Commit Graph
4138 Commits
Author SHA1 Message Date
Marcel Admiraal 557dce8e72 Mark the first shape as inside, not the second shape, when CSG shapes are
co-planer.
2020-08-12 07:28:33 +01:00
Rémi VerscheldeandGitHub efbeafd08c Merge pull request #41041 from qarmin/leak_bullet_shape
[3.2] Fixes leak when creating bullet shape
2020-08-10 19:47:08 +02:00
Francois Belair e3f16a83dc Fix line num of enums reported as the line before 2020-08-08 11:52:25 -04:00
Rafał Mikrut 808615ec3e Fixes leak when creating bullet shape 2020-08-05 10:08:05 +02:00
Marcel Admiraal c1290280ac Reload Bullet space override modifier even when RigidBody is inactive. 2020-08-03 11:26:44 +01:00
Hugo LocurcioandRémi Verschelde fc7451204e Improve JSON-related documentation
This closes https://github.com/godotengine/godot-docs/issues/3848.

(cherry picked from commit 930e10ffff)
2020-07-31 13:09:21 +02:00
Marcel AdmiraalandRémi Verschelde c8d8134288 Ensure CSG parent's _make_dirty() is called when entering a tree.
(cherry picked from commit 9be7b30f35)
2020-07-30 22:45:17 +02:00
Rémi Verschelde 6d2f8dd827 doc: Sync classref with current source 2020-07-30 16:26:45 +02:00
Fabio AlessandrelliandRémi Verschelde e36c100365 Fix crash in ENet changing refuse_new_connections
When the host is not started.

(cherry picked from commit e5f3159a23)
2020-07-29 18:24:12 +02:00
Hugo LocurcioandRémi Verschelde 4a0568b609 Document how to perform advanced string splitting using RegEx
This closes https://github.com/godotengine/godot-docs/issues/3607.

(cherry picked from commit 5f2b6bd476)
2020-07-29 18:24:00 +02:00
Rémi Verschelde 10544f1cf7 Revert "Move Bullet physics query flush from Bullet space pre-tick callback to"
This reverts commit e7d8464f87.

Fixes #40508 regression.

This will be re-applied and the regression fixed for a future 3.2.x release.
2020-07-28 11:42:04 +02:00
NhiqillandRémi Verschelde 8d5dab5a05 Pop from front to avoid infinite loop with nested classes
(cherry picked from commit 42d1b4f389)
2020-07-28 00:57:27 +02:00
Marcel AdmiraalandRémi Verschelde 5692bb4c81 Ensure Bullet HeightMapShape3D data width and depth are at least 2.
(cherry picked from commit 236857c92a)
2020-07-28 00:42:32 +02:00
Rémi Verschelde 400a780050 Revert "Allow Area2D and 3D mouse events without a collision layer"
This reverts commit 15850687a8.
2020-07-27 22:46:04 +02:00
Rémi Verschelde b40f3f9740 Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
mega-bitandRémi Verschelde 93f297e1d5 Fix typos in GodotSharp code docs
(cherry picked from commit 0ca96ae2c1)
2020-07-24 10:31:57 +02:00
Ignacio EtcheverryandRémi Verschelde accc30e5e0 C#: Fix restore not called when building game projects
(cherry picked from commit 4a30289eee)
2020-07-24 10:31:57 +02:00
Aaron Franke e10a1e078f [3.2] Add C# XML documentation to core C# math types 2020-07-21 21:22:54 -04:00
Aaron Franke 3ab5183ffa [3.2] Backport core documentation changes to 3.2
Also add AABB.abs()
2020-07-21 21:22:54 -04:00
Andy Maloney 502a3d580f Remove override keyword from csharp_script.h to fix build errors
Fixes godotengine/godot#40572
2020-07-21 13:17:58 -04:00
Marcel Admiraal 98aabe111f Use difference in position to check whether motion in Bullet is too close
to zero.
2020-07-18 13:20:19 +01:00
PouleyKetchoupp e3765e97de Optimized ScriptEditor initialization when many scripts are loaded
This change avoids the editor to freeze for several seconds when a
project with lots of scripts is loaded in the editor.

It focuses on a few heavy operations previously executed on all
previously loaded scripts:
- Initialize script resource (script validation/parsing) only
on focus
- ScriptTextEditor: code editor and edit menu are added to the
scene only on focus
- Add to recent scripts only when opening new scripts
(load/save scene metadata)
2020-07-17 09:42:11 +02:00
Emmanuel LeblondandRémi Verschelde f031e72395 Add missing has_default_value field for signals in api.json
(cherry picked from commit 37de4982ca)
2020-07-15 12:48:18 +02:00
Emmanuel LeblondandRémi Verschelde 8bc44c868e Correct is_reference attribute in api.json for Reference class
(cherry picked from commit b5c80088ce)
2020-07-15 12:48:18 +02:00
Fabio AlessandrelliandRémi Verschelde 18eddfc98d Funnel refuse_new_connections to Godot ENet.
(cherry picked from commit 7ec5c917d1)
2020-07-15 12:48:18 +02:00
Ryan Roden-CorrentandRémi Verschelde 4677502d7c Include gdscript warning name in LSP message.
My initial attempt changed this in the gdscript code, which resulted in
a duplicate warning name in the builtin editor. We should just append
the warning name in the LSP instead.

This uses parens to match what is shown in the builtin editor.

(cherry picked from commit 8dcc39ec91)
2020-07-15 12:15:16 +02:00
Ryan Roden-CorrentandRémi Verschelde f7b994aef8 Revert "Include gdscript warning name in the warning message."
This reverts commit de3ad3b30e.

(cherry picked from commit d92fa3b547)
2020-07-15 12:15:12 +02:00
volzhsandRémi Verschelde cfda32add0 Fix overlappingObjects vector crash
use clear_overlaps() instead of clearing overlappingObjects directly

(cherry picked from commit 4e987f5ab9)
2020-07-15 12:11:31 +02:00
Rémi VerscheldeandGitHub 717d4cbb73 Merge pull request #40309 from madmiraal/fix-40283-3.2
[3.2] Set isScratchedSpaceOverrideModificator to false when removing a RigidBodyBullet from a space.
2020-07-13 18:00:12 +02:00
Hugo LocurcioandRémi Verschelde c88696cdb8 Improve the ENet channels documentation in NetworkedMultiplayerENet
This closes https://github.com/godotengine/godot-docs/issues/3598.

(cherry picked from commit c9b6833d00)
2020-07-13 15:15:09 +02:00
Marcel Admiraal a3246a5ebe Set isScratchedSpaceOverrideModificator to false when removing a
RigidBodyBullet from a space.
2020-07-12 07:53:32 +01:00
Tomasz ChaboraandMarcel Admiraal 15850687a8 Allow Area2D and 3D mouse events without a collision layer
Co-authored-by:    Tomasz Chabora <kobewi4e@gmail.com>
2020-07-11 11:14:12 +01:00
Marcel Admiraal e7d8464f87 Move Bullet physics query flush from Bullet space pre-tick callback to
Bullet physics flush_queries() as is done in Godot physics, and remove
the pre-tick callback.
2020-07-08 11:42:29 +01:00
Marcel AdmiraalandRémi Verschelde d0fb6d6971 Clear a Bullet Area's overlappingObjects vector when removing an area
from a space.

(cherry picked from commit a615d359e8)
2020-07-06 19:17:11 +02:00
Ryan Roden-CorrentandRémi Verschelde a8d4ca0e1b Include gdscript warning name in the warning message.
Occasionally you want to ignore a warning with a `warning-ignore`
comment, and you have to go into the settings to look up what the
actual name of the warning is. This patch appends the warning name to
the end of the warning so you know what string to use to ignore it,
similar to other linters like pylint.

For example

```
"The signal 'blah' is declared but never emitted.";
```

is now

```
"The signal 'blah' is declared but never emitted. (UNUSED_SIGNAL)";
```

(cherry picked from commit de3ad3b30e)
2020-07-06 16:51:17 +02:00
Thakee NatheesandRémi Verschelde 9ce1fe59ea Fix: editor crash on super constructor called
Fix: #39909
(cherry picked from commit 023b3f2786)
2020-07-06 16:47:44 +02:00
endlesstravelandRémi Verschelde 13d4813ddf fix crash when pass null in print array in GD.print
fix crash when pass null in print array in GD.print 2

fix crash when pass null in print array in GD.print 3

fix space

(cherry picked from commit d2461bad63)
2020-07-03 15:38:07 +02:00
Paul HermanandRémi Verschelde 850f07a4d9 Expose loading TGA images in Image.
(cherry picked from commit 7d4b3e6587)
2020-07-03 13:17:57 +02:00
Rémi VerscheldeandGitHub 24f527b561 Merge pull request #39996 from naithar/feature/ios-gdnative
[3.2] Add support of iOS's dynamic libraries to GDNative
2020-07-03 07:48:45 +02:00
Rémi VerscheldeandGitHub 44a516986d Merge pull request #39084 from madmiraal/backport-37314
[3.2] Better damping implementation for Bullet rigid bodies
2020-07-02 13:26:03 +02:00
Sergey Minakov 0e2bc779ed GDNative export: do not add fake lookup table if static lib is not used 2020-07-02 12:47:58 +03:00
Sergey Minakov 8fff25df09 GDNative Editor: Support selecting frameworks for iOS 2020-07-02 12:47:20 +03:00
Sergey Minakov 6001e10054 GDNative: support dynamic loading of iOS frameworks 2020-07-02 12:38:51 +03:00
Rémi VerscheldeandGitHub 3247ac4b0e Merge pull request #39981 from madmiraal/fix-39919-3.2
[3.2] Fix CSG Visual Bug.
2020-07-01 08:48:09 +02:00
Marcel Admiraal 22ff17793c Use is_equal_approx() instead of vertex_snap when checking if ray is
colliding with equiplanar CSG faces.
2020-06-29 19:48:47 +01:00
Marcel Admiraal 8e120230a1 Create degenerate triangles when inserting an edge into a CSG face.
They will be deleted when the faces are merged, but their edges are
needed for merging faces.
2020-06-29 16:40:53 +01:00
Rémi VerscheldeandGitHub b833296cbb Merge pull request #39943 from bruvzg/macos_apple_silicon_3
[macOS, 3.2] Add support for the Apple Silicon (ARM64) build target.
2020-06-29 15:30:03 +02:00
bruvzg 43888ebfaf [macOS, 3.2] Add support for the Apple Silicon (ARM64) build target. 2020-06-29 14:43:29 +03:00
Tomasz ChaboraandRémi Verschelde 5b7eb3fd3f Improve the preload and load descriptions
(cherry picked from commit 13298ed873)
2020-06-29 10:58:25 +02:00
Mark KuoandRémi Verschelde cb9bc18102 VideoStreamGDNative: close file in cleanup
We should close the file handle when we are done.

(cherry picked from commit 3b05d2c989)
2020-06-29 10:57:59 +02:00