Commit Graph
49454 Commits
Author SHA1 Message Date
Yaohua Xiong 322dbd0955 Fix Path2D fish bone direction 2022-12-06 20:45:17 +08:00
Rémi Verschelde 43e9ca40ff Merge pull request #65035 from nathanfranke/fix-aabb-mesh
Fix AABB errors on meshes with bones on multiple surfaces
2022-12-06 12:26:03 +01:00
Rémi Verschelde 2b49ef12af Merge pull request #69446 from Chaosus/fix_quick_open
Fix new quick open dialog to be showed at the center of the screen
2022-12-06 12:25:37 +01:00
Rémi Verschelde 68dc56f582 Merge pull request #69234 from Sauermann/fix-enter-focus
Fix focus after pressing Enter in EditorSpinSlider
2022-12-06 12:25:28 +01:00
Rémi Verschelde 49e27ce64f Merge pull request #69648 from BastiaanOlij/fix_openxr_depthbuffer_submission
Fix typo in OpenXR depth buffer submission
2022-12-06 12:25:18 +01:00
Rémi Verschelde 74b245f2b5 Merge pull request #69643 from Chaosus/vcs_rendering_fix
Fix incorrect rendering of vcs dialogs
2022-12-06 12:25:01 +01:00
Bastiaan Olij a35d792e65 Fix typo that resulted in left eye depth buffer being submitted for the right eye 2022-12-06 21:30:55 +11:00
Rémi Verschelde deb760fb1b Path2D: Fix build issue after conflicts between #68860 and #69115 2022-12-06 11:22:11 +01:00
Rémi Verschelde 9cc1e9cbd0 Merge pull request #69642 from dalexeev/text-edit-fix-highlight-overlaps
Fix highlight overlaps in TextEdit
2022-12-06 11:02:38 +01:00
Rémi Verschelde 83b426bca5 Merge pull request #67906 from groud/simpler_gdextension_config
Remove unnecessary checks when exporting gdextension binaries and allow using a prefix to auto-detect files
2022-12-06 11:01:09 +01:00
Rémi Verschelde 18f7461db8 Merge pull request #69606 from red1939/bug/vscode_crash
Keep GDScriptAnalyzer alive for whole parse()
2022-12-06 11:00:51 +01:00
Rémi Verschelde 75f8f22637 Merge pull request #69631 from timothyqiu/tile-proxy-rmb
Fix error when right clicking proxy list in TileProxiesManagerDialog
2022-12-06 11:00:42 +01:00
Rémi Verschelde 05f64399c0 Merge pull request #69628 from Piralein/strong-treatment
fix conversion of csharp attributes in code blocks
2022-12-06 11:00:36 +01:00
Rémi Verschelde 8ec9701ad0 Merge pull request #69634 from clayjohn/GLES3-spec
Clean up specialization constants in OpenGL scene renderer
2022-12-06 11:00:28 +01:00
Rémi Verschelde d321bae91e Merge pull request #69633 from clayjohn/GLES3-textures
Use internal texture name when setting texture uniform location in OpenGL renderer
2022-12-06 11:00:23 +01:00
Rémi Verschelde 85602efef6 Merge pull request #69639 from Chaosus/gds_fix_completion
Fix completion for the raw `get_node` call
2022-12-06 11:00:15 +01:00
Rémi Verschelde 95350d57e1 Merge pull request #69620 from vonagam/fix-param-shadow
Fix incomplete shadowing of member properties by parameters
2022-12-06 10:58:08 +01:00
Rémi Verschelde e19ead8e37 Merge pull request #50294 from Calinou/distance-fade-use-circular-fade
Use circular fade instead of linear fade for distance fade
2022-12-06 10:56:58 +01:00
Rémi Verschelde 6fd5162124 Merge pull request #55757 from Calinou/light-3d-tweak-shadow-bias
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
2022-12-06 10:56:45 +01:00
Yuri Rubinsky 4aee97e821 Fix incorrect rendering of vcs dialogs 2022-12-06 12:54:38 +03:00
Rémi Verschelde 53f2c8b206 Merge pull request #69608 from RumblingTurtle/blend-tree-new-node-fix
AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging
2022-12-06 10:48:12 +01:00
Rémi Verschelde d1299eab12 Merge pull request #69618 from Sauermann/fix-parse-twice
Fix that mouse-button-up event is parsed twice for drag-and-drop
2022-12-06 10:48:04 +01:00
Rémi Verschelde ae37045f28 Merge pull request #68838 from Mickeon/doc-peeves-3-strings-&-3-sticks
Overhaul String Documentation
2022-12-06 10:47:21 +01:00
Rémi Verschelde 09a128761a Merge pull request #69581 from dsnopek/openxr-opengl-flip-screen
[opengl] Don't flip render target when blitting it to screen if it wasn't rendered upside down
2022-12-06 10:47:05 +01:00
Rémi Verschelde 14861c45b5 Merge pull request #68860 from xiongyaohua/path3d_fishbones
Draw fish bones for Path3D and Path2D in the Editor
2022-12-06 10:46:54 +01:00
Danil Alexeev 53b3d1e645 Fix highlight overlaps in TextEdit 2022-12-06 12:01:31 +03:00
Bartosz Bielecki 2af4f7f762 Keep GDScriptAnalyzer alive for whole parse()
Analyzed data is allocated by Parser but kept as a reference in the cache
which in turn is held by the Analyzer. If Analyzer goes away Parser is left
with a tree of dangling references.

Code is analogous to all other usages of Analyzer + Parser pair.
2022-12-06 10:01:18 +01:00
Yuri Rubinsky 20660bb23a Fix completion for the raw get_node call 2022-12-06 10:42:44 +03:00
clayjohn 975a8f9ada Clean up specialization constants in OpenGL scene renderer
Also add support for disabling omni and spot lights when not used
2022-12-05 18:10:13 -08:00
clayjohn ac6b25f33e Use internal texture name when setting texture uniform location in OpenGL renderer 2022-12-05 18:01:24 -08:00
Haoyu Qiu 7034992ace Fix error when right clicking proxy list in TileProxiesManagerDialog 2022-12-06 09:37:07 +08:00
Dmitrii Maganov 97280279ee Fix incomplete shadowing of member properties by parameters 2022-12-06 00:22:56 +02:00
Hana 026791027f fix conversion of csharp attributes in code blocks 2022-12-05 22:58:47 +01:00
Hugo Locurcio d926be72ed Use circular fade instead of linear fade for distance fade
This makes distance fade look the same regardless of the camera angle,
for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither).
Distance fade now behaves like fog in this regard.
2022-12-05 22:35:11 +01:00
Hugo Locurcio e560971bf2 Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
- Increase DirectionalLight3D normal bias to 2.0 to reduce shadow acne
  at grazing angles.
- Decrease OmniLight3D bias to 0.1 to reduce shadow peter-panning.
2022-12-05 21:53:29 +01:00
Micky 3b71d85f9f Overhaul String Documentation 2022-12-05 20:33:47 +01:00
Markus Sauermann ada4761181 Fix that mouse-button-up event is parsed twice for drag-and-drop
Currently Input::get_singleton()->parse_input_event(mb); is
called twice for mouse-button-up events when dropping in a different
window on linuxbsd.
2022-12-05 19:31:22 +01:00
Eduard Zalyaev ed53e96f43 AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging
Fixes  #69413.
2022-12-05 21:03:38 +03:00
Rémi VerscheldeandGitHub f3e6750a7e Merge pull request #68324 from AThousandShips/group_import_uid
Fix group reimport bug
2022-12-05 18:45:15 +01:00
Rémi Verschelde f87858a8f2 Merge pull request #65101 from MrPhnix/range_value_bug
Bug: The range doesn't take into account the min value when setting the value.
2022-12-05 18:08:28 +01:00
Rémi Verschelde 6ee3268189 Merge pull request #65228 from Mickeon/fix-packed-scene-unique-name-root
Fix "Save Branch as Scene" storing root Node's `unique_name_in_owner`
2022-12-05 18:08:10 +01:00
Rémi Verschelde 65cbcaeaa5 Merge pull request #69594 from Mickeon/doc-peeves-read-a-dictionary
Overhaul Dictionary Documentation
2022-12-05 18:07:43 +01:00
Rémi Verschelde 29e4588f92 Merge pull request #68983 from Mickeon/doc-peeves-colorful
Tweak Color Documentation
2022-12-05 18:07:35 +01:00
Rémi Verschelde 3673eb7001 Merge pull request #67553 from Sauermann/fix-new-node-dialog-description
Fix Updating New Node Dialog Description of Custom Nodes
2022-12-05 18:07:20 +01:00
Rémi Verschelde 14f23df1a3 Merge pull request #69563 from nyanpasu64/patch-1
Fix burning CPU with udev disabled on Flatpak
2022-12-05 18:07:02 +01:00
Rémi Verschelde 45c6950f1b Merge pull request #67123 from Rindbee/improve-caret-draw-conditions-for-LineEdit
Improve caret drawing conditions for `LineEdit`
2022-12-05 18:06:50 +01:00
Rémi Verschelde fef6df489f Merge pull request #68231 from Mickeon/doc-you-cannot-get-rid-of-me
Add missing RID operator descriptions
2022-12-05 18:06:43 +01:00
Rémi Verschelde 1cf1d00bc9 Merge pull request #69602 from Rindbee/fix-string-mod
Fix suppressed error message on error when using % format string
2022-12-05 18:06:31 +01:00
Rémi Verschelde b5fd901b07 Merge pull request #69115 from xiongyaohua/curve2d_baking_refactor
Curve2d baking and sampling refactor
2022-12-05 18:06:25 +01:00
Rémi Verschelde fd5142769b Merge pull request #69600 from Chaosus/fix_global_shader_crash
Fix setting a global shader variable in the project settings
2022-12-05 18:06:05 +01:00