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Epic 1 code review passed with 0 patches needed — all 6 stories marked done. 6 deferred items logged for Epics 2-5. Created story 2-1-best-score-tracking as ready-for-dev to begin Epic 2.
11 lines
1.0 KiB
Markdown
11 lines
1.0 KiB
Markdown
# Deferred Work
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## Deferred from: code review of Epic 1 (2026-04-13)
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- **Best score always 0, never tracked** — UI displays "BEST: 0" that never updates. Covered by Story 2-1 (Best Score Tracking).
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- **Tile keyed by position, not identity** — `Grid.svelte` keys tiles by `r-c` grid position instead of unique tile ID. Will break slide/merge animations. Address in Epic 3 (animations).
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- **No animation lock for rapid key input** — No debounce or move-in-progress guard in `handleKeydown`. Synchronous now but will need a lock when animations are added in Epic 3.
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- **Grid 500px overflow on narrow viewports** — `Grid.svelte` hardcodes `containerSize = 500`. Overflows on mobile. Covered by Story 4-3 (Responsive Layout).
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- **Tile font overflow for very large values** — 3-tier font sizing (55/45/35px) exists but values beyond 8192 (6+ digits) may overflow the 106px cell at 35px. Epic 5 polish.
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- **Overlay has no keyboard focus trap** — `GameMessage.svelte` does not trap focus or auto-focus the action button. Accessibility improvement for post-MVP.
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