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Add 5 Mermaid charts: system overview, skill learning lifecycle, tool operations flow, visibility state machine, security layers.
537 lines
20 KiB
Markdown
537 lines
20 KiB
Markdown
# 21 - Agent Evolution & Skill Management
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Three subsystems enable agents to evolve their behavior and capture reusable workflows over time. All restricted to **predefined agents** only.
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| Subsystem | Purpose | Mechanism | Config Key |
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|-----------|---------|-----------|------------|
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| Self-Evolution | Agent refines its own tone/voice | write_file → SOUL.md | `self_evolve` |
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| Skill Learning | Agent learns to create skills from experience | System prompt guidance + nudges + consent | `skill_evolve` |
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| Skill Management | Create, patch, delete, grant skills | `skill_manage` tool + HTTP/WS API | (always available when skill_evolve=true) |
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```mermaid
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graph TB
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subgraph ADMIN["Admin Configuration"]
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SE["self_evolve = true"]
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SKE["skill_evolve = true"]
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end
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subgraph EVOLUTION["Agent Evolution"]
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SOUL["SOUL.md<br/>(tone/voice)"]
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SKILL["Skill Creation<br/>(reusable workflows)"]
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end
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subgraph PROMPT["System Prompt Injection"]
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SEP["Self-Evolve Section<br/>CAN / MUST NOT"]
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SKP["Skill Creation Section<br/>SHOULD / SHOULD NOT"]
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end
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subgraph LOOP["Agent Loop"]
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N70["70% budget nudge"]
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N90["90% budget nudge"]
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PS["Postscript suggestion"]
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end
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subgraph TOOLS["Tools"]
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WF["write_file → SOUL.md"]
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SM["skill_manage<br/>(create/patch/delete)"]
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end
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subgraph STORE["Storage"]
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FS["Filesystem<br/>(skills-store/)"]
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DB["PostgreSQL<br/>(skills table)"]
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GRANTS["Grants<br/>(agent/user)"]
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end
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SE --> SEP
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SKE --> SKP
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SKE --> N70 & N90 & PS
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SEP --> WF
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SKP --> SM
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PS -.->|user consent| SM
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WF --> SOUL
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SM --> FS & DB
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DB --> GRANTS
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style ADMIN fill:#e8f5e9,stroke:#2e7d32
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style LOOP fill:#fff3e0,stroke:#ef6c00
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style TOOLS fill:#e3f2fd,stroke:#1565c0
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style STORE fill:#f3e5f5,stroke:#7b1fa2
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```
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---
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## 1. Self-Evolution (SOUL.md)
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### 1.1 What It Does
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Predefined agents can refine their communication style by updating their own `SOUL.md` file through conversation. No dedicated tool needed — the agent uses the standard `write_file` tool. Context file interceptor ensures only SOUL.md is writable; IDENTITY.md and AGENTS.md remain locked.
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### 1.2 Configuration
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| Key | Type | Default | Location |
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|-----|------|---------|----------|
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| `self_evolve` | boolean | `false` | `agents.other_config` JSONB |
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- **Predefined agents only.** Open agents ignore this setting.
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- **UI:** General tab → Self-Evolution toggle (shown only for predefined agents).
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### 1.3 System Prompt Guidance
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Injected by `buildSelfEvolveSection()` when `self_evolve=true` AND `agent_type=predefined` AND not in bootstrap mode.
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```
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## Self-Evolution
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You have self-evolution enabled. You may update your SOUL.md file to
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refine your communication style over time.
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What you CAN evolve in SOUL.md:
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- Tone, voice, and manner of speaking
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- Response style and formatting preferences
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- Vocabulary and phrasing patterns
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- Interaction patterns based on user feedback
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What you MUST NOT change:
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- Your name, identity, or contact information
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- Your core purpose or role
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- Any content in IDENTITY.md or AGENTS.md (these remain locked)
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Make changes incrementally. Only update SOUL.md when you notice clear
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patterns in user feedback or interaction style preferences.
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```
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**Token cost:** ~95 tokens per request.
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### 1.4 Security
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| Layer | Enforcement |
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|-------|-------------|
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| System prompt | CAN/MUST NOT guidance limits scope |
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| Context file interceptor | Validates only SOUL.md is writable |
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| File locking | IDENTITY.md, AGENTS.md always read-only |
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---
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## 2. Skill Learning Loop (skill_evolve)
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### 2.1 What It Does
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Encourages agents to capture reusable workflows as skills after complex tasks. Three touch points in the agent loop:
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1. **System prompt guidance** — SHOULD/SHOULD NOT criteria for skill creation
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2. **Budget nudges** — ephemeral reminders at 70% and 90% of iteration budget
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3. **Postscript suggestion** — appended to final response, requires user consent
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No skill is created without explicit user approval ("save as skill" or "skip").
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### 2.2 Configuration
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| Key | Type | Default | Description |
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|-----|------|---------|-------------|
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| `skill_evolve` | boolean | `false` | Enable skill learning loop |
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| `skill_nudge_interval` | integer | `15` | Minimum tool calls before postscript fires |
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Both stored in `agents.other_config` JSONB. Parsed by `ParseSkillEvolve()` and `ParseSkillNudgeInterval()` in `agent_store.go`.
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**Predefined agents only.** Enforced at resolver level:
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```go
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// resolver.go:346
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SkillEvolve: ag.AgentType == "predefined" && ag.ParseSkillEvolve(),
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```
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Open agents always get `skillEvolve=false` regardless of DB setting.
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**UI:** Config tab → Skill Learning section (toggle + interval input).
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### 2.3 Lifecycle Flow
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```mermaid
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flowchart TD
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A["Admin enables<br/>skill_evolve"] --> B["System prompt includes<br/>Skill Creation guidance"]
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B --> C["Agent processes request<br/>(think→act→observe)"]
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C --> D{"Iteration budget<br/>milestone?"}
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D -->|"≥ 70%"| E["Ephemeral nudge<br/>(soft suggestion)"]
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D -->|"≥ 90%"| F["Ephemeral nudge<br/>(moderate urgency)"]
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D -->|"< 70%"| G["Continue processing"]
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E --> G
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F --> G
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G --> H["Agent completes task"]
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H --> I{"totalToolCalls ≥<br/>skill_nudge_interval?"}
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I -->|No| J["Normal response"]
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I -->|Yes| K["Postscript appended:<br/>Save as skill? or skip?"]
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K --> L{"User reply"}
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L -->|"skip"| M["No action"]
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L -->|"save as skill"| N["Agent calls<br/>skill_manage(create)"]
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N --> O["Skill created +<br/>auto-granted"]
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O --> P["Available on<br/>next turn"]
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style A fill:#e8f5e9,stroke:#2e7d32
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style K fill:#fff3e0,stroke:#ef6c00
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style N fill:#e3f2fd,stroke:#1565c0
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style O fill:#f3e5f5,stroke:#7b1fa2
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```
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### 2.4 System Prompt Guidance
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Injected by `buildSkillsSection()` when `HasSkillManage=true` (requires both `skill_evolve=true` AND `skill_manage` tool registered).
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```
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### Skill Creation (recommended after complex tasks)
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After completing a complex task (5+ tool calls), consider:
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"Would this process be useful again in the future?"
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SHOULD create skill when:
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- Process is repeatable with different inputs
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- Multiple steps that are easy to forget
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- Domain-specific workflow others could benefit from
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SHOULD NOT create skill when:
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- One-time task specific to this user/context
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- Debugging or troubleshooting (too context-dependent)
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- Simple tasks (< 5 tool calls)
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- User explicitly said "skip" or declined
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Creating: skill_manage(action="create", content="---\nname: ...\n...")
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Improving: skill_manage(action="patch", slug="...", find="...", replace="...")
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Removing: skill_manage(action="delete", slug="...")
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Constraints:
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- You can only manage skills you created (not system or other users' skills)
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- Quality over quantity — one excellent skill beats five mediocre ones
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- Ask user before creating if unsure
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```
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If no skills are inlined and no `skill_search` is available, a parent `## Skills` header is added automatically.
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**Token cost:** ~135 tokens per request.
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### 2.5 Budget Nudges
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Ephemeral user messages injected mid-loop. Not persisted to session history. Sent at most once per run each.
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**70% iteration budget:**
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```
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[System] You are at 70% of your iteration budget. Consider whether any
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patterns from this session would make a good skill.
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```
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**90% iteration budget:**
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```
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[System] You are at 90% of your iteration budget. If this session involved
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reusable patterns, consider saving them as a skill before completing.
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```
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| Property | Value |
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|----------|-------|
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| Message role | `user` (consistent with bootstrap nudge pattern) |
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| Prefix | `[System]` (consistent with existing system nudges) |
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| Ephemeral | Yes — in-memory only, not persisted to session |
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| i18n | `i18n.T(locale, MsgSkillNudge70Pct)` / `MsgSkillNudge90Pct` |
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| Token cost | ~31 / ~48 tokens each |
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### 2.6 Postscript Suggestion
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Appended to the agent's final response when conditions are met. User sees it inline and can explicitly consent.
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**Conditions:** `skill_evolve=true` AND `skill_nudge_interval > 0` AND `totalToolCalls >= skill_nudge_interval` AND response not empty AND not silent AND not already sent this run.
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**Text (English):**
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```
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---
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_This task involved several steps. Want me to save the process as a
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reusable skill? Reply "save as skill" or "skip"._
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```
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| Property | Value |
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|----------|-------|
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| Once per run | Yes — `skillPostscriptSent` flag |
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| i18n | `i18n.T(locale, MsgSkillNudgePostscript)` |
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| Token cost | ~35 tokens (persisted in session) |
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### 2.7 Tool Gating
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When `skill_evolve=false`, `skill_manage` is completely hidden from the LLM:
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1. **API params** (`loop.go:528-537`): filtered from `toolDefs` before sending to provider
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2. **System prompt tooling** (`loop_history.go:135-144`): filtered from `toolNames` used in prompt construction
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The tool remains in the shared registry (admin can see it) but the agent has zero awareness of it.
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---
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## 3. Skill Management
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### 3.1 Overview
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Two paths for creating skills programmatically:
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| Path | Interface | Use Case |
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|------|-----------|----------|
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| `skill_manage` | Content string (SKILL.md body) | Agent creates during conversation (learning loop) |
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| `publish_skill` | Directory path | Agent creates via filesystem (see [doc 16](./16-skill-publishing.md)) |
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Admin management via HTTP API + WebSocket RPC. Grants system controls per-agent and per-user access.
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### 3.2 skill_manage Tool
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**Parameters:**
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| Parameter | Type | Required | Description |
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|-----------|------|----------|-------------|
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| `action` | string | yes | `create`, `patch`, or `delete` |
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| `slug` | string | patch/delete | Unique skill identifier (auto-derived from name on create) |
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| `content` | string | create | Full SKILL.md including YAML frontmatter |
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| `find` | string | patch | Exact text to find in current SKILL.md |
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| `replace` | string | patch | Replacement text |
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**Operations flow:**
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```mermaid
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flowchart LR
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subgraph CREATE["action = create"]
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direction TB
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C1["Content string"] --> C2["Size ≤ 100KB?"]
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C2 --> C3["Security scan"]
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C3 --> C4["Parse frontmatter"]
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C4 --> C5["Slug validation"]
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C5 --> C6["System skill<br/>conflict check"]
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C6 --> C7["Write SKILL.md<br/>to versioned dir"]
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C7 --> C8["DB insert<br/>(advisory lock)"]
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C8 --> C9["Auto-grant +<br/>dep scan"]
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end
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subgraph PATCH["action = patch"]
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direction TB
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P1["slug + find/replace"] --> P2["Exists?<br/>System skill?"]
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P2 --> P3["Ownership check"]
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P3 --> P4["Read current +<br/>apply patch"]
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P4 --> P5["Security scan<br/>patched content"]
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P5 --> P6["New version<br/>(advisory lock)"]
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P6 --> P7["Copy companions +<br/>DB update"]
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end
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subgraph DELETE["action = delete"]
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direction TB
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D1["slug"] --> D2["Exists?<br/>System skill?"]
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D2 --> D3["Ownership check"]
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D3 --> D4["Move to .trash/"]
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D4 --> D5["DB archive +<br/>cascade grants"]
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end
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style CREATE fill:#e8f5e9,stroke:#2e7d32
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style PATCH fill:#fff3e0,stroke:#ef6c00
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style DELETE fill:#ffebee,stroke:#c62828
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```
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### 3.3 publish_skill Tool
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Directory-based alternative. See [16 - Skill Publishing System](./16-skill-publishing.md) for full details.
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| Dimension | `skill_manage` | `publish_skill` |
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|-----------|---------------|-----------------|
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| Input | Content string | Directory path |
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| Files | SKILL.md only (patch copies companions) | Entire directory (scripts, assets, etc.) |
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| Dependency scan | Yes (warn only) | Yes (warn only) |
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| Auto-grant | Yes | Yes |
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| Skill creation guidance | Yes (skill_evolve prompt) | No (uses skill-creator core skill) |
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| Gated by | `skill_evolve` config | Always available (builtin tool toggle) |
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### 3.4 HTTP API
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All endpoints require authentication (`authMiddleware`). Mutation endpoints require ownership or admin role.
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| Method | Path | Description |
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|--------|------|-------------|
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| `GET` | `/v1/skills` | List all skills (admin) |
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| `GET` | `/v1/skills/{id}` | Get skill details |
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| `PUT` | `/v1/skills/{id}` | Update metadata (owner/admin) |
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| `DELETE` | `/v1/skills/{id}` | Delete/archive skill (owner/admin) |
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| `POST` | `/v1/skills/{id}/toggle` | Enable/disable skill (owner/admin) |
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| `POST` | `/v1/skills/{id}/grants/agent` | Grant skill to agent (owner/admin) |
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| `DELETE` | `/v1/skills/{id}/grants/agent` | Revoke agent grant (owner/admin) |
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| `POST` | `/v1/skills/{id}/grants/user` | Grant skill to user (owner/admin) |
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| `DELETE` | `/v1/skills/{id}/grants/user` | Revoke user grant (owner/admin) |
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| `POST` | `/v1/skills/upload` | Upload custom skill ZIP |
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| `POST` | `/v1/skills/rescan-deps` | Re-scan all enabled skills |
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| `POST` | `/v1/skills/install-deps` | Install all missing deps |
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| `GET` | `/v1/skills/runtimes` | Check python3/node availability |
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### 3.5 WebSocket RPC
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| Method | Description |
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|--------|-------------|
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| `skills.list` | List skills with enabled/status/deps |
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| `skills.get` | Get skill content by name |
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| `skills.update` | Update metadata (ownership-protected) |
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### 3.6 Grants & Visibility
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```mermaid
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stateDiagram-v2
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direction LR
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[*] --> private : Skill created
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private --> internal : GrantToAgent / GrantToUser
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internal --> private : Last grant revoked
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internal --> public : Admin promotes
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state private {
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[*] : Owner only
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}
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state internal {
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[*] : Granted agents/users
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}
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state public {
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[*] : All agents
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}
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```
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**Access resolution** (`ListAccessible` query):
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| Visibility | Who can access |
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|------------|---------------|
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| `public` | All agents |
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| `internal` | Agents/users with explicit grants |
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| `private` | Owner only |
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| `is_system=true` | All agents (always) |
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Grant/revoke operations require **ownership or admin role**.
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---
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## 4. Security Model
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```mermaid
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flowchart TB
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REQ["Skill mutation request"] --> L1{"Layer 1:<br/>Content Guard"}
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L1 -->|"violation"| REJECT["Rejected"]
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L1 -->|"safe"| L2{"Layer 2:<br/>Ownership Check"}
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L2 -->|"not owner<br/>& not admin"| REJECT
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L2 -->|"owner or admin"| L3{"Layer 3:<br/>System Skill?"}
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L3 -->|"is_system=true"| REJECT
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L3 -->|"custom skill"| L4{"Layer 4:<br/>Filesystem Safety"}
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L4 -->|"symlink / traversal /<br/>size exceeded"| REJECT
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L4 -->|"safe"| OK["Mutation applied"]
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style REJECT fill:#ffebee,stroke:#c62828
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style OK fill:#e8f5e9,stroke:#2e7d32
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style L1 fill:#fff3e0,stroke:#ef6c00
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style L2 fill:#e3f2fd,stroke:#1565c0
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style L3 fill:#f3e5f5,stroke:#7b1fa2
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style L4 fill:#fce4ec,stroke:#ad1457
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```
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### 4.1 Content Guard (`guard.go`)
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Line-by-line regex scan of SKILL.md content **before** any disk write. Hard-reject on ANY violation. 25 rules in 6 categories:
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| Category | Examples |
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|----------|----------|
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| Destructive shell | `rm -rf /`, fork bomb, `dd of=/dev/`, `mkfs`, `shred` |
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| Code injection | `base64 -d \| sh`, `eval $(...)`, `curl \| bash`, `python -c exec()` |
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| Credential exfil | `/etc/passwd`, `.ssh/id_rsa`, `AWS_SECRET_ACCESS_KEY`, `GOCLAW_DB_URL` |
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| Path traversal | `../../../` deep traversal |
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| SQL injection | `DROP TABLE`, `TRUNCATE TABLE`, `DROP DATABASE` |
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| Privilege escalation | `sudo`, world-writable `chmod`, `chown root` |
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Not exhaustive — defense-in-depth layer. GoClaw's `exec` tool has its own runtime deny-list for shell commands.
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### 4.2 Ownership Enforcement
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Three-layer ownership check across all mutation paths:
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| Layer | File | Check |
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|-------|------|-------|
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| Tool | `skill_manage.go` | `GetSkillOwnerIDBySlug(slug)` before patch/delete |
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| HTTP | `skills.go`, `skills_grants.go` | `GetSkillOwnerID(uuid)` + `permissions.HasMinRole` admin bypass |
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| WS Gateway | `gateway/methods/skills.go` | `skillOwnerGetter` interface + `client.Role()` admin bypass |
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System skills (`is_system=true`) cannot be modified through any path.
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### 4.3 Filesystem Safety
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| Protection | Implementation |
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|------------|----------------|
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| Symlink detection | `filepath.WalkDir` + `d.Type()&os.ModeSymlink` check |
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| Path traversal | `strings.Contains(rel, "..")` rejection |
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| Content size limit | 100KB max for SKILL.md content |
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| Companion size limit | 20MB max total for companion files (scripts, assets) |
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| Soft-delete | Files moved to `.trash/`, never hard-deleted |
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---
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## 5. Versioning & Storage
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|
Skills use immutable versioned directories. Each create or patch produces a new version:
|
|
|
|
```
|
|
skills-store/
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|
├── my-skill/
|
|
│ ├── 1/
|
|
│ │ ├── SKILL.md
|
|
│ │ └── scripts/
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|
│ └── 2/ ← patch creates new version
|
|
│ ├── SKILL.md
|
|
│ └── scripts/ (copied from v1)
|
|
├── .trash/
|
|
│ └── old-skill.1710000000 ← soft-deleted
|
|
```
|
|
|
|
**Concurrency control:** `pg_advisory_xact_lock` keyed on FNV-64a hash of slug serializes concurrent version creation for the same skill.
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|
|
|
**Database:** `CreateSkillManaged` uses `ON CONFLICT(slug) DO UPDATE` + `RETURNING id` to handle upserts atomically. Version computed inside the transaction via `COALESCE(MAX(version), 0) + 1`.
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|
|
|
---
|
|
|
|
## 6. Token Cost
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|
|
|
| Component | When Active | ~Tokens | Persistent? |
|
|
|-----------|-------------|---------|-------------|
|
|
| Self-evolve section | `self_evolve=true` | ~95 | Every request |
|
|
| Skill creation guidance | `skill_evolve=true` | ~135 | Every request |
|
|
| `skill_manage` tool definition | `skill_evolve=true` | ~290 | Every request |
|
|
| Budget nudge 70% | iter >= 70% of max | ~31 | No (ephemeral) |
|
|
| Budget nudge 90% | iter >= 90% of max | ~48 | No (ephemeral) |
|
|
| Postscript | toolCalls >= interval | ~35 | Yes (in session) |
|
|
|
|
**Total maximum overhead per run:** ~305 tokens for skill learning (~1.5% of 128K context).
|
|
|
|
When both features are disabled (default), zero token overhead.
|
|
|
|
---
|
|
|
|
## 7. File Reference
|
|
|
|
| File | Purpose |
|
|
|------|---------|
|
|
| `internal/agent/systemprompt.go` | `buildSelfEvolveSection()`, `buildSkillsSection()` |
|
|
| `internal/agent/loop.go` | Budget nudges (70%/90%), postscript, tool gating |
|
|
| `internal/agent/loop_history.go` | `HasSkillManage` flag, tool name filtering |
|
|
| `internal/agent/resolver.go` | Predefined-only enforcement for both features |
|
|
| `internal/store/agent_store.go` | `ParseSelfEvolve()`, `ParseSkillEvolve()`, `ParseSkillNudgeInterval()` |
|
|
| `internal/tools/skill_manage.go` | `skill_manage` tool (create/patch/delete) |
|
|
| `internal/tools/publish_skill.go` | `publish_skill` tool (directory-based) |
|
|
| `internal/tools/context_file_interceptor.go` | SOUL.md write validation for self-evolve |
|
|
| `internal/skills/guard.go` | Content security scanner (25 regex rules) |
|
|
| `internal/store/pg/skills_crud.go` | `CreateSkillManaged`, `GetNextVersionLocked`, advisory lock |
|
|
| `internal/store/pg/skills_content.go` | `GetSkillOwnerID`, `GetSkillOwnerIDBySlug` |
|
|
| `internal/store/pg/skills_grants.go` | Grant/revoke operations, visibility auto-promotion |
|
|
| `internal/http/skills.go` | HTTP skill management endpoints |
|
|
| `internal/http/skills_grants.go` | HTTP grant/revoke endpoints |
|
|
| `internal/gateway/methods/skills.go` | WebSocket skill methods |
|
|
| `internal/i18n/keys.go` | `MsgSkillNudgePostscript`, `MsgSkillNudge70Pct`, `MsgSkillNudge90Pct` |
|
|
| `internal/i18n/catalog_en.go` | English nudge translations |
|
|
| `internal/i18n/catalog_vi.go` | Vietnamese nudge translations |
|
|
| `internal/i18n/catalog_zh.go` | Chinese nudge translations |
|
|
| `cmd/gateway_builtin_tools.go` | `skill_manage` builtin tool seed entry |
|
|
|
|
---
|
|
|
|
## 8. Cross-References
|
|
|
|
- [14 - Skills Runtime](./14-skills-runtime.md) — Python/Node runtime environment for skill scripts
|
|
- [15 - Core Skills System](./15-core-skills-system.md) — Bundled system skills, startup seeding, dependency checking
|
|
- [16 - Skill Publishing System](./16-skill-publishing.md) — `publish_skill` tool and `skill-creator` core skill
|