Commit Graph
5 Commits
Author SHA1 Message Date
Hristo Stamenov 0e1f7e9f89 Removed faulty function update after get_property_list.
The function tried to rearrange properties but that lead to problems with duplication or deleted properties. Implemented the logic that that function did inside the get_property_list both for tool scripts and non-tool scripts.
2022-08-03 21:45:16 +03:00
Hristo Stamenov e0742be4db Double check the selected tree item on error activated and error selected callbacks as the value might be nullptr which would cause a crash. 2022-07-06 16:24:26 +03:00
Hristo Stamenov f9dba447b9 Deleting only repeating "Scripted Variables" props 2022-05-04 09:09:26 +03:00
Hristo Stamenov 7ec6392d46 Fix import for collections Mapping
Mapping and other "abstract base classes" were moved after python 3.3 from collections to collections.abc
Python 3.3 is long gone and a newer version of python won't support this code.
2021-10-25 00:20:28 +03:00
Hristo Stamenov 3ec927cfef Setting the visible multimesh instance to -1 so that they are updated correctly on set_amount.
When emitting stops CPUParticles3D::_set_redraw(bool p_redraw) will set that value to 0 so when you change the amount after that it will actually not update correclty.

This fixes an issue where if it was not emitting when the scene loaded and it start after that the amount is not reflected correclty. This also happened when you checked out the box for emitting in the editor, changed the value of amount and then checked on the box for emitting. With this change if it is emitting during the change it does interrupt the previous particles when you change. The amount and the emit starts from beginning but that is to be expected on an amount of particles change.
2021-10-24 22:04:30 +03:00