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Merge pull request #27038 from WindyDarian/fix_bone_aabb
Fix bone aabb calculation, which caused a skeletal mesh culling issue
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@@ -776,7 +776,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
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continue; //break;
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ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA);
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if (bptr->size.x < 0) {
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if (bptr[idx].size.x < 0) {
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//first
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bptr[idx] = AABB(v, SMALL_VEC3);
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any_valid = true;
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