Commit Graph
31003 Commits
Author SHA1 Message Date
lawnjelly 116e2ce799 Portals - fix import of portal normal + small bug fixes
When converting portal meshes during import, indices were not being taken into account, which could lead to incorrect estimation of the portal direction. This PR now copes with either indexed or non-indexed portal meshes.

Added a bug fix to cope with portals pointing almost directly straight up or down, which could cause problems with the lookat transform.

Added the ability for named portals to link to short room names (in addition to postfix room names).
2021-09-02 10:39:47 +01:00
Fredia Huya-KouadioandGitHub 98e1b730c8 Merge pull request #52160 from m4gr3d/update_oculus_vr_configs_3x
[3.x] Update Oculus vr configs
2021-09-01 21:11:29 -07:00
Gilles RoudièreandGitHub e7ad636ef5 Merge pull request #52299 from kleonc/tab_container_drawing_disabled_current_tab_3x
[3.x] TabContainer Fix drawing current tab when it's disabled
2021-09-01 09:15:17 +02:00
kleonc 8004678d57 TabContainer Fix drawing current tab when it's disabled 2021-09-01 04:01:07 +02:00
Camille Mohr-DauratandGitHub e44379612d Merge pull request #45176 from aaronfranke/3.2-kine-dup-lock
[3.x] Fix KinematicBody axis lock
2021-08-30 09:11:44 -07:00
Aaron Franke ee69b57434 [3.x] Fix KinematicBody axis lock 2021-08-29 20:38:09 -05:00
Max HilbrunnerandGitHub 17e61fa0af Merge pull request #52095 from kleonc/tree-item-drag-drop-drawing-3x
[3.x] Tree Fix line rendering when drag and dropping TreeItem
2021-08-27 20:55:58 +02:00
Fredia Huya-Kouadio 5b8d7752b5 Update Oculus vr configs and add support for accessing Oculus OpenXR runtime 2021-08-27 11:16:20 -07:00
Gilles RoudièreandGitHub a09124aaa5 Merge pull request #52143 from Calinou/add-array-pop-method-3.x
Add an `Array.pop_at()` method to pop an element at an arbitrary index (3.x)
2021-08-27 09:37:55 +02:00
Hugo Locurcio d717eb537b Add an Array.pop_at() method to pop an element at an arbitrary index
Negative indices are supported to pop an element relative from the end.
2021-08-27 01:27:07 +02:00
Michael AlexsanderandGitHub ac33441b94 Merge pull request #52138 from LeaoLuciano/linkbutton-translation
LinkButton's text now is automatically translated in 3.x
2021-08-26 22:26:13 +00:00
LeaoLuciano 9cecabb186 LinkButton's text now is automatically translated 2021-08-26 17:56:34 -03:00
Camille Mohr-DauratandGitHub 7f1543256d Merge pull request #52116 from timothyqiu/new-kinematic-methods
[3.x] Backport new methods for `KinematicBody` and `KinematicCollision`
2021-08-26 11:02:37 -07:00
Haoyu Qiu 5183c473f7 Backport new methods for KinematicBody and KinematicCollision
For both 2D and 3D, three methods are added:

- `get_floor_angle` on `KinematicBody` to get the floor angle.
- `get_angle` on `KinematicCollision` to get the collision angle.
- `get_last_slide_collision` to quickly get the latest collision of `move_and_slide`.
2021-08-26 12:16:40 +08:00
Clay JohnandGitHub 46ad2560a1 Merge pull request #51780 from BastiaanOlij/output_linear_gles2
Convert output of GLES2 to linear color space
2021-08-25 22:22:05 -03:00
kleonc 92ea0f7dd9 Tree Fix line rendering when drag and dropping TreeItem 2021-08-25 12:03:05 +02:00
Hugo LocurcioandGitHub f5e83e7305 Merge pull request #52052 from Calinou/dynamicfont-allow-woff
Allow using WOFF fonts in DynamicFont
2021-08-25 10:37:15 +02:00
Hugo Locurcio 1ab3ddf94a Allow using WOFF fonts in DynamicFont
This is already supported by FreeType, but it wasn't exposed.

Adding support for WOFF2 would require linking a Brotli decompression
library in Godot, so only WOFF1 is exposed here.
2021-08-25 08:09:23 +02:00
Camille Mohr-DauratandGitHub 52b7be5c41 Merge pull request #52059 from mortarroad/3.x-fix-convex-hull-double-edges
[3.x] Fix emitting duplicate edges for convex hulls
2021-08-24 15:41:11 -07:00
Morris Tabor 647ab948c0 Fix emitting duplicate edges for convex hulls
Fixes https://github.com/godotengine/godot/issues/51909
2021-08-24 19:26:33 +02:00
Camille Mohr-DauratandGitHub 5ce734c073 Merge pull request #52056 from jmb462/fix-raycast3D-color-update
[3.x] Fix Raycast3D color update when not colliding anymore (Fix #52051)
2021-08-24 08:11:05 -07:00
Max HilbrunnerandGitHub 0b0002e7b4 Merge pull request #52042 from Rubonnek/expose-simplify-path-3
[3.x] Expose `String.simplify_path`
2021-08-24 17:06:58 +02:00
Camille Mohr-DauratandGitHub 9c893d3c78 Merge pull request #52057 from fabriceci/fix-transmission-velocity-on-wall
[3.x] Remove the transmission of the velocity when a body is on_wall Fix #51960
2021-08-24 08:02:29 -07:00
fabriceci 13d5fa2c43 Remove the transmission of velocity when a body is on_wall 2021-08-24 11:29:40 +02:00
jmb462 5de6376a22 Fix Raycast3D color update when not colliding anymore 2021-08-24 11:24:02 +02:00
Wilson E. Alvarez fb5417a17b [3.x] Expose String.simplify_path 2021-08-24 00:48:20 -04:00
Hugo LocurcioandGitHub 3bd682cc7b Merge pull request #52018 from Calinou/doc-networkedmultiplayerenet-compression-mode
Document that ENet compression mode must match between client and server
2021-08-23 18:57:28 +02:00
Hugo Locurcio c2945365d8 Document that ENet compression mode must match between client and server 2021-08-23 17:35:42 +02:00
Max HilbrunnerandGitHub 27bcd0601e Merge pull request #51938 from clayjohn/GLES3-reflection-probe
Properly clear cubemap filter state when texture array environment disabled
2021-08-23 16:02:55 +02:00
Max HilbrunnerandGitHub 8c98320f93 Merge pull request #51967 from Calinou/spatialmaterial-gles2-allow-more-features
Allow clearcoat, anisotropy and refraction in SpatialMaterial in GLES2
2021-08-23 16:01:55 +02:00
Bastiaan Olij 73722f3c65 Convert output of GLES2 to linear color space if keep_3d_linear is enabled 2021-08-23 15:59:56 +10:00
Hugo LocurcioandGitHub 2370fe5c26 Merge pull request #51973 from Calinou/define-minimum-window-size-3.x
Define a default minimum window size to workaround rendering issues (3.x)
2021-08-23 04:10:55 +02:00
Hugo Locurcio 59f24d8867 Define a default minimum window size to workaround rendering issues
The minimum window size can still be set to `Vector2(0, 0)` in a script
if needed.
2021-08-23 04:10:24 +02:00
Michael AlexsanderandGitHub 2ea2f30d33 Merge pull request #51993 from Calinou/basebutton-remove-enabled-focus-mode-warning
Remove deprecation warning for `BaseButton.enabled_focus_mode`
2021-08-23 01:06:55 +00:00
Hugo Locurcio 43da1790c8 Remove deprecation warning for BaseButton.enabled_focus_mode
There were too many instances of false positives that are difficult
to fix. The note in the class reference has been clarified instead.
2021-08-22 21:47:53 +02:00
Michael AlexsanderandGitHub a989eb9335 Merge pull request #51972 from Calinou/improve-editor-window-title-3.x
Improve the editor window title for better usability (3.x)
2021-08-22 19:11:29 +00:00
Michael AlexsanderandGitHub c62399557a Merge pull request #51974 from anazr9/godot-3.x-fixes
Fixed Crash with RichTextLabel [fill] tag #51968
2021-08-22 13:40:51 +00:00
Anas SaifiandGitHub 4874270592 Removed unused variable 2021-08-22 15:58:45 +05:30
9b06355488 Update scene/gui/rich_text_label.cpp
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2021-08-22 15:18:52 +05:30
anazr9 b8bf2ec3cd fixed crash with RichTextLabel [fill] tag #51968 by using 3.3 as reference 2021-08-22 14:17:01 +05:30
Hugo Locurcio 27e38b0f26 Improve the editor window title for better usability
- Display the scene name, then the project name, then "Godot Engine".
- Display the "modified" mark before anytihng else.

Both of these changes ensure important, project-specific elements
can always be seen in the task bar which may truncate strings due to
its low per-item width.

- Use "Unnamed Project" if the project has no name (similar to the
  Project Manager).
2021-08-22 08:59:42 +02:00
Hugo Locurcio 33d23281cb Allow clearcoat, anisotropy and refraction in SpatialMaterial in GLES2
These SpatialMaterial features work just fine in GLES2,
but they were not exposed in the inspector when GLES2 was used.
2021-08-22 02:18:36 +02:00
clayjohn 987aef4e0d Properly clear cubemap filter state when texture array environment disabled 2021-08-20 19:12:38 -07:00
Camille Mohr-DauratandGitHub 16642e2838 Merge pull request #51921 from mortarroad/3.x-fix-convex-hull-winding
[3.x] Fix winding of new convex hull implementation.
2021-08-20 08:20:52 -07:00
K. S. Ernest (iFire) LeeandGitHub ffe39ee393 Merge pull request #51922 from Gallilus/Revert-sequence-port-VisualScriptPropertySet-basic-type
Revert sequence port VisualScriptPropertySet basic type
2021-08-20 08:05:14 -07:00
David Cambré be7718c96c Revert sequence port VisualScriptPropertySet basic type
Revert a part of #50709.
Adding a sequence port to basic type set breaks backwards compatibility
2021-08-20 15:43:47 +02:00
Morris Tabor 82279538a3 Fix winding of new convex hull implementation. 2021-08-20 15:19:39 +02:00
Rémi VerscheldeandGitHub 0452832a16 Merge pull request #51875 from V-Sekai/gltf_accessor_min
Assign the min values in gltf accessors [3.x]
2021-08-19 11:54:42 +02:00
Rémi VerscheldeandGitHub 9b3d3ee6fc Merge pull request #48571 from SaracenOne/collada_semantic_fix_3_x
Fix to parsing some Collada files with extra vertex semantics  [3.x]
2021-08-19 11:09:18 +02:00
LyumaandSaracenOne 79b016adad Assign the min values in gltf accessors 2021-08-19 09:30:05 +01:00