Commit Graph
28931 Commits
Author SHA1 Message Date
Danil AlexeevandRémi Verschelde 1fa8595bff Change logo in the About dialog box (return Godot's teeth)
(cherry picked from commit c553ca54d5)

And fixup previous bogus cherry-pick that included merge conflicts.
2021-02-16 14:27:39 +01:00
mujpaoandRémi Verschelde 17a19ee104 Make search results font follow code editor font
The font size of the Find in Files dialog used to get out of sync with
the code editor font size.

The font of the Find in Files dialog is now updated each time there is a
change to the theme. This way, the font size of the Find in Files
results changes in response to the code font size being changed using
Ctrl +/- or using the Editor Settings.

Fixes #35499

(cherry picked from commit 011fdece6d)
2021-02-16 14:27:39 +01:00
Rémi Verschelde 9da596b5e6 CODEOWNERS: Add some more owned files and fix team names
(cherry picked from commit 146f016dcb)
2021-02-16 14:27:39 +01:00
Rémi Verschelde 45fb8b38fb CODEOWNERS: Update with newly added teams
(cherry picked from commit a25bfce694)
2021-02-16 14:27:39 +01:00
Rafał MikrutandRémi Verschelde 54b6a7b8b7 Fix memory leak in Xatlas module
(cherry picked from commit e57b8d79ec)
2021-02-16 14:27:38 +01:00
kobewiandRémi Verschelde 5a290e0a3c Don't save project settings when not necessary
(cherry picked from commit 4db47eb32e)
2021-02-16 14:27:38 +01:00
Gordon MacPhersonandRémi Verschelde 546d7f619b Use github actions cache not my own one.
(cherry picked from commit f2feefb367)
2021-02-16 14:27:38 +01:00
Bastiaan OlijandRémi Verschelde 8aa022f99c Only unload the library when no NativeScript objects exist if the reloadable flag is true. If it is false it is likely the library does other things and can't be unloaded
(cherry picked from commit ae7675065a)
2021-02-16 14:27:38 +01:00
Andrii Doroshenko (Xrayez)andRémi Verschelde 329dcebc83 Fix sprite editor conversion tools to handle compressed textures
(cherry picked from commit 1cd7a16c10)
2021-02-16 14:27:38 +01:00
PouleyKetchouppandRémi Verschelde ac9e5d9c60 Fix TextEdit autoscroll with wrapped lines
Index to find the last line wrap index was off by one, which prevented the first wrapped line to trigger autoscroll.

(cherry picked from commit 121030940c)
2021-02-16 14:27:38 +01:00
Hugo LocurcioandRémi Verschelde 6c6f4e9895 Expose a File.flush() method to scripting
This can be used to ensure a file has its contents saved
even if the project crashes or is killed by the user
(among other use cases).

See discussion in #29075.

(cherry picked from commit ab397460e9)
2021-02-16 14:27:38 +01:00
Hugo LocurcioandRémi Verschelde 15d9f77f97 Add a project setting to enable stdout flushing in release builds
This can be used in server builds for journalctl compatibility.

(cherry picked from commit 341b9cf15a)

Fixes crash when exiting with --verbose with leaked resources

(cherry picked from commit 25c4dacb88)
2021-02-16 14:27:38 +01:00
Rémi VerscheldeandGitHub ece69f8208 Merge pull request #46036 from aaronfranke/3.2-limit-zoom-half
[3.2] Limit max zoom to 1/2 of far plane instead of 1/4
2021-02-16 14:25:59 +01:00
Rémi VerscheldeandGitHub 77438f7a45 Merge pull request #46054 from JFonS/cpu_lightmapper_disk
[3.2] Reduce lightmaps file size.
2021-02-16 13:37:09 +01:00
JFonS 56bf256d76 Add options to reduce lightmaps disk usage.
Added BakedLightmap.use_hdr and BakedLightmap.use_color properties
that can reduce the flie size of lightmap texture at the expense of quality.

Changed the denoiser to work in a single buffer, reducing RAM
usage. Also added the `-mstackrealign` flag in the denoiser compilation
for MinGW builds. This flag helped fix a bug in Embree, so I want to see
if it will help fix GH #45296.
2021-02-16 13:20:27 +01:00
Rémi VerscheldeandGitHub 1611d3dc17 Merge pull request #46008 from akien-mga/3.2-fix-camera-align-crash-45976
Camera2D: Fix crash calling align when not in tree
2021-02-16 12:18:38 +01:00
Rémi VerscheldeandGitHub 23a6ff2782 Merge pull request #46076 from m4gr3d/expose_godot_plugin_utility_methods
[3.2] Expose GodotPlugin's utility methods
2021-02-16 10:58:30 +01:00
Fredia Huya-Kouadio 64f5a7b8ca Expose GodotPlugin's utility methods used for registration and signal emitting.
This enables creation and use of a plugin like class by composition rather than inheritance.
2021-02-15 15:57:36 -08:00
Rémi VerscheldeandGitHub 3541d13095 Merge pull request #46060 from nekomatata/text-edit-style-content-margins-3.2
[3.2] TextEdit respects content margin from StyleBox
2021-02-15 19:48:35 +01:00
PouleyKetchoupp 018008ce81 TextEdit respects content margin from StyleBox
Backport from PR #45858 on master.
2021-02-15 10:47:38 -07:00
Rémi VerscheldeandGitHub daf1151b79 Merge pull request #46055 from bruvzg/fix_spacing_space
[3.2] Fix SPACING_SPACE not used for drawing characters.
2021-02-15 17:30:34 +01:00
bruvzg 56fccb1ec1 [3.2] Fix SPACING_SPACE not used for drawing characters. 2021-02-15 18:03:26 +02:00
JFonS 7241139356 Backport EXR compression support from master 2021-02-15 12:51:55 +01:00
Rémi VerscheldeandGitHub 40c30adf04 Merge pull request #46034 from bruvzg/ignore_warp_on_mode_change_3
[macOS, 3.2] Ignore mouse move event caused by mouse mode switch.
2021-02-15 11:09:28 +01:00
Rémi Verschelde 5a22bd2b3e Camera2D: Fix crash calling align when not in tree
Fixes #45976.
2021-02-15 10:54:16 +01:00
Aaron Franke 751036ff87 [3.2] Limit max zoom to 1/2 of far plane instead of 1/4 2021-02-14 18:17:35 -05:00
bruvzg bc04bbbe2a [macOS] Ignore mouse move event caused by mouse mode switch. 2021-02-15 00:19:47 +02:00
Rémi VerscheldeandGitHub db8c2410a4 Merge pull request #46026 from Calinou/project-manager-add-loading-text-3.2
Display loading text while the project manager is loading (3.2)
2021-02-14 17:38:37 +01:00
Hugo Locurcio f6257e31ed Display loading text while the project manager is loading
This hints the user that the project manager is currently busy
loading the project. This is important for the HTML5 editor as the
current feedback isn't very obvious.

This also removes the unused `_exit_dialog` function.
2021-02-14 17:02:08 +01:00
Rémi VerscheldeandGitHub a1222e435f Merge pull request #45982 from clayjohn/GLES2-max-dims
Check limits on texture or framebuffer creation
2021-02-14 11:53:02 +01:00
Rémi VerscheldeandGitHub ab252c3723 Merge pull request #45970 from lawnjelly/bvh_fix_mesh_visible
BVH - fix deferred visible mesh collision check
2021-02-14 11:02:34 +01:00
lawnjelly a814dda2ae BVH - fix deferred visible mesh collision check
When making items visible from the visual server, the collision check is deferred to prevent two identical collision checks when set_pairable is called shortly after.

It turns out that for some items (especially meshes), set_pairable is never called. This PR detects this occurrence and forces a collision check at the end of the routine.
2021-02-14 09:03:26 +00:00
clayjohn 7efcafd057 Check limits on texture or framebuffer creation 2021-02-13 13:36:15 -08:00
Rémi VerscheldeandGitHub 83e4e4dc52 Merge pull request #45902 from Calinou/inputmap-nonexistent-suggestions-3.2
Print suggestions when requesting a nonexistent InputMap action (3.2)
2021-02-12 12:54:06 +01:00
Rémi VerscheldeandGitHub 9918fd722e Merge pull request #45921 from Faless/js/3.x_dpi
[3.2] [HTML5] Detect screen scale and DPI.
2021-02-12 12:24:36 +01:00
Fabio Alessandrelli b3f78687de [HTML5] Detect screen scale and DPI.
`OS.get_screen_scale` will now return the `window.devicePixelRatio`
value, `OS.get_screen_dpi` uses CSS media queries to find approximate
DPI value for the current display.
`OS.get_screen_size` also return the actual screen size (not the CSS
pixel size).
2021-02-12 12:02:30 +01:00
Rémi Verschelde 986b1a9b18 CI: Mono glue generation sometimes crashes on exit, ignore it 2021-02-12 11:14:19 +01:00
EmilyandRémi Verschelde 92dd573053 fixed typo in packedscene
(cherry picked from commit 7368bc534a)
2021-02-12 11:11:35 +01:00
Rémi Verschelde 10f0be7719 SCons: Fix Godot detection in custom modules logic
`exec()` was not a good idea as it assumes a certain type of `version.py` file
similar to Godot's own file, which is not always a reliable assumption (see
https://github.com/godotengine/godot/pull/43057#issuecomment-777632900).

Also restores Python 2 support for the 3.2 branch.

(cherry picked from commit 75910d1e9b)
2021-02-12 11:09:40 +01:00
Rémi VerscheldeandGitHub e71510097d Merge pull request #45837 from Kayomn/3.2
Accomodate blend shape ranges of -1 to +1 for GLES
2021-02-12 09:28:19 +01:00
Hugo LocurcioandMarc Gilleron 28127ce224 Print suggestions when requesting a nonexistent InputMap action
Co-authored-by: Marc Gilleron <marc.gilleron@gmail.com>
2021-02-11 18:00:26 +01:00
Rémi VerscheldeandGitHub 9a89782996 Merge pull request #45892 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 22nd batch
2021-02-11 15:18:14 +01:00
Fabio AlessandrelliandRémi Verschelde 5abe08f484 [HTML5] Editor: ensure canvas focus when switching tabs.
(cherry picked from commit b148ea2a64)
2021-02-11 13:17:08 +01:00
Kongfa WarorosandRémi Verschelde adb93d7120 Update GraphEdit when GraphNode's slot is updated
(cherry picked from commit fe6c8d48e6)
2021-02-11 13:14:33 +01:00
Ryan Roden-CorrentandRémi Verschelde 08d556f677 Clarify EditorImportPlugin.get_visible_name.
According to the docs at
https://docs.godotengine.org/en/stable/tutorials/plugins/editor/import_plugins.html#the-editorimportplugin-class

> The get_visible_name() method is responsible for returning the name of
> the type it imports and it will be shown to the user in the Import dock.
> You should choose this name as a continuation to "Import as", e.g.
> "Import as Silly Material"

I've verified Godot's behavior reflects this, so the code examples
should reflect this.

Also document propagating save error in EditorImportPlugin.

It seems that the suggested code ignores any error from
`ResourceSaver.save`, but I think we should return it.

(cherry picked from commit 9676650f2f)
2021-02-11 13:12:06 +01:00
Fabio AlessandrelliandRémi Verschelde cd2a996d9e [HTML5] Fix web editor "clear persistent data".
Was broken after update to new persistent path "/home/web_user".

(cherry picked from commit 7866cd5881)
2021-02-11 13:12:06 +01:00
MeriipuandRémi Verschelde 347a9df0a1 GDScript: Clarified/fixed inaccuracies in the built-in function docs.
The input to smoothstep is not actually a weight, and the decscription
of smoothstep was pretty hard to understand and easy to misinterpret.

Clarified what it means to be approximately equal.

nearest_po2 does not do what the descriptions says it does. For one,
it returns the same power if the input is a power of 2. Second, it
returns 0 if the input is negative or 0, while the smallest possible
integral power of 2 actually is 1 (2^0 = 1). Due to the implementation
and how it is used in a lot of places, it does not seem wise to change
such a core function however, and I decided it is better to alter the
description of the built-in.

Added a few examples/clarifications/edge-cases.

(cherry picked from commit 7f9bfee0ac)
2021-02-11 13:12:06 +01:00
PouleyKetchouppandRémi Verschelde 5e978d1df5 Fix contact points debug for 3D Physics
Setting each point's position was missing for 3D. Now enabling collision
render debug will display contact points for 3D physics, the same way it
does for 2D physics.

Note: Multimesh rendering seems not to work in this scenario on master,
but it's working fine on 3.2.

(cherry picked from commit e5e9be8355)
2021-02-11 13:12:06 +01:00
Michael AlexsanderandRémi Verschelde e6b3579e56 Make FileSystem dock set its path to the base folder of files after changes
(cherry picked from commit cf9d5cec22)
2021-02-11 13:12:06 +01:00
kleoncandRémi Verschelde e900ca1f76 Make String::ends_with don't use String::rfind
(cherry picked from commit ad0943e3d3)
2021-02-11 13:12:06 +01:00