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cc4e-course/company-context/LOYALTY-PROGRAM.md
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tiennm99andClaude Sonnet 4.6 b6c3895d12 docs(readme): expand README with full course structure and project overview
Replace placeholder README with comprehensive course guide covering
Module 1 & 2 structure, the Basecamp Coffee scenario, folder layout,
and reference links. Also adds all course material directories and
supporting files.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-04 20:50:31 +07:00

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Markdown

# Basecamp Rewards Program
## Current Structure
**How it works:**
- Customers sign up via the mobile app or in-store
- Earn 1 point per $1 spent
- 100 points = Free drink (any size)
- 200 points = Free food item
- Birthday reward: Free drink on your birthday month
**Member tiers (launched month 2):**
- **Trailblazer** (0-199 lifetime points): Basic rewards
- **Explorer** (200-499 lifetime points): +10% bonus points
- **Summit** (500+ lifetime points): +20% bonus points, early access to new drinks
## Current Metrics (as of last month)
| Metric | Current | Target | Status |
|--------|---------|--------|--------|
| Total sign-ups | 12,400 | 15,000 | 83% |
| Monthly active users | 2,100 | 8,000 | 26% |
| Avg visits/month (members) | 2.3 | 4.0 | 58% |
| Redemption rate | 18% | 40% | 45% |
| 30-day retention | 31% | 60% | 52% |
## The Problem in Plain English
People are signing up, but they're not engaging:
- Only 17% of members have earned any points in the last 30 days
- Most members forget they're even in the program
- The app gets downloaded, used once, then ignored
- Tier progression feels meaningless (no one cares about "Explorer" status)
- Redemptions are low because people don't accumulate enough points
## What We've Tried (and what happened)
1. **Double points weekends** - Slight uptick during promotion, back to normal after
2. **Push notifications** - Low open rates (8%), some users turned off notifications
3. **Email campaigns** - 12% open rate, 2% click-through (industry average is 15%/3%)
4. **Tier celebration emails** - No measurable impact on behavior
## Key Stakeholders
- **Your Manager (Dana)** - Marketing Director, supportive but under pressure from above
- **Leadership Team** - CFO skeptical of ROI, CEO wants "innovation" but unclear on specifics
- **Store Managers** - Frustrated with current program, want something their baristas can actually talk about
- **Customers** - Based on feedback, they find the program "fine but forgettable"
## Budget & Constraints
- No additional budget for the program (use what exists)
- Mobile app can be updated (dev team has bandwidth)
- Can launch new campaigns/promotions
- Can add new features within the existing app framework
- Cannot change the fundamental points structure (legal/accounting reasons)
## Files You Inherited
Located in `inherited-chaos/`:
- `previous-manager-notes.md` - Messy handoff notes
- `customer-feedback/` - 4 months of compiled feedback
- `member-data-summary.csv` - Basic engagement metrics
- `competitor-research/` - Notes on Starbucks, Dutch Bros, local competitors
- `old-campaigns/` - Half-finished campaign ideas and drafts
Good luck. You've got 3 months.