Commit Graph
35602 Commits
Author SHA1 Message Date
Hugo Locurcio 27aa8dc68e Decrease opacity of the overdraw debug draw mode
This allows distinguishing higher amounts of overlapping objects.
2021-07-04 00:19:14 +02:00
Rémi VerscheldeandGitHub cb4e42155d Merge pull request #50054 from reduz/curve-texture-3d
Implement Curve3Texture
2021-07-03 20:32:18 +02:00
Rémi VerscheldeandGitHub d4e081bfe3 Merge pull request #50133 from reduz/fix-render-debug-modes
Fix render debug modes.
2021-07-03 20:18:50 +02:00
Rémi VerscheldeandGitHub 435a853bc9 Merge pull request #50130 from Calinou/assetlib-installer-guess-more-extensions
Add icons for more file types in the editor asset installer
2021-07-03 20:16:53 +02:00
Rémi VerscheldeandGitHub af1543ded5 Merge pull request #50128 from Faless/mbedtls/hmac_free
[Crypto] Delete mbedtls ctx in deconstructor.
2021-07-03 20:15:30 +02:00
reduz fe17a6c907 Fix render debug modes.
* Ovedraw debug works again
* Lighting debug works again
2021-07-03 14:50:36 -03:00
Hugo Locurcio 9698486605 Add icons for more file types in the editor asset installer 2021-07-03 17:44:56 +02:00
Rémi VerscheldeandGitHub e849dc1791 Merge pull request #50080 from reduz/fix-old-mesh-compatibility
Add compatibility with old mesh formats
2021-07-03 17:13:34 +02:00
reduz d6893cb2e8 Implement Curve3Texture
* This was required by users in some scenarios, such as animating individual axes over time with a single texture.
* Examples: Shaders, Particles, etc.
* CurveTexture now defaults to RGB, can be changed to Red if needed, this allows to freely exchange them.
2021-07-03 12:11:01 -03:00
Rémi VerscheldeandGitHub 4cb6986cdb Merge pull request #50096 from reduz/fix-render-info
Fix Render Info
2021-07-03 17:04:07 +02:00
Fabio Alessandrelli a28d25c441 [Crypto] Delete mbedtls ctx in deconstructor.
Would cause memory leak when the context was `start`ed but not
`finish`ed.
2021-07-03 16:12:55 +02:00
reduz 6c55d2aad2 Fix Render Info
* Fixed and redone the process to obtain render information from a viewport
* Some stats, such as material changes are too difficult to guess on Vulkan, were removed.
* Separated visible and shadow stats, which causes confusion.
* Texture, buffer and general video memory can be queried now.
* Fixed the performance metrics too.
2021-07-03 10:15:04 -03:00
Rémi VerscheldeandGitHub a525e77740 Merge pull request #49468 from menip/FixGetScreenPosition
Fix Control::get_screen_position() not considering viewport scale
2021-07-03 14:29:20 +02:00
Rémi VerscheldeandGitHub ecf9ea740e Merge pull request #50099 from KoBeWi/'
Support single quote when dropping files to script
2021-07-03 13:42:59 +02:00
kobewi 5e593dda9b Support single quote when dropping files to script 2021-07-03 13:03:20 +02:00
Rémi VerscheldeandGitHub c1320aad25 Merge pull request #50119 from BastiaanOlij/fix_override_scene_render
Properly override virtual functions in render_scene_render_rd
2021-07-03 12:57:23 +02:00
Bastiaan Olij e86aeb85ce Properly override virtual functions in render_scene_render_rd and subclasses 2021-07-03 20:32:40 +10:00
Rémi VerscheldeandGitHub b9b128cb1d Merge pull request #50102 from nekomatata/expose-body-test-motion-3d
Expose body_test_motion in 3D physics server
2021-07-03 09:29:46 +02:00
PouleyKetchoupp 62e577267f Expose body_test_motion in 3D physics server
Results are exposed through PhysicsTestMotionResult3D, the same way it's
done for 2D.

Also cleaned a few things in the 2D version.
2021-07-02 18:03:44 -07:00
Rémi VerscheldeandGitHub a8fb450b3c Merge pull request #50092 from YeldhamDev/window_get_contents_expose
Expose `Window.get_contents_minimum_size()` to scripts
2021-07-02 22:12:11 +02:00
Rémi VerscheldeandGitHub 676027fc3d Merge pull request #50089 from YeldhamDev/splitcontainer_minimal_fix
Make invisible `SplitContainer` nodes correctly calculate the minimal size of its children
2021-07-02 22:11:30 +02:00
Rémi VerscheldeandGitHub c77e0da1d7 Merge pull request #50090 from Calinou/remove-leftover-optimized-directional-shadow-depth-range
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
2021-07-02 22:11:17 +02:00
Rémi VerscheldeandGitHub f2229bb1ea Merge pull request #50085 from madmiraal/android-replace-stringbuffer
Use StringBuilder instead StringBuffer in Godot Java code
2021-07-02 22:09:50 +02:00
Rémi VerscheldeandGitHub aee59c3547 Merge pull request #50083 from madmiraal/android-fix-raw-use
Fix raw use of parameterized Class
2021-07-02 22:09:39 +02:00
Rémi VerscheldeandGitHub c2df3e6329 Merge pull request #50087 from madmiraal/android-remove-redundant-explicit-types
Remove redundant explicit types in Godot Java code
2021-07-02 22:08:55 +02:00
Michael Alexsander a829e88ddc Expose Window.get_contents_minimum_size() to scripts 2021-07-02 15:35:56 -03:00
Hugo Locurcio 5370f4876e Remove leftovers from the DirectionalLight3D Optimized shadow depth range
The Optimized shadow depth range was removed in late 2020 in favor
of the Stable shadow depth range, but it still had a (broken) property
that allowed to enable it.
2021-07-02 20:32:43 +02:00
Michael Alexsander e4d56e4c62 Make invisible SplitContainer nodes correctly calculate the minimal size of its children 2021-07-02 14:39:50 -03:00
Marcel Admiraal 3f95bbed73 Remove redundant explicit types in Godot Java code 2021-07-02 17:45:30 +01:00
Rémi VerscheldeandGitHub ee115d7b2d Merge pull request #50081 from Calinou/doc-randomnumbergenerator
Improve and clarify documentation for RandomNumberGenerator
2021-07-02 18:32:03 +02:00
Marcel Admiraal 61ee51d2bf Use StringBuilder instead StringBuffer in Godot Java code 2021-07-02 16:57:12 +01:00
Hugo Locurcio 7d4c20f9db Improve and clarify documentation for RandomNumberGenerator 2021-07-02 17:47:52 +02:00
Rémi VerscheldeandGitHub 710effdaad Merge pull request #50078 from madmiraal/android-remove-unused-imports 2021-07-02 17:45:29 +02:00
Marcel Admiraal d237f7d33d Fix raw use of parameterized Class 2021-07-02 16:35:52 +01:00
reduz a632f9fd6e Add compatibility with old mesh formats
* Can load 2.x meshes
* Can load 3.x meshes
2021-07-02 12:34:54 -03:00
Rémi VerscheldeandGitHub 83d27ce7d7 Merge pull request #50077 from thebestnom/fix/initialize_mouse_mode
Android: Initialize mouse mode
2021-07-02 17:25:42 +02:00
thebestnom e200195564 Android: Initialize mouse mode 2021-07-02 18:00:33 +03:00
Marcel Admiraal a38fd4a4c2 Remove unused imports from Android Java code 2021-07-02 12:57:55 +01:00
Rémi VerscheldeandGitHub 6ef0b8fcd3 Merge pull request #50074 from madmiraal/android-replace-c-array
Use Java array declarations not C-style declarations in Android Java code
2021-07-02 13:44:22 +02:00
Rémi VerscheldeandGitHub 42184dd6d5 Merge pull request #50072 from madmiraal/android-remove-interface-modifiers
Remove redundant interface modifiers from Android Java code
2021-07-02 12:35:14 +02:00
Marcel Admiraal 721b3d56c5 Use Java array declarations not C-style declarations in Android Java code 2021-07-02 11:09:09 +01:00
Rémi VerscheldeandGitHub 04649ecd55 Merge pull request #50071 from madmiraal/android-remove-semicolons
Remove unnecessary semicolons from Android Java code
2021-07-02 11:23:49 +02:00
Rémi VerscheldeandGitHub 276f25688d Merge pull request #50065 from SirQuartz/patch-1
Add `action_get_deadzone()` method to `InputMap`
2021-07-02 10:58:01 +02:00
Marcel Admiraal a74e803a4f Remove redundant interface modifiers from Android Java code 2021-07-02 09:37:45 +01:00
Marcel Admiraal 360447001d Remove unnecessary semicolons from Android Java code 2021-07-02 08:54:09 +01:00
Nick H c6f28ed62b Add get_dead_zone() method to InputMap
This commit adds a new method to the `InputMap`, allowing the user to get the value of an action's dead zone as a float.
2021-07-02 03:07:37 -04:00
Juan LinietskyandGitHub eefe276a82 Merge pull request #50058 from reduz/fix-surface-from-arrays
Fix surface from array creation
2021-07-01 17:50:02 -03:00
Rémi VerscheldeandGitHub 97e041e285 Merge pull request #50057 from reduz/force-string-in-dictionary
Force String as Dictionary key instead of StringName
2021-07-01 22:22:47 +02:00
reduz 8cf812fba1 Fix surface from array creation
* The debug check was not updated to the new format.
* Bug introduced by #50037
2021-07-01 16:51:55 -03:00
Rémi VerscheldeandGitHub 022640a8fd Merge pull request #50041 from aaronfranke/prop-usage-flags
Use `PROPERTY_USAGE_NONE` instead of `0` for no property usage
2021-07-01 21:29:32 +02:00