muiroc
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01bd1b33c7
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Use the blend parameter passed to blend_animation during graph processing
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2021-02-04 11:25:00 +01:00 |
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muiroc
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66ab577eb8
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Register the DisplayServer Singleton
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2020-04-21 22:04:12 +02:00 |
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muiroc
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e51c6a0d28
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Allow per pixel transparency in javascript platform
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2020-02-10 14:27:30 +01:00 |
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muiroc
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e563b47dbe
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Fix javascript platform build
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2020-02-07 01:46:15 +01:00 |
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muiroc
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ed3a8cc83d
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pass missing args in AnimationNode script calls
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2020-02-04 17:45:48 +01:00 |
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muiroc
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1f54b11da6
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Enable object decoding when serializing binary project settings
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2019-04-15 15:30:54 +02:00 |
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muiroc
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d1e399a971
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fix s3tc support detection for webgl
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2019-01-26 22:25:03 +01:00 |
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muiroc
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2827ee77d0
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gles2 implemented VIEWPORT_SIZE builtin for spatial shader
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2018-12-11 18:11:07 +01:00 |
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muiroc
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d6711701f6
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Fix build for Javascript platform
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2018-10-01 21:46:37 +02:00 |
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muiroc
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9a5d867210
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Uses skip_transform in gles2 canvas shader
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2018-09-30 18:10:58 +02:00 |
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muiroc
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23a61c7342
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Add null check in godot result callback
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2018-09-16 16:02:15 +02:00 |
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muiroc
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14a227e9e7
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fixed godotphysics sat dispatch table
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2018-08-05 00:02:14 +02:00 |
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muiroc
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0a36e974da
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added cylinder shape support
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2018-07-01 11:16:54 +02:00 |
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muiroc
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884b239ca5
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SpatialEditorViewport::_create_instance: pass GEN_EDIT_STATE_INSTANCED to scene->instance()
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2018-05-06 19:13:23 +02:00 |
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muiroc
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5dac3e857f
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bullet cast_motion: reordered null check
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2017-11-20 19:00:47 +01:00 |
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