Fix overlappingObjects vector crash

use clear_overlaps() instead of clearing overlappingObjects directly

(cherry picked from commit 4e987f5ab9)
This commit is contained in:
volzhs
2020-07-15 12:11:31 +02:00
committed by Rémi Verschelde
parent 8218170b3c
commit cfda32add0
+1 -1
View File
@@ -181,7 +181,7 @@ void AreaBullet::reload_body() {
void AreaBullet::set_space(SpaceBullet *p_space) {
// Clear the old space if there is one
if (space) {
overlappingObjects.clear();
clear_overlaps(false);
isScratched = false;
// Remove this object form the physics world