Commit Graph
28368 Commits
Author SHA1 Message Date
Fabio Alessandrelli 0a67b23913 [HTML5] Fix errors when Mic is not allowed. 2020-12-10 09:27:53 +01:00
Fabio Alessandrelli a7126e7153 [HTML5] Improve platform buildsystem.
Check emcc version requirements when building GDNative.
Add more build options (sanitizers, initial memory).
2020-12-10 09:27:53 +01:00
Fabio Alessandrelli 6936ac9d5d [HTML5] Add logo and favicon to editor html. 2020-12-09 18:09:30 +01:00
Hugo LocurcioandFabio Alessandrelli 295b16dcf2 [HTML5] Improve the editor HTML template. 2020-12-09 15:35:17 +01:00
Fabio Alessandrelli b4b1df613e [HTML5] Editor also persists cache. 2020-12-09 13:47:23 +01:00
Rémi Verschelde 666e8ca387 Update AUTHORS and DONORS list
Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit 8936c4057b)
2020-12-09 13:04:27 +01:00
Aaron FrankeandRémi Verschelde 4267f40e88 Fix trying to set grid visibility on an invalid instance
(cherry picked from commit 8c1d94ebae)
2020-12-09 13:04:07 +01:00
Rémi VerscheldeandGitHub 96e009c772 Merge pull request #44214 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 12th batch
2020-12-09 12:43:19 +01:00
Fabio AlessandrelliandRémi Verschelde 299be786a1 Remove unused FileAccessJAndroid.
(cherry picked from commit 09a9712a6a)
2020-12-09 12:00:50 +01:00
Fabio AlessandrelliandRémi Verschelde f73c9e555f Remove now unused FileAccessBuffered.
(cherry picked from commit 781efc26e0)
2020-12-09 11:36:58 +01:00
Fabio AlessandrelliandRémi Verschelde 87e9fbc8a0 [HTML5] Use regular unix FileAccess implementation.
(cherry picked from commit 1396c74734)
2020-12-09 11:35:21 +01:00
Hugo LocurcioandRémi Verschelde 8542d6ecd5 Tweak log file names for consistency between Mono and non-Mono logs
- Avoid spaces in Mono log file names.
- Use a `.log` extension for Mono logs, just like non-Mono logs.
- Use periods to separate hours/minutes/seconds for non-Mono logs.

(cherry picked from commit 4d81776fc9)
2020-12-09 11:22:05 +01:00
Ignacio EtcheverryandRémi Verschelde a624448197 Mono: Add mono_bcl SCons option for a custom BCL location
Makes it let's bothersome to work with builds from our
godotengine/godot-mono-builds scripts, as they write the
BCL into an output directory separate from the runtime
(which is good as two runtimes may share the same BCL).

(cherry picked from commit dd5ace219d)
2020-12-09 11:22:05 +01:00
Nick SwobodaandRémi Verschelde 956477f4a2 Change minimum snap step of Tile Set to 1
(cherry picked from commit 70c946f82d)
2020-12-09 11:22:05 +01:00
Ignacio EtcheverryandRémi Verschelde 2725ce6798 Fix unhandled exception re-thrown in the editor
(cherry picked from commit bbaf854956)
2020-12-09 11:22:05 +01:00
Ignacio EtcheverryandRémi Verschelde c5acdfb5f5 C#: Fix very slow build log update in the editor
(cherry picked from commit b0eb9061e4)
2020-12-09 11:22:05 +01:00
PouleyKetchouppandRémi Verschelde 9d2c012f23 Fix base script not initialized properly in some cases
Storing script references to pointer only in result.script_type could
lead to losing the last reference, causing further conversions from
Script* to Ref<Script> to fail.

Now result.script_type_ref is always set first, and then cleared in the
specific case of the script being the owner, to avoid cyclic reference
issues.

(cherry picked from commit 87d73faa66)
2020-12-09 11:22:05 +01:00
Bastiaan OlijandRémi Verschelde 94fff8abb9 Added driving joystick type to windows joystick handling
(cherry picked from commit cf5737acbe)
2020-12-09 11:22:05 +01:00
Sacha WakedandRémi Verschelde d5ea412848 Updated open-simplex to have const noise functions
"open-simplex-noise-in-c" now updated to master and "opensimplex" module refactored accordingly

(cherry picked from commit 7e2b88a7eb)
2020-12-09 11:22:04 +01:00
Rémi Verschelde 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0
Just a version update to be on the standard version.
This has been approved by the copyright holder Andrea Calabró.

(cherry picked from commit 6d26ff4eda)
2020-12-09 11:22:04 +01:00
Rémi Verschelde b33fd415da OSX: Remove tmp .app folder instead of moving to trash
Fixes #42232.

And fixes memory leak with use of DirAccess, and harmonize the use of
the sanitized pkg name.

(cherry picked from commits 707a62783b
and 02d228554b)
2020-12-09 11:22:04 +01:00
Eric MandRémi Verschelde 0f279794c5 Made keyboard shortcuts for FileSystemDock visible in popup
(cherry picked from commit ef5c720b73)
2020-12-09 11:22:04 +01:00
Eric MandRémi Verschelde 65edd1f823 Added F2 shortcuts for renaming files & folders.
(cherry picked from commit 5a3952fe64)
2020-12-09 11:22:04 +01:00
Lyubomir VasilevandRémi Verschelde d6a65fb13a Add 'use_static_cpp' option for MinGW and MSVC builds
(cherry picked from commit e52c9c26fc)
2020-12-09 11:22:04 +01:00
volzhsandRémi Verschelde 1663a9e87c Update page value properly of ScrollContainer
(cherry picked from commit d89677442b)
2020-12-09 11:22:04 +01:00
Danil AlexeevandRémi Verschelde 6c3a0e3a5a Several edits to the GDScript docs
(cherry picked from commit bf96056ad0)
2020-12-09 11:22:03 +01:00
Rémi VerscheldeandGitHub e8fb0c3230 Merge pull request #43948 from name-here/no-window-on-export-3.2
Don't open editor window when using --export or --doctool
2020-12-09 11:21:55 +01:00
Rémi VerscheldeandGitHub 84b62c0ba8 Merge pull request #44212 from bruvzg/color_font_fix_32
[3.2] Fix fallback emoji font color.
2020-12-09 11:20:39 +01:00
bruvzg 1b4fab3318 [3.2] Fix fallback emoji font color. 2020-12-09 11:20:55 +02:00
Yuri RoubinskyandGitHub 9099ac7bac Merge pull request #44174 from mbrlabs/gles2-inverse-fix
[3.2] Fixed the inverse(mat3) polyfill for GLES2
2020-12-09 09:20:34 +03:00
Rémi VerscheldeandGitHub 0b5a9bf716 Merge pull request #44135 from neikeq/godot-net-sdk-fixes-n-impr
Godot.NET.Sdk/3.2.4 - Fix targeting .NETFramework with .NET 5
2020-12-08 09:44:15 +01:00
Rémi VerscheldeandGitHub 8adc5b5df7 Merge pull request #44165 from madmiraal/g6dof-use-default-copy-3.2
[3.2] Fix inconsistent Joint3DSW copy constructor and assignment declarations
2020-12-08 09:41:40 +01:00
Rémi VerscheldeandGitHub e30d4fc6ed Merge pull request #44167 from madmiraal/remove-chain-tip-copy-constructor-3.2
[3.2] Remove ChainTip copy constructor
2020-12-08 09:40:20 +01:00
Marcus Brummer b02900478f Fixed the inverse(mat3) polyfill for GLES2 2020-12-07 22:19:45 +01:00
Rémi VerscheldeandGitHub 2beb36fbad Merge pull request #44170 from Faless/js/3.x_gdnative
[3.2] [HTML5] Optional GDNative Support
2020-12-07 18:15:13 +01:00
Marcel Admiraal 634a14844e Fix inconsistent Joint3DSW copy constructor and assignment declarations 2020-12-07 16:31:16 +00:00
Rémi VerscheldeandGitHub 364d019fee Merge pull request #44168 from DeleteSystem32/3.2-mp3-support
[3.2] Add MP3 import and playback support (Backport)
2020-12-07 16:10:40 +01:00
Vincent 75d38765a8 mp3 import and playback support backport 2020-12-07 15:32:09 +01:00
Marcel Admiraal 79952c5435 Remove ChainTip copy constructor 2020-12-07 12:32:49 +00:00
Rémi VerscheldeandGitHub 218d10a6a3 Merge pull request #44041 from akien-mga/project-manager-default-gles2
Use GLES2 by default in the project manager
2020-12-07 11:30:23 +01:00
Rémi VerscheldeandGitHub efc373bc33 Merge pull request #44160 from bruvzg/mem_font_32
[3.2] Load dynamic fonts to memory on all platforms, to avoid locked files.
2020-12-07 10:44:02 +01:00
bruvzg 4d58321850 [3.2] Load dynamic fonts to memory on all platforms, to avoid locked files. 2020-12-07 10:24:30 +02:00
Rémi VerscheldeandGitHub 759e53f9c0 Merge pull request #44130 from Calinou/tweak-material-height-hints-3.2
Tweak SpatialMaterial height property hints (3.2)
2020-12-06 09:35:32 +01:00
Ignacio Etcheverry a07589e2ad C#: Bump Godot.NET.Sdk version to 3.2.4 2020-12-06 01:12:10 +01:00
Ignacio Etcheverry cd339ff002 C#: Remove ProjectTypeGuids from Godot.NET.Sdk
The property has no effect as the older VS project system doesn't
work with Sdk style projects.

The presence of the property was preventing Visual Studio for Mac
from opening the project if the Godot extension is not installed.
2020-12-06 01:12:10 +01:00
Ignacio Etcheverry d639941446 C#: Fix targeting .NETFramework with Godot.NET.Sdk and .NET 5
Our target was overriding the official one, while not doing its job
assuming it was already taken care of...
2020-12-06 01:12:10 +01:00
Ignacio Etcheverry 9b24d5f2d0 C#: Don't overwrite newer Godot.NET.Sdk patch version in csproj
Allow game projects to use a Godot.NET.Sdk with a newer patch version.
The major and minor version are still required to be the same.

For example: Allow a Godot 3.2.4 C# project to use a hypothetical
3.2.5 version of Godot.NET.Sdk.
2020-12-06 01:11:31 +01:00
Hugo Locurcio 9f6628f5ab Tweak SpatialMaterial height property hints
- Allow finer adjustments of the heightmap scale.
- Allow increasing the heightmap level detail (at the cost of performance).
2020-12-05 21:44:39 +01:00
Fabio Alessandrelli 79a1418e7d [HTML5] Make GDNative support feature-based.
This is suboptimal as it requires adding an extra flag, but rewriting
how feature tags work is beyond the scope of this work.
2020-12-05 01:14:03 +01:00
Fabio Alessandrelli 2cbfe1afd4 [HTML5] Allow selecting the export type.
Available types:
- Regular
- GDNative (support dynamic linking and thus GDNative WASM files)
- Threads (uses WebAssembly Threads)
2020-12-05 01:00:32 +01:00