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fix(cv): keep personal projects public
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@@ -23,7 +23,7 @@ cv:
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education:
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- institution: Ho Chi Minh City University of Technology
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area: Computer Science and Engineering
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degree: B.E. in Computer Science
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degree: B.E.
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date:
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start_date: 2017-09
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end_date: 2023-06
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@@ -41,28 +41,27 @@ cv:
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summary: Progressed from Game Programming Fresher to Senior Software Engineer. Builds and maintains Java game backends and production tooling with cross-functional work across server, client, QA, and release workflows.
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highlights:
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- "[Chaos Age 2](https://play.google.com/store/apps/details?id=vn.zps.tl2): Sole server developer for a global strategy game; built Java 21 backend modules with Netty/Vert.x, Couchbase, Redis, Kafka, Gradle, and GitLab CI/CD"
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- "Improved delivery quality with JUnit 5/Mockito tests, load-test clients, Docker-based local dependencies, and multi-environment build/deploy pipelines"
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- "Built internal AI-assisted Claude Code skills/plugin marketplace for ZingPlay game-server development, including typed packet-handler scaffolding and framework guidance"
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- "[Sky Garden](https://play.google.com/store/apps/details?id=vn.kvtm.js): Maintained production Java server features for a live farm game; handled event logic, web payment fixes, Redis/runtime diagnostics, and release support"
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- "[Show](https://play.google.com/store/apps/details?id=zps.games.show), [Burkozel](https://play.google.com/store/apps/details?id=zps.games.burkozel), and [Bida3D](https://play.google.com/store/apps/details?id=zps.games.bida3d.vn): Delivered server-side gameplay, matchmaking, and client logic across real-time card and pool games"
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- "Worked with JUnit 5/Mockito tests, load-test clients, Docker-based local dependencies, and GitLab CI pipelines for multi-environment builds and deploys"
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- "Built internal Claude Code skills/plugin marketplace for ZingPlay game-server development, including typed packet-handler scaffolding and framework guidance"
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- "[Sky Garden](https://play.google.com/store/apps/details?id=vn.kvtm.js): Maintained Java server features for a live farm game; handled event logic, web payment fixes, Redis/runtime diagnostics, and release support"
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- "[Show](https://play.google.com/store/apps/details?id=zps.games.show), [Burkozel](https://play.google.com/store/apps/details?id=zps.games.burkozel), and [Bida3D](https://play.google.com/store/apps/details?id=zps.games.bida3d.vn): Contributed server-side gameplay, matchmaking, and client logic across real-time card and pool games"
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projects:
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- name: "[MiTiSrv](https://github.com/tiennm99/mitisrv)"
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start_date: 2018
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end_date: 2025
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summary: Lightweight Java game server framework using Netty; personal framework for experimenting with reusable multiplayer server architecture.
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highlights:
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- name: "[Test Sharding](https://github.com/tiennm99/test-sharding)"
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date: 2025
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date: 2026
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summary: Java server experiment for sharding with Couchbase replication, Redis replication, and Kafka.
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highlights:
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- name: "[TaskBus](https://github.com/tiennm99/taskbus)"
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date: 2025
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summary: Java demo for task distribution, assigning tasks to specific executors with examples in tests.
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highlights:
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- name: "[Store Scraper Bot](https://github.com/tiennm99/store-scraper-bot) / [Java original](https://github.com/tiennm99/store-scraper-bot-java)"
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start_date: 2025-11
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end_date: present
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summary: Telegram bot for tracking Apple App Store and Google Play metadata updates; original Java version later ported to JavaScript.
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summary: Telegram bot for scraping and tracking Apple App Store and Google Play app metadata; original implementation was Java, later ported to JavaScript.
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highlights:
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- name: "[Miti99bot](https://github.com/tiennm99/miti99bot)"
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- name: "[DB Keepalive](https://github.com/tiennm99/db-keepalive)"
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date: 2026
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summary: Go Telegram bot framework deployed serverlessly on AWS Lambda/SAM with Firestore and Gemini integration.
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summary: Go daemon for keeping free-tier database clusters active across Redis, Valkey, PostgreSQL, MySQL, MongoDB, and Couchbase.
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highlights:
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skills:
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- label: Languages
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