Merge pull request #63684 from aaronfranke/translated

Fix TranslatedLocal method in C# affecting the original transform
This commit is contained in:
Rémi Verschelde
2022-07-30 20:17:40 +02:00
committed by GitHub
@@ -243,9 +243,9 @@ namespace Godot
{
return new Transform3D(basis, new Vector3
(
origin[0] += basis.Row0.Dot(offset),
origin[1] += basis.Row1.Dot(offset),
origin[2] += basis.Row2.Dot(offset)
origin[0] + basis.Row0.Dot(offset),
origin[1] + basis.Row1.Dot(offset),
origin[2] + basis.Row2.Dot(offset)
));
}