Merge pull request #65709 from clayjohn/GLES3-render-target-type

Use proper color type for transparent render targets in GLES3
This commit is contained in:
Rémi Verschelde
2022-09-12 20:40:52 +02:00
committed by GitHub
+1 -1
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@@ -1199,7 +1199,7 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
rt->color_internal_format = rt->is_transparent ? GL_RGBA8 : GL_RGB10_A2;
rt->color_format = GL_RGBA;
rt->color_type = rt->is_transparent ? GL_BYTE : GL_UNSIGNED_INT_2_10_10_10_REV;
rt->color_type = rt->is_transparent ? GL_UNSIGNED_BYTE : GL_UNSIGNED_INT_2_10_10_10_REV;
rt->image_format = Image::FORMAT_RGBA8;
glDisable(GL_SCISSOR_TEST);