Merge pull request #42380 from clayjohn/Sprite3D-alpha-cut

Restore default alpha_scissor_threshold to Sprite3D
This commit is contained in:
Rémi Verschelde
2020-09-28 08:25:59 +02:00
committed by GitHub
+1
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@@ -394,6 +394,7 @@ SpriteBase3D::SpriteBase3D() {
VS::get_singleton()->material_set_param(material, "uv1_scale", Vector3(1, 1, 1));
VS::get_singleton()->material_set_param(material, "uv2_offset", Vector3(0, 0, 0));
VS::get_singleton()->material_set_param(material, "uv2_scale", Vector3(1, 1, 1));
VS::get_singleton()->material_set_param(material, "alpha_scissor_threshold", 0.98);
mesh = VisualServer::get_singleton()->mesh_create();