Merge pull request #27038 from WindyDarian/fix_bone_aabb

Fix bone aabb calculation, which caused a skeletal mesh culling issue
This commit is contained in:
Rémi Verschelde
2019-03-16 10:44:35 -07:00
committed by GitHub
+1 -1
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@@ -776,7 +776,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
continue; //break;
ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA);
if (bptr->size.x < 0) {
if (bptr[idx].size.x < 0) {
//first
bptr[idx] = AABB(v, SMALL_VEC3);
any_valid = true;