Commit Graph
28610 Commits
Author SHA1 Message Date
Marcel Admiraal 253b1c22da Rename the final parameter of area_shape_entered-exited local_shape. 2021-01-15 09:46:19 +00:00
Marcel Admiraal cdcd425432 Update area-body_shape_entered-exited signal documentation. 2021-01-15 09:46:17 +00:00
Rémi VerscheldeandGitHub d298949513 Merge pull request #42882 from madmiraal/fix-39767-3.2
[3.2] Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape
2021-01-14 20:46:06 +01:00
Rémi VerscheldeandGitHub 152415a006 Merge pull request #43924 from madmiraal/fix-43588-3.2
[3.2] Fix cast_motion sometimes failing
2021-01-14 20:44:40 +01:00
Rémi VerscheldeandGitHub d8ad9b202c Merge pull request #45189 from fstiewitz/gltf-without-buffers
[3.2] Fix glTF import of scenes without buffers
2021-01-14 19:32:17 +01:00
Rémi VerscheldeandGitHub 782a548ee3 Merge pull request #45185 from KoBeWi/show_time!
Fix wrong signal in EditorPropertyColor
2021-01-14 15:48:28 +01:00
Rémi VerscheldeandGitHub aa3bdade4e Merge pull request #45184 from lawnjelly/bvh_plusone
BVH - fix physics expecting plus one based IDs.
2021-01-14 15:47:43 +01:00
kobewi 8386aa4601 Fix wrong signal in EditorPropertyColor 2021-01-14 14:55:08 +01:00
lawnjelly 7b33050b3d BVH - fix physics expecting plus one based IDs.
Godot physics relies on ID zero being invalid, whereas BVH 0 is a valid ID.
2021-01-14 13:26:44 +00:00
Rémi VerscheldeandGitHub a329de566c Merge pull request #45168 from madmiraal/fix-44703-3.2
[3.2] Fix not clearing a Joint3D with only a B node when removing the B node
2021-01-14 08:26:32 +01:00
Fabian Stiewitz ba81e8ca09 fix gltf not importing files w/o bufferViews or accessors 2021-01-14 00:14:55 +01:00
Marcel Admiraal b651db999c Fix not clearing a Joint3D with only a B node when removing the B node 2021-01-13 18:29:44 +00:00
Rémi VerscheldeandGitHub f93c2ddc92 Merge pull request #45163 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 16th batch
2021-01-13 17:38:05 +01:00
Rémi VerscheldeandGitHub 652105dcdd Merge pull request #44704 from madmiraal/fix-44510-3.2
[3.2] Add signal to inform joint that body has exited tree
2021-01-13 17:16:19 +01:00
Rémi VerscheldeandGitHub b64fe918aa Merge pull request #45160 from madmiraal/fix-45145-3.2
[3.2] Only remove Bullet's body constraints when removing body from space
2021-01-13 17:16:01 +01:00
Rémi Verschelde b9c5e2f9eb doc: Sync classref with current source
And fix copyright headers in new code.
2021-01-13 16:55:27 +01:00
PouleyKetchouppandRémi Verschelde a994bb4ad3 Fix collision shape update when changing shape properties
This change does two things:

1. Properly update the internal shape data using _update_in_shape_owner
when updating a shape (in 2D it was resetting one way collision)

2. Avoid unnecessary updates when calling set_shape with the same shape,
which happens each time a shape property is modified
(e.g shape.extents.x = ...)

Fixes #45090

(cherry picked from commit 4b43cd17c5)
2021-01-13 16:54:22 +01:00
Rémi VerscheldeandGitHub 8a8e0ae2eb Merge pull request #40990 from madmiraal/fix-40739-3.2
[3.2] Reload Bullet space override modifier even when RigidBody is inactive.
2021-01-13 16:44:04 +01:00
Rafał MikrutandRémi Verschelde 8f19d50e27 Fix errors when removing non Control node from TabContainer
(cherry picked from commit 56734f44e5)
2021-01-13 16:17:10 +01:00
TechnoPorgandRémi Verschelde d824efda75 Fix incorrect parameter in audio_track_set_key_stream.
The description for audio_track_set_key_stream referenced a parameter called offset, which is not a parameter for that method. The description now references the correct parameter, stream.

(cherry picked from commit 81dc9be973)
2021-01-13 16:17:10 +01:00
Michael AlexsanderandRémi Verschelde 975a6194e7 Fix script list only showing their names regardless of display option
(cherry picked from commit 4194447a21)
2021-01-13 16:17:10 +01:00
skyace65andRémi Verschelde 45cdb8aab3 Remove the implication that references and resources are not objected from their description
(cherry picked from commit dca298d22b)
2021-01-13 16:17:10 +01:00
Andrii Doroshenko (Xrayez)andRémi Verschelde 9c9ac159e9 Clarify lstrip()/rstrip() methods in String for removed characters
(cherry picked from commit a2c82bbf5f)
2021-01-13 16:17:09 +01:00
Vedat GünelandRémi Verschelde de34616552 Change reserved keyword in Regex documentation code
(cherry picked from commit 446a3f8ff2)
2021-01-13 16:17:09 +01:00
FilipandRémi Verschelde 12a7ff5ad2 Add all AutoLoad resources when exporting the project
(cherry picked from commit 4383c5026a)
2021-01-13 16:17:09 +01:00
David SnopekandRémi Verschelde bd0f5f50b2 Invert the Y-axis on thumbsticks and trackpads in WebXR
(cherry picked from commit 7a0d4275a2)
2021-01-13 16:17:09 +01:00
kobewiandRémi Verschelde 3873a1331b Emit changed signal from Color Picker when changed
(cherry picked from commit a00ac12ae9)
2021-01-13 16:17:09 +01:00
zero13coolandRémi Verschelde 57416ce3ff Changed type to make it work on x32 architecture.
(cherry picked from commit 9f3d7d9709)
2021-01-13 16:17:09 +01:00
Lorenz JunglasandRémi Verschelde c7f2f9fa1f Fix nanosleep usage
nanosleep returns 0 or -1 not the error code.
The error code "EINTR" (if encountered) is placed in errno, in which case nanosleep can be safely recalled with the remaining time.

This is required, so that nanosleep continues if the calling thread is interrupted by a signal.

See manpage nanosleep(2) for additional details.

(cherry picked from commit 1107c7f327)
2021-01-13 16:17:09 +01:00
Hugo LocurcioandRémi Verschelde 952a089551 Don't allow adding Objects to the project settings
Godot doesn't support serializing objects.

This closes #33667.

(cherry picked from commit 7b84f4fc31)
2021-01-13 16:17:08 +01:00
Rémi Verschelde 52e674ded1 pcre2: Update to upstream version 10.36
Changelog: https://vcs.pcre.org/pcre2/code/tags/pcre2-10.36/ChangeLog?view=markup
(cherry picked from commit 951ad29c0f)
2021-01-13 16:17:08 +01:00
Rémi Verschelde 08efd1c908 COPYRIGHT: Update with recent additions, cleanup
Also include public domain assets in `COPYRIGHT.txt` with Unlicence text or
dual-licensing scheme.

And document commit hashes for most thirdparty code in `thirdparty/README.md`
for clarity, and in case there's no tag matching the included version numbers.

(cherry picked from commit c6802a65c6)
2021-01-13 16:17:08 +01:00
Rémi Verschelde d044c57069 enet: Sync with upstream 1.3.17
(cherry picked from commit d8495d41ca)
2021-01-13 16:17:08 +01:00
Rémi Verschelde 4b59e1e736 zstd: Update to upstream version 1.4.8
(cherry picked from commit 3645c9c80c)
2021-01-13 16:17:08 +01:00
Hugo LocurcioandRémi Verschelde 49c2f2fec2 Make links on the HTML5 editor more readable
This also tweaks the focus style to apply to all elements for
better keyboard navigation.

(cherry picked from commit 663466b882)
2021-01-13 16:17:08 +01:00
Aaron FrankeandRémi Verschelde 6e1b2af770 Descriptive error message when using AudioStream(OGG/MP3) incorrectly
(cherry picked from commit 193564d83e)
2021-01-13 16:17:08 +01:00
kobewiandRémi Verschelde d16f2bddee Clarify class_get_method_list() in release exports
(cherry picked from commit 84acafb2ce)
2021-01-13 16:17:07 +01:00
PouleyKetchouppandRémi Verschelde dad3f27e9f Update String property field only when text has changed
Avoids resetting the cursor position when the inspector updates while
editing a string property.

Fixes #42488

(cherry picked from commit c064378f95)
2021-01-13 16:17:07 +01:00
Eric MandRémi Verschelde db3e18b9c6 Made save dialog open immediately when running unsaved scene.
Previously there was an unneeded confirmation dialog.

(cherry picked from commit a54110ba60)
2021-01-13 16:17:07 +01:00
nevarekandRémi Verschelde 2167b977de Optimize data format for OpenSimplex images
The previous RGBA format included unused RGB data. Using the LA8 format
removes the need to store the extra data.

The Docs have been updated to reflect the format changes.

(cherry picked from commit 041fe20f64)
2021-01-13 16:17:07 +01:00
jeffuntildeathandRémi Verschelde 64cbff7e7d Snap To Floor improperly offsets node
fix for issue #44282

AABB for collision geometry was being calculated based on parent nodes transform without consideration for collision geometries translation.
Also hopefully clarified logic for selecting starting point for ray cast

(cherry picked from commit 4f171afecc)
2021-01-13 16:17:07 +01:00
Rémi Verschelde 49646383f1 Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Rémi Verschelde 188609e5ab CI: Update to clang-format 11 and apply ternary operator changes
(cherry picked from commit af878716f2)
2021-01-13 16:14:35 +01:00
Marcel Admiraal 47657cd140 Only remove Bullet's body constraints when removing body from space 2021-01-13 13:45:40 +00:00
Rémi VerscheldeandGitHub ef683e761d Merge pull request #45154 from lawnjelly/bvh_fix_setting
Fix BVH physics project setting
2021-01-13 12:44:02 +01:00
lawnjelly b5edbe0301 Fix BVH physics project setting
Move the GLOBAL_DEF for the `godot_physics/use_bvh` to occur before GLOBAL_GET.

This prevents a warning occurring and the selection not being used.
2021-01-13 09:22:17 +00:00
Rémi VerscheldeandGitHub 2583624f74 Merge pull request #45133 from akien-mga/3.2-ci-android-ndk-pin-r21
[3.2] CI: Pin Android NDK r21 as we don't support r22 yet
2021-01-12 19:32:27 +01:00
Rémi Verschelde df54f228ad CI: Pin Android NDK r21 as we don't support r22 yet
(cherry picked from commit 06613ed9a3)
2021-01-12 18:45:53 +01:00
Rémi VerscheldeandGitHub 8f265e8c0b Merge pull request #45129 from Xrayez/aspect-ratio-container-3.2
Add `AspectRatioContainer` class
2021-01-12 15:50:50 +01:00
Andrii Doroshenko (Xrayez)andUgis Brekis acd9abe507 Add AspectRatioContainer class
Backported from ba68383706.

Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
2021-01-12 16:25:26 +02:00