Commit Graph
28194 Commits
Author SHA1 Message Date
Rémi Verschelde 08028fa1ee glad: Sync with upstream 0.1.34 2020-11-17 16:42:42 +01:00
Rémi Verschelde 4816317bbc Debugger: Save options in project metadata
Fixes #19542.

(cherry picked from commit 090361f3c9)
2020-11-17 16:42:42 +01:00
Hugo LocurcioandRémi Verschelde fcab27878c Require Ctrl for switching between editors, bind F2 to Rename Node
Switching between editors now requires holding Ctrl to avoid
conflicts with the new F2 shortcut.

The asset library can now be accessed by pressing Ctrl + F4
on Windows and Linux, or Alt + 4 on macOS.

This partially addresses #38139.

(cherry picked from commit 79e4e26738)
2020-11-17 16:24:06 +01:00
Rémi VerscheldeandGitHub d099b6cf60 Merge pull request #43606 from NHodgesVFX/3.2
Make lights_per_object configurable
2020-11-17 16:20:38 +01:00
UnknownandNHodgesVFX 5965fbd9fa Make lights_per_object configurable 2020-11-17 10:03:44 -05:00
Rémi VerscheldeandGitHub 8dde60d133 Merge pull request #43613 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 8th batch
2020-11-17 13:07:26 +01:00
Rémi Verscheldeandlawnjelly fc718d87a6 doc: Add description for rendering/quality/2d/use_transform_snap
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2020-11-17 12:23:58 +01:00
Rémi Verschelde e95af7ae9b i18n: Sync translations with Weblate 2020-11-17 12:21:11 +01:00
Pedro J. EstébanezandRémi Verschelde 58e9bf494d Fix crash in resoure duplicate
(cherry picked from commit 9450717571)
2020-11-17 12:07:02 +01:00
Marcus BrummerandRémi Verschelde a822bb9844 Fixed exit code retrieval of spawned processes on Windows
Use GetExitCodeProcess() on Windows to retrieve the exit code of a process in
OS:excute()

(cherry picked from commit f0f4220b05)
2020-11-17 12:07:02 +01:00
Hugo LocurcioandRémi Verschelde 3a46e01af3 Remove property groups for Pause Mode and Script
Each of those only grouped 1 property, making them useless.

This closes https://github.com/godotengine/godot-proposals/issues/1840.

(cherry picked from commit 5770e08c2a)
2020-11-17 12:07:02 +01:00
Ryan Roden-CorrentandRémi Verschelde 07c8e25078 Clarify Curve3D.get_point_{in,out} position in doc.
I verified this experimentally. I added a point at roughly (1,0,0), and
dragged a handle back to the origin. The result was:

```
get_point_position: (0.991079, 0, -0.000069)
get_point_in: (0.993409, 0, 0)
get_point_out: (-0.993409, 0, 0)
```

(cherry picked from commit c6093ae612)
2020-11-17 12:07:02 +01:00
Tomasz ChaboraandRémi Verschelde 2a98c5ff04 Allow folder checking in export preset file list
(cherry picked from commit 08a292fec3)
2020-11-17 12:07:02 +01:00
Tomasz ChaboraandRémi Verschelde 17af75953f Correct the doc about Tree.get_edited
(cherry picked from commit b8145c182b)
2020-11-17 12:07:02 +01:00
Hugo LocurcioandRémi Verschelde e53a5f6be5 Improve the Dictionary class documentation
- Mention Lua-style syntax.
- Make the code samples self-contained.
- Mention caveat with `const` (also in Array).
- Clarify the description of `size()`.

This closes https://github.com/godotengine/godot-docs/issues/4272.

(cherry picked from commit 5325de4e6b)
2020-11-17 12:07:02 +01:00
Hugo LocurcioandRémi Verschelde 92f81ff782 Clarify packet peer max_buffer_po2 in ProjectSettings documentation
This closes https://github.com/godotengine/godot-docs/issues/4364.

(cherry picked from commit c475b1fd0b)
2020-11-17 12:07:02 +01:00
Haoyu QiuandRémi Verschelde 8361caad86 Allows HTTPClient to talk to proxy server
* Makes request uri accept absolute URL and authority
* Adds Host header only when missing

(cherry picked from commit d92ca6fbb1)
2020-11-17 12:07:01 +01:00
Connor LirotandRémi Verschelde 1e01963d29 Fix for linux joypad D-pad zeroing
Some controllers (notably those made by 8bitdo) do not always emit an event to zero out a D-pad axis before flipping direction. For example, when rolling around aggressively the D-pad of an 8bitdo SN30 Pro/Pro+, the following may be observed:

```
ABS_HAT0X : -1
ABS_HAT0Y : -1
ABS_HAT0Y : 0
ABS_HAT0Y : 1
ABS_HAT0X : 1
```

Notable here is that no event for `ABS_HAT0X: 0` is emitted between the events for `ABS_HAT0X: -1` and `ABS_HAT0X: 1`. Consequently, the game engine believes that both the negative _and_ positive x-axis directions of the D-pad are activated simultaneously (i.e `is_joy_button_pressed()` returns `true` for both `JOY_BUTTON_DPAD_LEFT` and `JOY_BUTTON_DPAD_RIGHT`), which should be impossible.

This issue is _not_ reproducible on all controllers. The Xbox One controller in particular will not exhibit this problem (it always emits zeroing out events for an axis before flipping direction).

The fix is to always zero out the opposite direction on the D-pad axis in question when processing an event with a nonzero value. This unfortunately wastes a small number of CPU cycles on controllers that behave nicely.

**I have verified this issue is also reproducible in the stable 3.2 branch**

(cherry picked from commit dd021099ff)
2020-11-17 12:07:01 +01:00
Michael AlexsanderandRémi Verschelde fc1f5e149f Fix WAV resources ignoring the AudioServer's 'global_rate_scale' value
(cherry picked from commit 04ebe4e7a4)
2020-11-17 12:07:01 +01:00
Tomasz ChaboraandRémi Verschelde 00c631b13c Release pressed action if event is removed
(cherry picked from commit b7c612bd54)
2020-11-17 12:07:00 +01:00
Aaron FrankeandRémi Verschelde 3b10458a5d Add HexEncode to C#
(cherry picked from commit 6b54d7dde1)
2020-11-17 12:02:00 +01:00
Aaron FrankeandRémi Verschelde e3419a7fe1 Add LStrip and RStrip to C# strings
(cherry picked from commit c89af1d433)
2020-11-17 12:01:59 +01:00
Vaughan LingandRémi Verschelde 7a9660e8d2 Change android orientations from sensor to user
# Conflicts:
#	platform/android/java/lib/src/org/godotengine/godot/GodotIO.java

(cherry picked from commit d658063833)
2020-11-17 12:01:59 +01:00
Hugo LocurcioandRémi Verschelde 312d4aa390 Add files to create a Windows editor installer using Inno Setup
This partially addresses
https://github.com/godotengine/godot-proposals/issues/1432.

To fully address the proposal above, official Windows installers will
have to be compiled and distributed.

(cherry picked from commit 8baa303d15)
2020-11-17 12:01:59 +01:00
Hugo LocurcioandRémi Verschelde c9a694a11d Rename the "Delete" option in the FileSystem dock to "Move to Trash"
It actually moves files to the system trash instead of removing them
completely.

(cherry picked from commit e7ed287fda)
2020-11-17 12:01:59 +01:00
Hugo LocurcioandRémi Verschelde 12681b497b Improve messages related to overriding the default editor layout
This closes #33884.

(cherry picked from commit b324a929f6)
2020-11-17 12:01:59 +01:00
Nathan FrankeandRémi Verschelde 84c04a8ee3 Fix Android Export jarsigner error with *.import whitelist
(cherry picked from commit 20bca313c0)
2020-11-17 12:01:59 +01:00
Fredia Huya-KouadioandRémi Verschelde 566835e181 Update the logic to query for the 'scons' command executable path.
(cherry picked from commit 46cc3233d8)
2020-11-17 12:01:59 +01:00
Marcus BrummerandRémi Verschelde 75f33fddab Added the .jks file extension as valid preset for Android keystore files
(cherry picked from commit e1b9be4a6b)
2020-11-17 12:01:59 +01:00
FeniksandRémi Verschelde c58b5c5df4 Changed mouse cursor to the caret (text cursor) location.
(cherry picked from commit 59ed3c1aaf)
2020-11-17 12:01:58 +01:00
Rémi Verschelde d81b8e4a86 SceneTree: Fix reparent crash with animation tracks renaming disabled
This check was there since the first commit in 2014, but a later feature added in 2018
with #17717 did not properly update the code while adding non animation-related code
in `perform_node_renames`.

Fixes #40532.

(cherry picked from commit d107fd4c9e)
2020-11-17 12:01:58 +01:00
Wilson E. AlvarezandRémi Verschelde aa6406874e Document InstancePlaceholder.create_instance not being thread-safe.
(cherry picked from commit a6f3ef3ac7)
2020-11-17 12:01:58 +01:00
Haoyu QiuandRémi Verschelde beddfb4437 Keep cursor relative position after multiline move
(cherry picked from commit 87fb2bde0c)
2020-11-17 12:01:58 +01:00
HaSa1002andRémi Verschelde 18d65673af Docs: MeshDataTool: showcase tool in code example
(cherry picked from commit 4f9b993423)
2020-11-17 12:01:58 +01:00
Rémi VerscheldeandGitHub 728200a10b Merge pull request #43611 from Calinou/use-low-editor-scale-auto-3.2
Use 75% editor scale on small displays automatically (3.2)
2020-11-17 12:01:44 +01:00
Rémi VerscheldeandGitHub 0d53d2b34b Merge pull request #43206 from Calinou/add-dynamic-infinite-3d-grid
Add a dynamic infinite grid to the 3D editor (3.2)
2020-11-17 12:01:33 +01:00
Hugo Locurcio fc5e60f4cc Use 75% editor scale on small displays automatically
This also makes borders always display in the editor theme,
even if the editor scale is below 100%. Otherwise, "focus" outlines
would vanish when using an editor scale below 100%,
which harms usability.
2020-11-17 11:17:41 +01:00
Hugo LocurcioandAaron Franke 4b1de5be45 Add a dynamic infinite grid to the 3D editor
- The grid is now infinite, it follows the camera.
- The grid is now dynamic, if you zoom in and out, the grid subdivides,
  expands, and fades.
- You can now enable grid planes for the XY and YZ planes. Only the flat
  XZ plane is enabled by default. Each plane is independently dynamic
  of the others.
- The default grid size has been increased to 200, and the maximum
  has been increased to 2000. At 1000, the grid mostly looks edgeless.
- If you set the division level max and min to the same value then
  the grid does not expand or subdivide, but instead stays the same size
  and just follows the camera. Also, if these values are the same,
  the bias value does nothing.
- If you want to have Blender-like behavior, set max to 1, min to 0,
  and set the bias to a really low value. You may also wish to increase
  the grid size if you have a small bias.

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-17 10:16:53 +01:00
Rémi VerscheldeandGitHub d0a5ef9c7a Merge pull request #43234 from madmiraal/fix-42876-3.2
[3.2] Remove unneeded filter on joy_axis()
2020-11-16 22:41:49 +01:00
Rémi VerscheldeandGitHub 4d667dadb9 Merge pull request #43554 from lawnjelly/refactor_pixel_snap
Add 2d snap transforms option
2020-11-16 18:24:10 +01:00
Rémi VerscheldeandGitHub b38f7af4fd Merge pull request #43498 from lawnjelly/ewok_poly_modulate
Poly colors fixes
2020-11-16 09:58:36 +01:00
Rémi VerscheldeandGitHub fc5b106369 Merge pull request #42168 from madmiraal/fix-42108-3.2
[3.2]  Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
2020-11-16 09:33:17 +01:00
Rémi VerscheldeandGitHub ac376de81d Merge pull request #43528 from aaronfranke/3.2-color-doc-comments
[3.2] Improve comments in Color documentation
2020-11-16 09:28:23 +01:00
Rémi VerscheldeandGitHub aeb3557f94 Merge pull request #43539 from zaevi/3.2_fix_loader_saver_broken
[3.2] Fix custom loader/savers broken
2020-11-15 15:43:03 +01:00
lawnjelly a79293e0fc Add 2d snap transforms option
This is a cut back backport of reduz snapping PR #43194.

It just offers a global project setting for transform snapping.
2020-11-15 09:40:07 +00:00
Rémi VerscheldeandGitHub c36a755472 Merge pull request #43022 from Klowner/3.2-android-display-orientation
Implement OS.get_screen_orientation() for Android
2020-11-15 09:39:29 +01:00
Rémi VerscheldeandGitHub b6d76c9d34 Merge pull request #43525 from m4gr3d/address_new_custom_build_logic_issues_3_2
[3.2] Address new custom build logic issues
2020-11-14 22:59:26 +01:00
Fredia Huya-Kouadio 380022637e Add missing zip alignment step for generated apks. 2020-11-14 13:16:56 -08:00
Fredia Huya-Kouadio e87ee41fd4 Fix issue causing Export all to fail. 2020-11-14 13:16:56 -08:00
Fredia Huya-Kouadio adf2b36179 Clear unneeded assets when generating an apk expansion.
Clean up export wording to account for the different export formats.
2020-11-14 13:16:08 -08:00