Animations — CSS transitions + keyframes
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8. Touch input — swipe handling
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9. Responsive layout — 520px breakpoint
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10. GitHub Pages deployment
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**Cross-Component Dependencies:**
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- Game logic module has ZERO dependencies — can be built and tested first
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- All 5 components depend on game state shape (defined by game logic module)
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- Animation timing affects Tile, ScoreBoard — coordinate via CSS, not JS
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- localStorage interacts only with App (save/restore game state)
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## Implementation Patterns & Consistency Rules
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### Pattern Categories Defined
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**Critical Conflict Points Identified:** 5 areas where AI agents could make different choices
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### Naming Patterns
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**File Naming:**
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- Svelte components: `PascalCase.svelte` — `App.svelte`, `Grid.svelte`, `Tile.svelte`, `ScoreBoard.svelte`, `GameMessage.svelte`
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- JS modules: `kebab-case.js` — `game-logic.js`, `input-handler.js`, `storage.js`
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- CSS files: `kebab-case.css` — `app.css`
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- Config files: standard names — `vite.config.js`, `tailwind.config.js`
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**Function Naming:**
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- Game logic functions: `camelCase` — `initGame()`, `moveTiles()`, `canMove()`, `addRandomTile()`
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- Event handlers in Svelte: `handleX` prefix — `handleKeydown`, `handleTouchStart`, `handleNewGame`
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- Utility functions: `camelCase` — `cloneGrid()`, `getEmptyCells()`, `serializeState()`
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**Variable Naming:**
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- Svelte state: `camelCase` — `gameState`, `bestScore`, `isAnimating`
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- Constants: `UPPER_SNAKE_CASE` — `GRID_SIZE`, `WIN_VALUE`, `SPAWN_PROBABILITY`
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- CSS classes: Tailwind utilities (no custom class naming needed beyond Tailwind config keys)
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### Structure Patterns
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**Project Organization:**
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```
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src/
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├── App.svelte # Root component, state owner
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├── app.css # Global styles + Tailwind import
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├── main.js # Entry point, mounts App
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├── components/
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│ ├── Grid.svelte # Game board
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│ ├── Tile.svelte # Individual tile
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│ ├── ScoreBoard.svelte # Score display
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│ └── GameMessage.svelte # Win/game-over overlay
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└── lib/
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├── game-logic.js # Pure game logic functions
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├── input-handler.js # Keyboard + touch input
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└── storage.js # localStorage save/restore
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```
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**Test Organization:**
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- Co-located test files: `src/lib/game-logic.test.js` next to `game-logic.js`
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- Only game logic module gets unit tests — UI testing via manual browser testing
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- Test file naming: `{module-name}.test.js`
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### Format Patterns
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**localStorage Data Format:**
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```json
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{
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"gameState": {
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"grid": [[0,0,2,0],[0,4,0,0],[0,0,0,0],[0,0,0,0]],
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"score": 8,
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"won": false,
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"keepPlaying": false
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},
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"bestScore": 21504
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}
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```
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- Grid: 2D array of numbers (0 = empty cell)
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- All JSON keys: `camelCase`
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- Boolean values: `true`/`false` (native JSON)
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**Game State Shape (canonical):**
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```javascript
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{
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grid: number[][], // 4x4, 0 = empty
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score: number, // current game score
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won: boolean, // has player created 2048 tile
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keepPlaying: boolean, // playing past 2048
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tiles: TileData[], // for rendering: { id, value, row, col, isNew, isMerged }
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}
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```
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### Communication Patterns
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**State Management:**
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- Immutable updates only — game logic returns NEW state objects, never mutates input
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- Single direction: App → children via props; children → App via callback props
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- No Svelte stores — props-down pattern is sufficient for 5 components
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**Direction Enum:**
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```javascript
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const DIRECTIONS = { UP: 'up', DOWN: 'down', LEFT: 'left', RIGHT: 'right' };
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```
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- String constants, not numbers
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- Used consistently across input handler and game logic
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### Process Patterns
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**Error Handling:**
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- Game logic: no try/catch — pure functions with guaranteed valid output for valid input
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- localStorage: wrap `JSON.parse` in try/catch; on failure, start fresh game (silent recovery)
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- No user-facing error messages — the game either works or silently resets
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**Animation State:**
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- `isAnimating` flag in App prevents input processing during slide transition
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- After slide animation (100ms), flag clears and queued input fires
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- CSS handles all animation — no JS `setTimeout` for animation sequencing
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**Input Processing:**
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- Input handler translates raw events to direction strings
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- Game logic receives direction, returns new state
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- App updates state → Svelte reactivity triggers re-render → CSS transitions animate
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### Enforcement Guidelines
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**All AI Agents MUST:**
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- Use the canonical game state shape — never add fields without updating this document
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- Keep game logic in `src/lib/game-logic.js` as pure functions — no Svelte imports, no DOM access
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- Use props-down pattern — never use Svelte stores or context for this project
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- Match animation timings exactly: slide 100ms, pop 200ms, bounce 200ms, float 600ms, fade 800ms
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- Use Tailwind utilities for all styling — no custom CSS except `@keyframes` animations
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**Anti-Patterns:**
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- DO NOT use Svelte stores (`writable`, `readable`) — props are sufficient
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- DO NOT mutate game state directly — always return new objects from game logic
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- DO NOT use `setTimeout` for animation sequencing — use CSS `transition` + `transitionend` events
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- DO NOT add TypeScript — this project uses vanilla JS per PRD
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- DO NOT add SvelteKit features (routing, load functions, adapters) — this is plain Svelte + Vite
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## Project Structure & Boundaries
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### Complete Project Directory Structure
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```
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try-bmad/
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├── index.html # Single entry point, mounts #app
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├── package.json # Dependencies: svelte, tailwindcss, vite
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├── vite.config.js # Svelte plugin + Tailwind plugin + base path
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├── .gitignore # node_modules, dist
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├── README.md # Project description
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├── public/
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│ └── fonts/
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│ └── clear-sans.woff2 # Clear Sans font file
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├── src/
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│ ├── main.js # App mount: new App({ target: document.getElementById('app') })
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│ ├── App.svelte # Root: state owner, input listener, layout orchestrator
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│ ├── app.css # @import "tailwindcss" + @font-face + @keyframes
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│ ├── components/
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│ │ ├── Grid.svelte # 4x4 board: empty cells + positioned Tiles
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│ │ ├── Tile.svelte # Single tile: value, color, position, animations
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│ │ ├── ScoreBoard.svelte # Score + Best score boxes + float animation
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│ │ └── GameMessage.svelte # Win/game-over overlay with action buttons
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│ └── lib/
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│ ├── game-logic.js # Pure functions: initGame, move, canMove, isGameOver, addRandomTile
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│ ├── game-logic.test.js # Vitest unit tests for all game logic
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│ ├── input-handler.js # Keyboard mapping + touch/swipe detection → direction
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│ ├── storage.js # localStorage save/restore with JSON serialization
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│ └── constants.js # GRID_SIZE, WIN_VALUE, SPAWN_PROBABILITY, DIRECTIONS, TILE_COLORS
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├── dist/ # Vite build output (gitignored, deployed to gh-pages)
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└── .github/
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└── workflows/
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└── deploy.yml # GitHub Actions: build + deploy to gh-pages
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```
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### Architectural Boundaries
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**Component Boundaries:**
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- `App.svelte` is the ONLY component that owns state and handles input
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- `Grid`, `Tile`, `ScoreBoard`, `GameMessage` are purely presentational — receive props, emit callbacks
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- No component imports from another component (flat hierarchy under App)
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**Logic Boundaries:**
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- `src/lib/` contains ALL business logic — zero Svelte imports allowed
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- `game-logic.js` is pure: `(state, direction) → newState` — no side effects
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- `input-handler.js` translates DOM events to direction strings — no game logic
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- `storage.js` handles localStorage I/O — no game logic, no UI knowledge
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- `constants.js` is read-only shared data — imported by both lib and components
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**Build Boundaries:**
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- `src/` → Vite compiles to `dist/` (single JS bundle + CSS + HTML)
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- `public/` → copied as-is to `dist/` (fonts)
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||||
- No server-side code anywhere in the project
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||||
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||||
### Requirements to Structure Mapping
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||||
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||||
**Phase 1 — MVP (Core Gameplay):**
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||||
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| Requirement | File(s) |
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|-------------|---------|
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| Grid rendering | `Grid.svelte`, `Tile.svelte` |
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| Tile sliding + merging | `game-logic.js` (move, merge functions) |
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| Tile spawning (90/10) | `game-logic.js` (addRandomTile) |
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| Score tracking | `ScoreBoard.svelte`, `App.svelte` (state) |
|
||||
| Win/lose detection | `game-logic.js` (isGameOver, checkWin) |
|
||||
| Keyboard input | `input-handler.js`, `App.svelte` (listener) |
|
||||
| Tile colors | `constants.js` (TILE_COLORS), `Tile.svelte` |
|
||||
| New Game button | `App.svelte` (handler) |
|
||||
|
||||
**Phase 2 — Growth:**
|
||||
|
||||
| Requirement | File(s) |
|
||||
|-------------|---------|
|
||||
| localStorage persistence | `storage.js`, `App.svelte` (save/restore) |
|
||||
| Touch/swipe input | `input-handler.js` (touch handlers) |
|
||||
| Slide animation | `Tile.svelte` (CSS transition) |
|
||||
| Pop/bounce animation | `app.css` (@keyframes), `Tile.svelte` |
|
||||
| Score float animation | `ScoreBoard.svelte` |
|
||||
| WASD/Vim keys | `input-handler.js` (key mapping) |
|
||||
| Keep playing mode | `game-logic.js`, `GameMessage.svelte` |
|
||||
|
||||
**Phase 3 — Polish:**
|
||||
|
||||
| Requirement | File(s) |
|
||||
|-------------|---------|
|
||||
| Responsive layout | All components (Tailwind breakpoint) |
|
||||
| Tile glow effects | `Tile.svelte` (conditional box-shadow) |
|
||||
| Dynamic font sizing | `Tile.svelte` (digit count → size class) |
|
||||
| Overlay fade animation | `GameMessage.svelte`, `app.css` |
|
||||
| GitHub Pages deploy | `.github/workflows/deploy.yml`, `vite.config.js` |
|
||||
|
||||
### Data Flow
|
||||
|
||||
```
|
||||
User Input (keyboard/touch)
|
||||
↓
|
||||
input-handler.js → direction string
|
||||
↓
|
||||
App.svelte → calls game-logic.js(state, direction)
|
||||
↓
|
||||
game-logic.js → returns { newState, scoreDelta }
|
||||
↓
|
||||
App.svelte → updates $state → saves to localStorage
|
||||
↓
|
||||
Svelte reactivity → re-renders Grid, Tile, ScoreBoard, GameMessage
|
||||
↓
|
||||
CSS transitions → animate tile positions, merges, spawns
|
||||
```
|
||||
|
||||
### Development Workflow
|
||||
|
||||
- **Dev Server:** `npm run dev` → Vite HMR at localhost:5173
|
||||
- **Build:** `npm run build` → `dist/` with optimized bundle
|
||||
- **Test:** `npx vitest` → runs `game-logic.test.js`
|
||||
- **Deploy:** Push to main → GitHub Actions builds + deploys to gh-pages
|
||||
|
||||
## Architecture Validation Results
|
||||
|
||||
### Coherence Validation
|
||||
|
||||
**Decision Compatibility:** All technology choices verified compatible:
|
||||
- Svelte 5.55.0 + Vite 9.0.4 + `@sveltejs/vite-plugin-svelte` — official integration
|
||||
- Tailwind CSS v4 + `@tailwindcss/vite` — native Vite plugin, no PostCSS conflicts
|
||||
- Vitest works natively with Vite configuration — zero additional setup
|
||||
|
||||
**Pattern Consistency:** All patterns align:
|
||||
- camelCase JS + PascalCase Svelte + kebab-case files — standard Svelte conventions
|
||||
- Props-down pattern matches Svelte 5 runes reactivity model
|
||||
- Immutable game logic returns match `$state` update pattern
|
||||
- CSS transitions work with Svelte's reactive DOM updates
|
||||
|
||||
**Structure Alignment:** Project structure supports all decisions:
|
||||
- `src/lib/` separation enforces pure logic boundary
|
||||
- `src/components/` flat hierarchy matches props-down pattern
|
||||
- Co-located tests align with Vitest auto-discovery
|
||||
- Single `app.css` for @keyframes centralizes animation definitions
|
||||
|
||||
### Requirements Coverage Validation
|
||||
|
||||
**Functional Requirements:** 100% coverage — all 3 phases mapped to specific files in structure
|
||||
**Non-Functional Requirements:** All addressed:
|
||||
- Input latency <16ms → native JS event handling, no framework overhead
|
||||
- 60fps animations → CSS transitions (GPU-accelerated)
|
||||
- <50KB bundle → Svelte compiles away, Tailwind purges unused
|
||||
- WCAG AA → ARIA roles specified per component in UX spec
|
||||
- Reduced motion → `prefers-reduced-motion` media query in `app.css`
|
||||
|
||||
### Implementation Readiness Validation
|
||||
|
||||
**Decision Completeness:** All critical decisions documented with verified versions
|
||||
**Structure Completeness:** Every file listed with purpose; no placeholder directories
|
||||
**Pattern Completeness:** Naming, structure, format, communication, and process patterns all defined with examples and anti-patterns
|
||||
|
||||
### Gap Analysis Results
|
||||
|
||||
**Critical Gaps:** None
|
||||
**Important Gaps:** None
|
||||
**Minor Gaps:**
|
||||
- Vitest needs explicit `npm install -D vitest` in setup — noted for first implementation story
|
||||
- Clear Sans font file needs sourcing — available from Intel's open-source releases
|
||||
|
||||
### Architecture Completeness Checklist
|
||||
|
||||
**Requirements Analysis**
|
||||
- [x] Project context thoroughly analyzed
|
||||
- [x] Scale and complexity assessed (low)
|
||||
- [x] Technical constraints identified (no backend, fidelity requirement)
|
||||
- [x] Cross-cutting concerns mapped (animation, input, persistence, responsive, a11y)
|
||||
|
||||
**Architectural Decisions**
|
||||
- [x] Critical decisions documented with versions
|
||||
- [x] Technology stack fully specified (Svelte 5 + Vite 9 + Tailwind v4)
|
||||
- [x] State management defined (Svelte 5 runes, props-down)
|
||||
- [x] Deployment strategy defined (GitHub Pages via GitHub Actions)
|
||||
|
||||
**Implementation Patterns**
|
||||
- [x] Naming conventions established (PascalCase components, camelCase functions, kebab-case modules)
|
||||
- [x] Structure patterns defined (src/lib for logic, src/components for UI)
|
||||
- [x] Communication patterns specified (props-down, callback-up, immutable state)
|
||||
- [x] Process patterns documented (error handling, animation state, input processing)
|
||||
|
||||
**Project Structure**
|
||||
- [x] Complete directory structure defined (all files listed)
|
||||
- [x] Component boundaries established (App owns state, children presentational)
|
||||
- [x] Logic boundaries defined (src/lib has zero Svelte imports)
|
||||
- [x] Requirements to structure mapping complete (3 phases mapped)
|
||||
|
||||
### Architecture Readiness Assessment
|
||||
|
||||
**Overall Status:** READY FOR IMPLEMENTATION
|
||||
|
||||
**Confidence Level:** High — low-complexity project with well-understood problem domain, proven tech stack, and complete architectural coverage
|
||||
|
||||
**Key Strengths:**
|
||||
- Clean separation of game logic (pure JS) from UI (Svelte) enables independent testing
|
||||
- Minimal tech stack — no unnecessary dependencies or abstractions
|
||||
- Every requirement mapped to specific files — no ambiguity for implementers
|
||||
- Anti-patterns explicitly documented — prevents common AI agent mistakes
|
||||
|
||||
**Areas for Future Enhancement:**
|
||||
- E2E testing with Playwright (post-MVP, if needed)
|
||||
- PWA service worker for true offline support (not required per PRD)
|
||||
- Performance profiling with Lighthouse (Phase 3 polish)
|
||||
|
||||
### Implementation Handoff
|
||||
|
||||
**AI Agent Guidelines:**
|
||||
- Follow all architectural decisions exactly as documented
|
||||
- Use implementation patterns consistently across all components
|
||||
- Respect project structure and boundaries — especially src/lib purity
|
||||
- Refer to this document for all architectural questions
|
||||
|
||||
**First Implementation Priority:**
|
||||
```bash
|
||||
npm create vite@latest try-bmad -- --template svelte
|
||||
cd try-bmad
|
||||
npm install tailwindcss @tailwindcss/vite
|
||||
npm install -D vitest
|
||||
```
|
||||
Reference in New Issue
Block a user