mirror of
https://github.com/tiennm99/cv.git
synced 2026-09-05 10:19:03 +00:00
chore: auto-render CV
This commit is contained in:
@@ -5,202 +5,56 @@
|
||||
- Website: [miti99.com](https://miti99.com/)
|
||||
- LinkedIn: [miti99](https://linkedin.com/in/miti99)
|
||||
- GitHub: [tiennm99](https://github.com/tiennm99)
|
||||
- Instagram: [tiennm99](https://instagram.com/tiennm99)
|
||||
|
||||
|
||||
# Welcome to RenderCV
|
||||
RenderCV reads a CV written in a YAML file, and generates a PDF with professional typography.
|
||||
|
||||
See the [documentation](https://docs.rendercv.com) for more details.
|
||||
|
||||
# Education
|
||||
## **Princeton University**, PhD in Computer Science -- Princeton, NJSept 2018 – May 2023
|
||||
|
||||
- Thesis: Efficient Neural Architecture Search for Resource-Constrained Deployment
|
||||
|
||||
- Advisor: Prof. Sanjeev Arora
|
||||
|
||||
- NSF Graduate Research Fellowship, Siebel Scholar (Class of 2022)
|
||||
|
||||
|
||||
|
||||
## **Boğaziçi University**, BS in Computer Engineering -- Istanbul, TürkiyeSept 2014 – June 2018
|
||||
|
||||
- GPA: 3.97/4.00, Valedictorian
|
||||
|
||||
- Fulbright Scholarship recipient for graduate studies
|
||||
## **Ho Chi Minh City University of Technology**, B.E. in Computer Science in Computer Science and Engineering -- Ho Chi Minh City, VietnamSept 2017 – June 2023
|
||||
|
||||
|
||||
|
||||
# Experience
|
||||
## **Co-Founder & CTO**, Nexus AI -- San Francisco, CA
|
||||
## **Senior Software Engineer**, ZingPlay Game Studios, VNG Corporation -- Ho Chi Minh City, Vietnam
|
||||
|
||||
June 2023 – present
|
||||
July 2020 – present
|
||||
|
||||
- Built foundation model infrastructure serving 2M+ monthly API requests with 99.97% uptime
|
||||
Started my journey at VNG Tech Fresher Program and progressed to Senior Software Engineer at ZingPlay Game Studios (ZPS). Over the years, I have honed my expertise in game server architecture and backend development using Java, while also contributing to client-side logic with Cocos and Godot when needed.
|
||||
|
||||
- Raised $18M Series A led by Sequoia Capital, with participation from a16z and Founders Fund
|
||||
- [Show](https://play.google.com/store/apps/details?id=zps.games.show)
|
||||
|
||||
- Scaled engineering team from 3 to 28 across ML research, platform, and applied AI divisions
|
||||
- A card game for Myanmar market
|
||||
|
||||
- Developed proprietary inference optimization reducing latency by 73% compared to baseline
|
||||
- [Burkozel](https://play.google.com/store/apps/details?id=zps.games.burkozel)
|
||||
|
||||
- A card game for the Russian audience
|
||||
|
||||
- [Bida3D](https://play.google.com/store/apps/details?id=zps.games.bida3d.vn)
|
||||
|
||||
## **Research Intern**, NVIDIA Research -- Santa Clara, CA
|
||||
- Global 8-ball pool game
|
||||
|
||||
May 2022 – Aug 2022
|
||||
- [Chaos Age 2](https://play.google.com/store/apps/details?id=vn.zps.tl2)
|
||||
|
||||
- Designed sparse attention mechanism reducing transformer memory footprint by 4.2x
|
||||
|
||||
- Co-authored paper accepted at NeurIPS 2022 (spotlight presentation, top 5% of submissions)
|
||||
|
||||
|
||||
|
||||
## **Research Intern**, Google DeepMind -- London, UK
|
||||
|
||||
May 2021 – Aug 2021
|
||||
|
||||
- Developed reinforcement learning algorithms for multi-agent coordination
|
||||
|
||||
- Published research at top-tier venues with significant academic impact
|
||||
|
||||
- ICML 2022 main conference paper, cited 340+ times within two years
|
||||
|
||||
- NeurIPS 2022 workshop paper on emergent communication protocols
|
||||
|
||||
- Invited journal extension in JMLR (2023)
|
||||
|
||||
|
||||
|
||||
## **Research Intern**, Apple ML Research -- Cupertino, CA
|
||||
|
||||
May 2020 – Aug 2020
|
||||
|
||||
- Created on-device neural network compression pipeline deployed across 50M+ devices
|
||||
|
||||
- Filed 2 patents on efficient model quantization techniques for edge inference
|
||||
|
||||
|
||||
|
||||
## **Research Intern**, Microsoft Research -- Redmond, WA
|
||||
|
||||
May 2019 – Aug 2019
|
||||
|
||||
- Implemented novel self-supervised learning framework for low-resource language modeling
|
||||
|
||||
- Research integrated into Azure Cognitive Services, reducing training data requirements by 60%
|
||||
- Global strategy game
|
||||
|
||||
|
||||
|
||||
# Projects
|
||||
## **[FlashInfer](https://github.com/)**
|
||||
## **[Static websites with Hugo](https://tiennm99.github.io/)**
|
||||
|
||||
Jan 2023 – present
|
||||
Jan 2020 – present
|
||||
|
||||
Open-source library for high-performance LLM inference kernels
|
||||
|
||||
- Achieved 2.8x speedup over baseline attention implementations on A100 GPUs
|
||||
|
||||
- Adopted by 3 major AI labs, 8,500+ GitHub stars, 200+ contributors
|
||||
My blog on GitHub Pages using Hugo. Website for Ngăm - a charity project founded by my brother's friends.
|
||||
|
||||
|
||||
|
||||
## **[NeuralPrune](https://github.com/)**
|
||||
|
||||
Jan 2021
|
||||
|
||||
Automated neural network pruning toolkit with differentiable masks
|
||||
|
||||
- Reduced model size by 90% with less than 1% accuracy degradation on ImageNet
|
||||
|
||||
- Featured in PyTorch ecosystem tools, 4,200+ GitHub stars
|
||||
|
||||
|
||||
|
||||
# Publications
|
||||
## **Sparse Mixture-of-Experts at Scale: Efficient Routing for Trillion-Parameter Models**
|
||||
|
||||
July 2023
|
||||
|
||||
*John Doe*, Sarah Williams, David Park
|
||||
|
||||
[10.1234/neurips.2023.1234](https://doi.org/10.1234/neurips.2023.1234) (NeurIPS 2023)
|
||||
|
||||
|
||||
|
||||
## **Neural Architecture Search via Differentiable Pruning**
|
||||
|
||||
Dec 2022
|
||||
|
||||
James Liu, *John Doe*
|
||||
|
||||
[10.1234/neurips.2022.5678](https://doi.org/10.1234/neurips.2022.5678) (NeurIPS 2022, Spotlight)
|
||||
|
||||
|
||||
|
||||
## **Multi-Agent Reinforcement Learning with Emergent Communication**
|
||||
|
||||
July 2022
|
||||
|
||||
Maria Garcia, *John Doe*, Tom Anderson
|
||||
|
||||
[10.1234/icml.2022.9012](https://doi.org/10.1234/icml.2022.9012) (ICML 2022)
|
||||
|
||||
|
||||
|
||||
## **On-Device Model Compression via Learned Quantization**
|
||||
|
||||
May 2021
|
||||
|
||||
*John Doe*, Kevin Wu
|
||||
|
||||
[10.1234/iclr.2021.3456](https://doi.org/10.1234/iclr.2021.3456) (ICLR 2021, Best Paper Award)
|
||||
|
||||
|
||||
|
||||
# Selected Honors
|
||||
- MIT Technology Review 35 Under 35 Innovators (2024)
|
||||
|
||||
- Forbes 30 Under 30 in Enterprise Technology (2024)
|
||||
|
||||
- ACM Doctoral Dissertation Award Honorable Mention (2023)
|
||||
|
||||
- Google PhD Fellowship in Machine Learning (2020 – 2023)
|
||||
|
||||
- Fulbright Scholarship for Graduate Studies (2018)
|
||||
|
||||
# Skills
|
||||
**Languages:** Python, C++, CUDA, Rust, Julia
|
||||
**Programming:** Java (Netty, Vert.x, Spring Boot), JavaScript
|
||||
|
||||
**ML Frameworks:** PyTorch, JAX, TensorFlow, Triton, ONNX
|
||||
**Databases:** Couchbase, Redis, MySQL
|
||||
|
||||
**Infrastructure:** Kubernetes, Ray, distributed training, AWS, GCP
|
||||
**Tools & DevOps:** Git, Docker, CI/CD
|
||||
|
||||
**Research Areas:** Neural architecture search, model compression, efficient inference, multi-agent RL
|
||||
# Interests
|
||||
**Professional:** Game server architecture, distributed systems, Java performance tuning
|
||||
|
||||
# Patents
|
||||
1. Adaptive Quantization for Neural Network Inference on Edge Devices (US Patent 11,234,567)
|
||||
|
||||
1. Dynamic Sparsity Patterns for Efficient Transformer Attention (US Patent 11,345,678)
|
||||
|
||||
1. Hardware-Aware Neural Architecture Search Method (US Patent 11,456,789)
|
||||
|
||||
# Invited Talks
|
||||
1. Scaling Laws for Efficient Inference — Stanford HAI Symposium (2024)
|
||||
|
||||
1. Building AI Infrastructure for the Next Decade — TechCrunch Disrupt (2024)
|
||||
|
||||
1. From Research to Production: Lessons in ML Systems — NeurIPS Workshop (2023)
|
||||
|
||||
1. Efficient Deep Learning: A Practitioner's Perspective — Google Tech Talk (2022)
|
||||
|
||||
# Any Section Title
|
||||
You can use any section title you want.
|
||||
|
||||
You can choose any entry type for the section: `TextEntry`, `ExperienceEntry`, `EducationEntry`, `PublicationEntry`, `BulletEntry`, `NumberedEntry`, or `ReversedNumberedEntry`.
|
||||
|
||||
Markdown syntax is supported everywhere.
|
||||
|
||||
The `design` field in YAML gives you control over almost any aspect of your CV design.
|
||||
|
||||
See the [documentation](https://docs.rendercv.com) for more details.
|
||||
**Personal:** Reading novels & manga, playing Genshin Impact & TFT
|
||||
|
||||
+22
-165
@@ -46,194 +46,51 @@
|
||||
<li>Website: <a href="https://miti99.com/">miti99.com</a></li>
|
||||
<li>LinkedIn: <a href="https://linkedin.com/in/miti99">miti99</a></li>
|
||||
<li>GitHub: <a href="https://github.com/tiennm99">tiennm99</a></li>
|
||||
<li>Instagram: <a href="https://instagram.com/tiennm99">tiennm99</a></li>
|
||||
</ul>
|
||||
<h1>Welcome to RenderCV</h1>
|
||||
<p>RenderCV reads a CV written in a YAML file, and generates a PDF with professional typography.</p>
|
||||
<p>See the <a href="https://docs.rendercv.com">documentation</a> for more details.</p>
|
||||
<h1>Education</h1>
|
||||
<h2><strong>Princeton University</strong>, PhD in Computer Science -- Princeton, NJSept 2018 – May 2023</h2>
|
||||
<ul>
|
||||
<li>
|
||||
<p>Thesis: Efficient Neural Architecture Search for Resource-Constrained Deployment</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>Advisor: Prof. Sanjeev Arora</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>NSF Graduate Research Fellowship, Siebel Scholar (Class of 2022)</p>
|
||||
</li>
|
||||
</ul>
|
||||
<h2><strong>Boğaziçi University</strong>, BS in Computer Engineering -- Istanbul, TürkiyeSept 2014 – June 2018</h2>
|
||||
<ul>
|
||||
<li>
|
||||
<p>GPA: 3.97/4.00, Valedictorian</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>Fulbright Scholarship recipient for graduate studies</p>
|
||||
</li>
|
||||
</ul>
|
||||
<h2><strong>Ho Chi Minh City University of Technology</strong>, B.E. in Computer Science in Computer Science and Engineering -- Ho Chi Minh City, VietnamSept 2017 – June 2023</h2>
|
||||
<h1>Experience</h1>
|
||||
<h2><strong>Co-Founder & CTO</strong>, Nexus AI -- San Francisco, CA</h2>
|
||||
<p>June 2023 – present</p>
|
||||
<h2><strong>Senior Software Engineer</strong>, ZingPlay Game Studios, VNG Corporation -- Ho Chi Minh City, Vietnam</h2>
|
||||
<p>July 2020 – present</p>
|
||||
<p>Started my journey at VNG Tech Fresher Program and progressed to Senior Software Engineer at ZingPlay Game Studios (ZPS). Over the years, I have honed my expertise in game server architecture and backend development using Java, while also contributing to client-side logic with Cocos and Godot when needed.</p>
|
||||
<ul>
|
||||
<li>
|
||||
<p>Built foundation model infrastructure serving 2M+ monthly API requests with 99.97% uptime</p>
|
||||
<p><a href="https://play.google.com/store/apps/details?id=zps.games.show">Show</a></p>
|
||||
</li>
|
||||
<li>
|
||||
<p>Raised $18M Series A led by Sequoia Capital, with participation from a16z and Founders Fund</p>
|
||||
<p>A card game for Myanmar market</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>Scaled engineering team from 3 to 28 across ML research, platform, and applied AI divisions</p>
|
||||
<p><a href="https://play.google.com/store/apps/details?id=zps.games.burkozel">Burkozel</a></p>
|
||||
</li>
|
||||
<li>
|
||||
<p>Developed proprietary inference optimization reducing latency by 73% compared to baseline</p>
|
||||
</li>
|
||||
</ul>
|
||||
<h2><strong>Research Intern</strong>, NVIDIA Research -- Santa Clara, CA</h2>
|
||||
<p>May 2022 – Aug 2022</p>
|
||||
<ul>
|
||||
<li>
|
||||
<p>Designed sparse attention mechanism reducing transformer memory footprint by 4.2x</p>
|
||||
<p>A card game for the Russian audience</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>Co-authored paper accepted at NeurIPS 2022 (spotlight presentation, top 5% of submissions)</p>
|
||||
</li>
|
||||
</ul>
|
||||
<h2><strong>Research Intern</strong>, Google DeepMind -- London, UK</h2>
|
||||
<p>May 2021 – Aug 2021</p>
|
||||
<ul>
|
||||
<li>
|
||||
<p>Developed reinforcement learning algorithms for multi-agent coordination</p>
|
||||
<p><a href="https://play.google.com/store/apps/details?id=zps.games.bida3d.vn">Bida3D</a></p>
|
||||
</li>
|
||||
<li>
|
||||
<p>Published research at top-tier venues with significant academic impact</p>
|
||||
<p>Global 8-ball pool game</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>ICML 2022 main conference paper, cited 340+ times within two years</p>
|
||||
<p><a href="https://play.google.com/store/apps/details?id=vn.zps.tl2">Chaos Age 2</a></p>
|
||||
</li>
|
||||
<li>
|
||||
<p>NeurIPS 2022 workshop paper on emergent communication protocols</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>Invited journal extension in JMLR (2023)</p>
|
||||
</li>
|
||||
</ul>
|
||||
<h2><strong>Research Intern</strong>, Apple ML Research -- Cupertino, CA</h2>
|
||||
<p>May 2020 – Aug 2020</p>
|
||||
<ul>
|
||||
<li>
|
||||
<p>Created on-device neural network compression pipeline deployed across 50M+ devices</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>Filed 2 patents on efficient model quantization techniques for edge inference</p>
|
||||
</li>
|
||||
</ul>
|
||||
<h2><strong>Research Intern</strong>, Microsoft Research -- Redmond, WA</h2>
|
||||
<p>May 2019 – Aug 2019</p>
|
||||
<ul>
|
||||
<li>
|
||||
<p>Implemented novel self-supervised learning framework for low-resource language modeling</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>Research integrated into Azure Cognitive Services, reducing training data requirements by 60%</p>
|
||||
<p>Global strategy game</p>
|
||||
</li>
|
||||
</ul>
|
||||
<h1>Projects</h1>
|
||||
<h2><strong><a href="https://github.com/">FlashInfer</a></strong></h2>
|
||||
<p>Jan 2023 – present</p>
|
||||
<p>Open-source library for high-performance LLM inference kernels</p>
|
||||
<ul>
|
||||
<li>
|
||||
<p>Achieved 2.8x speedup over baseline attention implementations on A100 GPUs</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>Adopted by 3 major AI labs, 8,500+ GitHub stars, 200+ contributors</p>
|
||||
</li>
|
||||
</ul>
|
||||
<h2><strong><a href="https://github.com/">NeuralPrune</a></strong></h2>
|
||||
<p>Jan 2021</p>
|
||||
<p>Automated neural network pruning toolkit with differentiable masks</p>
|
||||
<ul>
|
||||
<li>
|
||||
<p>Reduced model size by 90% with less than 1% accuracy degradation on ImageNet</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>Featured in PyTorch ecosystem tools, 4,200+ GitHub stars</p>
|
||||
</li>
|
||||
</ul>
|
||||
<h1>Publications</h1>
|
||||
<h2><strong>Sparse Mixture-of-Experts at Scale: Efficient Routing for Trillion-Parameter Models</strong></h2>
|
||||
<p>July 2023</p>
|
||||
<p><em>John Doe</em>, Sarah Williams, David Park</p>
|
||||
<p><a href="https://doi.org/10.1234/neurips.2023.1234">10.1234/neurips.2023.1234</a> (NeurIPS 2023)</p>
|
||||
<h2><strong>Neural Architecture Search via Differentiable Pruning</strong></h2>
|
||||
<p>Dec 2022</p>
|
||||
<p>James Liu, <em>John Doe</em></p>
|
||||
<p><a href="https://doi.org/10.1234/neurips.2022.5678">10.1234/neurips.2022.5678</a> (NeurIPS 2022, Spotlight)</p>
|
||||
<h2><strong>Multi-Agent Reinforcement Learning with Emergent Communication</strong></h2>
|
||||
<p>July 2022</p>
|
||||
<p>Maria Garcia, <em>John Doe</em>, Tom Anderson</p>
|
||||
<p><a href="https://doi.org/10.1234/icml.2022.9012">10.1234/icml.2022.9012</a> (ICML 2022)</p>
|
||||
<h2><strong>On-Device Model Compression via Learned Quantization</strong></h2>
|
||||
<p>May 2021</p>
|
||||
<p><em>John Doe</em>, Kevin Wu</p>
|
||||
<p><a href="https://doi.org/10.1234/iclr.2021.3456">10.1234/iclr.2021.3456</a> (ICLR 2021, Best Paper Award)</p>
|
||||
<h1>Selected Honors</h1>
|
||||
<ul>
|
||||
<li>
|
||||
<p>MIT Technology Review 35 Under 35 Innovators (2024)</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>Forbes 30 Under 30 in Enterprise Technology (2024)</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>ACM Doctoral Dissertation Award Honorable Mention (2023)</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>Google PhD Fellowship in Machine Learning (2020 – 2023)</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>Fulbright Scholarship for Graduate Studies (2018)</p>
|
||||
</li>
|
||||
</ul>
|
||||
<h2><strong><a href="https://tiennm99.github.io/">Static websites with Hugo</a></strong></h2>
|
||||
<p>Jan 2020 – present</p>
|
||||
<p>My blog on GitHub Pages using Hugo. Website for Ngăm - a charity project founded by my brother's friends.</p>
|
||||
<h1>Skills</h1>
|
||||
<p><strong>Languages:</strong> Python, C++, CUDA, Rust, Julia</p>
|
||||
<p><strong>ML Frameworks:</strong> PyTorch, JAX, TensorFlow, Triton, ONNX</p>
|
||||
<p><strong>Infrastructure:</strong> Kubernetes, Ray, distributed training, AWS, GCP</p>
|
||||
<p><strong>Research Areas:</strong> Neural architecture search, model compression, efficient inference, multi-agent RL</p>
|
||||
<h1>Patents</h1>
|
||||
<ol>
|
||||
<li>
|
||||
<p>Adaptive Quantization for Neural Network Inference on Edge Devices (US Patent 11,234,567)</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>Dynamic Sparsity Patterns for Efficient Transformer Attention (US Patent 11,345,678)</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>Hardware-Aware Neural Architecture Search Method (US Patent 11,456,789)</p>
|
||||
</li>
|
||||
</ol>
|
||||
<h1>Invited Talks</h1>
|
||||
<ol>
|
||||
<li>
|
||||
<p>Scaling Laws for Efficient Inference — Stanford HAI Symposium (2024)</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>Building AI Infrastructure for the Next Decade — TechCrunch Disrupt (2024)</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>From Research to Production: Lessons in ML Systems — NeurIPS Workshop (2023)</p>
|
||||
</li>
|
||||
<li>
|
||||
<p>Efficient Deep Learning: A Practitioner's Perspective — Google Tech Talk (2022)</p>
|
||||
</li>
|
||||
</ol>
|
||||
<h1>Any Section Title</h1>
|
||||
<p>You can use any section title you want.</p>
|
||||
<p>You can choose any entry type for the section: <code>TextEntry</code>, <code>ExperienceEntry</code>, <code>EducationEntry</code>, <code>PublicationEntry</code>, <code>BulletEntry</code>, <code>NumberedEntry</code>, or <code>ReversedNumberedEntry</code>.</p>
|
||||
<p>Markdown syntax is supported everywhere.</p>
|
||||
<p>The <code>design</code> field in YAML gives you control over almost any aspect of your CV design.</p>
|
||||
<p>See the <a href="https://docs.rendercv.com">documentation</a> for more details.</p>
|
||||
<p><strong>Programming:</strong> Java (Netty, Vert.x, Spring Boot), JavaScript</p>
|
||||
<p><strong>Databases:</strong> Couchbase, Redis, MySQL</p>
|
||||
<p><strong>Tools & DevOps:</strong> Git, Docker, CI/CD</p>
|
||||
<h1>Interests</h1>
|
||||
<p><strong>Professional:</strong> Game server architecture, distributed systems, Java performance tuning</p>
|
||||
<p><strong>Personal:</strong> Reading novels & manga, playing Genshin Impact & TFT</p>
|
||||
</article>
|
||||
</body>
|
||||
|
||||
|
||||
+1045
-3744
File diff suppressed because it is too large
Load Diff
+25
-251
@@ -85,56 +85,30 @@
|
||||
|
||||
= Tien Nguyen Minh
|
||||
|
||||
#headline([Senior Software Engineer])
|
||||
|
||||
#connections(
|
||||
[#connection-with-icon("location-dot")[HCMC, VN]],
|
||||
[#link("mailto:tiennm99@outlook.com", icon: false, if-underline: false, if-color: false)[#connection-with-icon("envelope")[tiennm99\@outlook.com]]],
|
||||
[#link("https://miti99.com/", icon: false, if-underline: false, if-color: false)[#connection-with-icon("link")[miti99.com]]],
|
||||
[#link("https://linkedin.com/in/miti99", icon: false, if-underline: false, if-color: false)[#connection-with-icon("linkedin")[miti99]]],
|
||||
[#link("https://github.com/tiennm99", icon: false, if-underline: false, if-color: false)[#connection-with-icon("github")[tiennm99]]],
|
||||
[#link("https://instagram.com/tiennm99", icon: false, if-underline: false, if-color: false)[#connection-with-icon("instagram")[tiennm99]]],
|
||||
)
|
||||
|
||||
|
||||
== Welcome to RenderCV
|
||||
|
||||
RenderCV reads a CV written in a YAML file, and generates a PDF with professional typography.
|
||||
|
||||
See the #link("https://docs.rendercv.com")[documentation] for more details.
|
||||
|
||||
== Education
|
||||
|
||||
#education-entry(
|
||||
[
|
||||
#strong[Princeton University], PhD in Computer Science -- Princeton, NJ
|
||||
#strong[Ho Chi Minh City University of Technology], B.E. in Computer Science in Computer Science and Engineering -- Ho Chi Minh City, Vietnam
|
||||
|
||||
],
|
||||
[
|
||||
Sept 2018 – May 2023
|
||||
Sept 2017 – June 2023
|
||||
|
||||
],
|
||||
main-column-second-row: [
|
||||
- Thesis: Efficient Neural Architecture Search for Resource-Constrained Deployment
|
||||
|
||||
- Advisor: Prof. Sanjeev Arora
|
||||
|
||||
- NSF Graduate Research Fellowship, Siebel Scholar (Class of 2022)
|
||||
|
||||
],
|
||||
)
|
||||
|
||||
#education-entry(
|
||||
[
|
||||
#strong[Boğaziçi University], BS in Computer Engineering -- Istanbul, Türkiye
|
||||
|
||||
],
|
||||
[
|
||||
Sept 2014 – June 2018
|
||||
|
||||
],
|
||||
main-column-second-row: [
|
||||
- GPA: 3.97\/4.00, Valedictorian
|
||||
|
||||
- Fulbright Scholarship recipient for graduate studies
|
||||
|
||||
],
|
||||
)
|
||||
|
||||
@@ -142,95 +116,31 @@ See the #link("https://docs.rendercv.com")[documentation] for more details.
|
||||
|
||||
#regular-entry(
|
||||
[
|
||||
#strong[Co-Founder & CTO], Nexus AI -- San Francisco, CA
|
||||
#strong[Senior Software Engineer], ZingPlay Game Studios, VNG Corporation -- Ho Chi Minh City, Vietnam
|
||||
|
||||
],
|
||||
[
|
||||
June 2023 – present
|
||||
July 2020 – present
|
||||
|
||||
],
|
||||
main-column-second-row: [
|
||||
- Built foundation model infrastructure serving 2M+ monthly API requests with 99.97\% uptime
|
||||
#summary[Started my journey at VNG Tech Fresher Program and progressed to Senior Software Engineer at ZingPlay Game Studios (ZPS). Over the years, I have honed my expertise in game server architecture and backend development using Java, while also contributing to client-side logic with Cocos and Godot when needed.]
|
||||
|
||||
- Raised \$18M Series A led by Sequoia Capital, with participation from a16z and Founders Fund
|
||||
- #link("https://play.google.com/store/apps/details?id=zps.games.show")[Show]
|
||||
|
||||
- Scaled engineering team from 3 to 28 across ML research, platform, and applied AI divisions
|
||||
- A card game for Myanmar market
|
||||
|
||||
- Developed proprietary inference optimization reducing latency by 73\% compared to baseline
|
||||
- #link("https://play.google.com/store/apps/details?id=zps.games.burkozel")[Burkozel]
|
||||
|
||||
],
|
||||
)
|
||||
- A card game for the Russian audience
|
||||
|
||||
#regular-entry(
|
||||
[
|
||||
#strong[Research Intern], NVIDIA Research -- Santa Clara, CA
|
||||
- #link("https://play.google.com/store/apps/details?id=zps.games.bida3d.vn")[Bida3D]
|
||||
|
||||
],
|
||||
[
|
||||
May 2022 – Aug 2022
|
||||
- Global 8-ball pool game
|
||||
|
||||
],
|
||||
main-column-second-row: [
|
||||
- Designed sparse attention mechanism reducing transformer memory footprint by 4.2x
|
||||
- #link("https://play.google.com/store/apps/details?id=vn.zps.tl2")[Chaos Age 2]
|
||||
|
||||
- Co-authored paper accepted at NeurIPS 2022 (spotlight presentation, top 5\% of submissions)
|
||||
|
||||
],
|
||||
)
|
||||
|
||||
#regular-entry(
|
||||
[
|
||||
#strong[Research Intern], Google DeepMind -- London, UK
|
||||
|
||||
],
|
||||
[
|
||||
May 2021 – Aug 2021
|
||||
|
||||
],
|
||||
main-column-second-row: [
|
||||
- Developed reinforcement learning algorithms for multi-agent coordination
|
||||
|
||||
- Published research at top-tier venues with significant academic impact
|
||||
|
||||
- ICML 2022 main conference paper, cited 340+ times within two years
|
||||
|
||||
- NeurIPS 2022 workshop paper on emergent communication protocols
|
||||
|
||||
- Invited journal extension in JMLR (2023)
|
||||
|
||||
],
|
||||
)
|
||||
|
||||
#regular-entry(
|
||||
[
|
||||
#strong[Research Intern], Apple ML Research -- Cupertino, CA
|
||||
|
||||
],
|
||||
[
|
||||
May 2020 – Aug 2020
|
||||
|
||||
],
|
||||
main-column-second-row: [
|
||||
- Created on-device neural network compression pipeline deployed across 50M+ devices
|
||||
|
||||
- Filed 2 patents on efficient model quantization techniques for edge inference
|
||||
|
||||
],
|
||||
)
|
||||
|
||||
#regular-entry(
|
||||
[
|
||||
#strong[Research Intern], Microsoft Research -- Redmond, WA
|
||||
|
||||
],
|
||||
[
|
||||
May 2019 – Aug 2019
|
||||
|
||||
],
|
||||
main-column-second-row: [
|
||||
- Implemented novel self-supervised learning framework for low-resource language modeling
|
||||
|
||||
- Research integrated into Azure Cognitive Services, reducing training data requirements by 60\%
|
||||
- Global strategy game
|
||||
|
||||
],
|
||||
)
|
||||
@@ -239,165 +149,29 @@ See the #link("https://docs.rendercv.com")[documentation] for more details.
|
||||
|
||||
#regular-entry(
|
||||
[
|
||||
#strong[#link("https://github.com/")[FlashInfer]]
|
||||
#strong[#link("https://tiennm99.github.io/")[Static websites with Hugo]]
|
||||
|
||||
],
|
||||
[
|
||||
Jan 2023 – present
|
||||
Jan 2020 – present
|
||||
|
||||
],
|
||||
main-column-second-row: [
|
||||
#summary[Open-source library for high-performance LLM inference kernels]
|
||||
|
||||
- Achieved 2.8x speedup over baseline attention implementations on A100 GPUs
|
||||
|
||||
- Adopted by 3 major AI labs, 8,500+ GitHub stars, 200+ contributors
|
||||
#summary[My blog on GitHub Pages using Hugo. Website for Ngăm - a charity project founded by my brother's friends.]
|
||||
|
||||
],
|
||||
)
|
||||
|
||||
#regular-entry(
|
||||
[
|
||||
#strong[#link("https://github.com/")[NeuralPrune]]
|
||||
|
||||
],
|
||||
[
|
||||
Jan 2021
|
||||
|
||||
],
|
||||
main-column-second-row: [
|
||||
#summary[Automated neural network pruning toolkit with differentiable masks]
|
||||
|
||||
- Reduced model size by 90\% with less than 1\% accuracy degradation on ImageNet
|
||||
|
||||
- Featured in PyTorch ecosystem tools, 4,200+ GitHub stars
|
||||
|
||||
],
|
||||
)
|
||||
|
||||
== Publications
|
||||
|
||||
#regular-entry(
|
||||
[
|
||||
#strong[Sparse Mixture-of-Experts at Scale: Efficient Routing for Trillion-Parameter Models]
|
||||
|
||||
],
|
||||
[
|
||||
July 2023
|
||||
|
||||
],
|
||||
main-column-second-row: [
|
||||
#emph[John Doe], Sarah Williams, David Park
|
||||
|
||||
#link("https://doi.org/10.1234/neurips.2023.1234")[10.1234\/neurips.2023.1234] (NeurIPS 2023)
|
||||
|
||||
],
|
||||
)
|
||||
|
||||
#regular-entry(
|
||||
[
|
||||
#strong[Neural Architecture Search via Differentiable Pruning]
|
||||
|
||||
],
|
||||
[
|
||||
Dec 2022
|
||||
|
||||
],
|
||||
main-column-second-row: [
|
||||
James Liu, #emph[John Doe]
|
||||
|
||||
#link("https://doi.org/10.1234/neurips.2022.5678")[10.1234\/neurips.2022.5678] (NeurIPS 2022, Spotlight)
|
||||
|
||||
],
|
||||
)
|
||||
|
||||
#regular-entry(
|
||||
[
|
||||
#strong[Multi-Agent Reinforcement Learning with Emergent Communication]
|
||||
|
||||
],
|
||||
[
|
||||
July 2022
|
||||
|
||||
],
|
||||
main-column-second-row: [
|
||||
Maria Garcia, #emph[John Doe], Tom Anderson
|
||||
|
||||
#link("https://doi.org/10.1234/icml.2022.9012")[10.1234\/icml.2022.9012] (ICML 2022)
|
||||
|
||||
],
|
||||
)
|
||||
|
||||
#regular-entry(
|
||||
[
|
||||
#strong[On-Device Model Compression via Learned Quantization]
|
||||
|
||||
],
|
||||
[
|
||||
May 2021
|
||||
|
||||
],
|
||||
main-column-second-row: [
|
||||
#emph[John Doe], Kevin Wu
|
||||
|
||||
#link("https://doi.org/10.1234/iclr.2021.3456")[10.1234\/iclr.2021.3456] (ICLR 2021, Best Paper Award)
|
||||
|
||||
],
|
||||
)
|
||||
|
||||
== Selected Honors
|
||||
|
||||
- MIT Technology Review 35 Under 35 Innovators (2024)
|
||||
|
||||
- Forbes 30 Under 30 in Enterprise Technology (2024)
|
||||
|
||||
- ACM Doctoral Dissertation Award Honorable Mention (2023)
|
||||
|
||||
- Google PhD Fellowship in Machine Learning (2020 – 2023)
|
||||
|
||||
- Fulbright Scholarship for Graduate Studies (2018)
|
||||
|
||||
== Skills
|
||||
|
||||
#strong[Languages:] Python, C++, CUDA, Rust, Julia
|
||||
#strong[Programming:] Java (Netty, Vert.x, Spring Boot), JavaScript
|
||||
|
||||
#strong[ML Frameworks:] PyTorch, JAX, TensorFlow, Triton, ONNX
|
||||
#strong[Databases:] Couchbase, Redis, MySQL
|
||||
|
||||
#strong[Infrastructure:] Kubernetes, Ray, distributed training, AWS, GCP
|
||||
#strong[Tools & DevOps:] Git, Docker, CI\/CD
|
||||
|
||||
#strong[Research Areas:] Neural architecture search, model compression, efficient inference, multi-agent RL
|
||||
== Interests
|
||||
|
||||
== Patents
|
||||
#strong[Professional:] Game server architecture, distributed systems, Java performance tuning
|
||||
|
||||
+ Adaptive Quantization for Neural Network Inference on Edge Devices (US Patent 11,234,567)
|
||||
|
||||
+ Dynamic Sparsity Patterns for Efficient Transformer Attention (US Patent 11,345,678)
|
||||
|
||||
+ Hardware-Aware Neural Architecture Search Method (US Patent 11,456,789)
|
||||
|
||||
== Invited Talks
|
||||
|
||||
#reversed-numbered-entries(
|
||||
[
|
||||
|
||||
+ Scaling Laws for Efficient Inference — Stanford HAI Symposium (2024)
|
||||
|
||||
+ Building AI Infrastructure for the Next Decade — TechCrunch Disrupt (2024)
|
||||
|
||||
+ From Research to Production: Lessons in ML Systems — NeurIPS Workshop (2023)
|
||||
|
||||
+ Efficient Deep Learning: A Practitioner's Perspective — Google Tech Talk (2022)
|
||||
],
|
||||
)
|
||||
|
||||
== Any Section Title
|
||||
|
||||
You can use any section title you want.
|
||||
|
||||
You can choose any entry type for the section: `TextEntry`, `ExperienceEntry`, `EducationEntry`, `PublicationEntry`, `BulletEntry`, `NumberedEntry`, or `ReversedNumberedEntry`.
|
||||
|
||||
Markdown syntax is supported everywhere.
|
||||
|
||||
The `design` field in YAML gives you control over almost any aspect of your CV design.
|
||||
|
||||
See the #link("https://docs.rendercv.com")[documentation] for more details.
|
||||
#strong[Personal:] Reading novels & manga, playing Genshin Impact & TFT
|
||||
|
||||
Reference in New Issue
Block a user