feat(cv): tailor Java application profile

This commit is contained in:
2026-06-11 20:13:34 +07:00
parent 389f0e5867
commit e2c90aaa17
+21 -19
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@@ -1,7 +1,7 @@
# yaml-language-server: $schema=https://raw.githubusercontent.com/rendercv/rendercv/refs/tags/v2.8/schema.json
cv:
name: Tien Nguyen Minh
headline: Senior Java Software Engineer
headline: Senior Java Software Engineer | Java 21, Backend Systems, Real-Time Multiplayer, CI/CD
location: HCMC, Vietnam
email: tiennm99@outlook.com
photo: avatar.jpg
@@ -25,7 +25,7 @@ cv:
location: HCMC, Vietnam
highlights:
- "GPA: 8.0/10 — Academic Excellence Scholarship; Five Good Student Award"
- "Thesis: Survival2D — 2D multiplayer Battle Royale game server in Java (Netty/WebSocket); authoritative architecture, FlatBuffers serialization (76% packet reduction vs JSON), behavior tree AI bots, and server-side anti-cheat"
- "Thesis: Survival2D — 2D multiplayer Battle Royale game server in Java (Netty/WebSocket); authoritative architecture, FlatBuffers serialization to reduce packet size compared with JSON, behavior tree AI bots, and server-side anti-cheat"
experience:
- company: ZingPlay Game Studios, VNG Corp.
position: Senior Software Engineer
@@ -33,44 +33,46 @@ cv:
start_date: 2020-07
end_date: present
location: HCMC, Vietnam
summary: Progressed from Game Programming Fresher to Senior Software Engineer. Focuses on Java game backends, live operations, delivery automation, and collaboration with client, QA, release, and product stakeholders.
summary: Senior Java engineer with 5+ years building and operating production backends for real-time multiplayer games. Experienced in Java 21, Netty/Vert.x, Redis, Couchbase, Kafka, automated testing, CI/CD, production debugging, and cross-functional delivery.
highlights:
- "[Chaos Age 2](https://play.google.com/store/apps/details?id=vn.zps.tl2): Primary Java server contributor across gameplay, battle sync, matchmaking, payment/webpay, admin tooling, tests, and delivery automation"
- "Built and maintained Java 21 backend modules with Netty/Vert.x, Couchbase, Redis, Kafka, Gradle, JUnit 5, Mockito, Docker-based local dependencies, and GitLab CI pipelines; used tests around gameplay, payment, and release-critical flows"
- "[Burkozel](https://play.google.com/store/apps/details?id=zps.games.burkozel) and [Show](https://play.google.com/store/apps/details?id=zps.games.show): Implemented and maintained backend gameplay events, payment/config updates, tests, metrics, concurrency fixes, live diagnostics, and release support"
- "[Sky Garden](https://play.google.com/store/apps/details?id=vn.kvtm.js) / KVTM: Maintained Java server features, web payment fixes, Redis/runtime diagnostics, GM tooling, CI/deploy support, and Godot migration support"
- "Built internal Claude Code plugin/skill marketplace and Java game-server scaffolding guidance to standardize packet-handler generation, framework usage, and AI-assisted delivery workflows"
- "[Chaos Age 2](https://play.google.com/store/apps/details?id=vn.zps.tl2): Primary Java backend contributor for gameplay systems, battle synchronization, matchmaking, payments/webpay, admin tooling, automated tests, and delivery pipelines"
- "Built and maintained Java 21 backend modules with Netty/Vert.x, Couchbase, Redis, Kafka, Gradle, JUnit 5, Mockito, Docker-based local dependencies, and GitLab CI pipelines; used automated tests around gameplay, payment, and release-critical flows"
- "Applied OOP and design patterns to reusable packet handlers, gameplay workflows, payment/config modules, and admin tooling for live products"
- "[Burkozel](https://play.google.com/store/apps/details?id=zps.games.burkozel), [Show](https://play.google.com/store/apps/details?id=zps.games.show), and [Sky Garden](https://play.google.com/store/apps/details?id=vn.kvtm.js): Maintained backend gameplay events, payment/config updates, metrics, concurrency fixes, live diagnostics, Redis/runtime debugging, CI/deploy support, and release support"
- "Standardized Java game-server scaffolding, packet-handler generation, framework usage, and AI-assisted delivery workflows with documented guidance"
projects:
- name: "[Store Scraper Bot](https://github.com/tiennm99/store-scraper-bot) / [Java original](https://github.com/tiennm99/store-scraper-bot-java)"
start_date: 2025-11
end_date: present
summary: Telegram bot for tracking Apple App Store and Google Play metadata changes; originally built in Java, then ported to JavaScript.
summary: Telegram bot for tracking Apple App Store and Google Play app updates; original Java 21 implementation later ported to Node.js/Vercel.
highlights:
- "Built Java bot with Gradle, MongoDB, Telegram command handlers, reusable repository abstractions, Docker/Compose setup, and JUnit scraper tests"
- "Ported operational bot to serverless Node.js with Upstash Redis, Vercel Cron, webhook/cron request validation, and GitHub Actions syntax/leak checks"
- name: "[Gomoku](https://github.com/tiennm99/gomoku)"
date: 2026
summary: Multiplayer Gomoku game with Go WebSocket backend, protobuf messaging, Docker support, PVP/PVE/spectator modes, and Phaser client.
summary: Multiplayer Gomoku game with authoritative Go WebSocket backend, protobuf binary messages, Docker Compose, GitHub Actions CI, and Phaser client.
highlights:
- "Designed server-authoritative gameplay with move validation, win detection, PVP/PVE/spectator modes, per-player state machine, and minimax AI"
- "Covered game, lobby, network codec, and state flows with Go tests; CI runs go vet, go test, server build, and client build"
- name: "[Rplace](https://github.com/tiennm99/rplace)"
date: 2026
summary: Collaborative pixel-art canvas using Svelte, Hono, Cloudflare Workers, and Durable Object SQLite.
highlights:
- name: "[DB Keepalive](https://github.com/tiennm99/db-keepalive)"
date: 2026
summary: Pluggable Go daemon for keeping free-tier database clusters active across Redis, Valkey, PostgreSQL, MySQL, MongoDB, and Couchbase.
summary: Collaborative pixel canvas on Cloudflare Workers using Durable Object SQLite storage, WebSocket pixel broadcasts, edge validation, and Svelte client.
highlights:
- "Implemented batch pixel placement, per-user cooldowns, real-time broadcast, and 4096x4096 canvas chunking"
- "Added Vitest coverage for worker validation, Durable Object storage, canvas loading, cookies, WebSocket behavior, and rate limits"
skills:
- label: Languages
details: Java, Go, JavaScript/TypeScript, Shell
- label: Frameworks & Libraries
details: Netty, Vert.x, Spring Boot, JUnit 5, Mockito, Cocos2d-x, Godot
details: Netty, Vert.x, Spring Boot, JUnit 5, Mockito, Cocos2d-x, Godot, WebSocket
- label: Databases
details: Couchbase, Redis, MySQL, Kafka, ClickHouse
- label: Infrastructure & DevOps
details: Docker, GitLab CI, GitHub Actions, Linux, AWS Lambda/SAM, Cloudflare Workers
details: Docker, GitLab CI, GitHub Actions, Linux, AWS Lambda/SAM, Cloudflare Workers, Vercel
- label: Architecture
details: Object-oriented design, game server architecture, real-time multiplayer systems, event-driven design, clean reusable code
details: Object-oriented design, reusable backend components, game server architecture, real-time multiplayer systems, event-driven design
- label: Delivery Practices
details: Unit testing, code review, production debugging, CI/CD, AI-assisted development workflows
details: Unit testing, code review, production debugging, CI/CD, DevOps collaboration, AI-assisted development workflows
- label: Languages (Spoken)
details: Vietnamese (Native), English (TOEIC 600+)
design: