mirror of
https://github.com/tiennm99/godot.git
synced 2026-08-16 14:23:02 +00:00
Merge pull request #38954 from puchik/ssr-far-clip
Check if screen space reflection has passed far clip
This commit is contained in:
@@ -159,8 +159,8 @@ void main() {
|
||||
|
||||
if (depth > z_to) {
|
||||
// if depth was surpassed
|
||||
if (depth <= max(z_to, z_from) + depth_tolerance) {
|
||||
// check the depth tolerance
|
||||
if ((depth <= max(z_to, z_from) + depth_tolerance) && (-depth < camera_z_far)) {
|
||||
// check the depth tolerance and far clip
|
||||
found = true;
|
||||
}
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user