Commit Graph
31918 Commits
Author SHA1 Message Date
Hugo Locurcio 7ae487d2bb Increase the default Camera Zfar to 4000
This makes it possible to view far away objects without
having to tweak any settings. This results in a more usable
editor when working on large-scale levels.

This change should have no impact on performance, but note that
Z-fighting will be visible at a distance. This can be made less
visible by increasing the Znear value (however, doing so will cause
nearby surfaces to disappear).

This change was also applied to the editor, but it will only
apply to newly created scenes.

This also changes the default camera settings in the glTF importer
to match the Camera node's defaults.
2020-12-19 14:52:44 +01:00
Rémi VerscheldeandGitHub 229fb888a3 Merge pull request #44505 from akien-mga/mbedtls-2.16.9
mbedtls: Update to upstream version 2.16.9
2020-12-19 13:11:02 +01:00
Rémi VerscheldeandGitHub bb53e35ab8 Merge pull request #44326 from AndreaCatania/AndreaCatania-patch-5
Fixed EditorPropertyText change signal emission.
2020-12-19 13:10:05 +01:00
Rémi VerscheldeandGitHub 16524d4ae1 Merge pull request #44445 from theogen-ratkin/master
Add interpolation parameter to resize_to_po2()
2020-12-19 09:34:41 +01:00
Rémi VerscheldeandGitHub 33ad8c5048 Merge pull request #43898 from madmiraal/fix-43852
Remove any constraints connected to a Bullet body when removing it
2020-12-19 09:29:45 +01:00
Juan LinietskyandGitHub af2703c732 Merge pull request #44509 from reduz/disable-robust-buffer-access
Turn off robust buffer access by default.
2020-12-18 21:51:11 -03:00
reduz 985892bfec Turn off robust buffer access by default.
It can be a performance bottleneck in some hardware.
2020-12-18 21:12:55 -03:00
Rémi VerscheldeandGitHub bd0dc4d4dd Merge pull request #44506 from reduz/improve-shadow-rendering
Improved shadow rendering efficiency
2020-12-19 00:13:29 +01:00
reduz 7bf90c7888 Improved shadow rendering efficiency
-Do not bind attributes that are not needed
-Improve a bit more how meshoptimizer interacts with Godot
2020-12-18 19:47:32 -03:00
Rémi Verschelde 2872006039 mbedtls: Update to upstream version 2.16.9 2020-12-18 21:43:21 +01:00
Theogen Ratkin 46ea6750b4 Add interpolation parameter to resize_to_po2()
Image::resize_to_po2() now takes an optional p_interpolation parameter
that it passes directly to resize() with default value INTERPOLATE_BILINEAR.
2020-12-18 14:05:07 -04:00
Rémi VerscheldeandGitHub 7ad29ed64e Merge pull request #44468 from reduz/implement-lod
Implement automatic LOD (Level of Detail)
2020-12-18 16:19:12 +01:00
reduz d2302f53d6 Implement automatic LOD (Level of Detail)
-Happens on import by default for all models
-Just works (tm)
-Biasing can be later adjusted per node or per viewport (as well as globally)
-Disabled AABB.get_support test because its broken
2020-12-18 15:48:03 +01:00
Rémi VerscheldeandGitHub 36b4e035dc Merge pull request #44496 from Chaosus/graph_edit_lines
Added GraphEdit properties to control lines thickness and antialiasing
2020-12-18 15:03:06 +01:00
Yuri Roubinsky 52e44ed3ef Added GraphEdit properties to control lines thickness and antialiasing 2020-12-18 16:41:45 +03:00
Rémi VerscheldeandGitHub 771b99b7f4 Merge pull request #44495 from godotengine/font-typo-44494
Font: Fix typo in DynamicFontData compat code
2020-12-18 14:08:15 +01:00
Rémi VerscheldeandGitHub 8180b607b8 Merge pull request #44455 from akien-mga/bullet-3.07
bullet: Sync with upstream 3.07
2020-12-18 14:06:40 +01:00
Rémi VerscheldeandGitHub d54d958a3e Merge pull request #44493 from Chaosus/vs_fix_init
Fix broken members panel in visual script editor
2020-12-18 13:42:57 +01:00
Rémi Verschelde 3cbf8bde84 bullet: Sync with upstream 3.07 2020-12-18 13:41:11 +01:00
Rémi VerscheldeandGitHub 214a22b98e Merge pull request #44457 from akien-mga/scons-thirdparty-lib-depends
SCons: Add explicit dependencies on thirdparty code in cloned env
2020-12-18 13:40:33 +01:00
Rémi Verschelde a5c47dab5b Font: Fix typo in DynamicFontData compat code
Fixes #44494.
2020-12-18 12:59:52 +01:00
Yuri Roubinsky d6bdd042bc Fix broken members panel in visual script editor 2020-12-18 14:16:12 +03:00
Rémi VerscheldeandGitHub 126d88bce4 Merge pull request #44490 from madmiraal/add-override-keywords
Add missing override keywords in os_windows.h
2020-12-18 12:11:49 +01:00
Rémi VerscheldeandGitHub 94bbcac945 Merge pull request #44486 from Chaosus/search_help_enchance
Show only one constructor for each type in Search Help panel
2020-12-18 11:42:23 +01:00
Marcel Admiraal b56a2f34ce Add missing override keywords in os_windows.h 2020-12-18 09:38:09 +00:00
Rémi Verschelde c7b53c03ae SCons: Add explicit dependencies on thirdparty code in cloned env
Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.

So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).

This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
2020-12-18 10:29:34 +01:00
Yuri Roubinsky 89ed0323b9 Show constructor arguments in Search Help panel (for basic types) 2020-12-18 12:21:41 +03:00
Rémi VerscheldeandGitHub 5332d212f9 Merge pull request #44467 from madmiraal/add-override-keywords
Add missing override keywords to core/os.h derived classes
2020-12-17 23:02:58 +01:00
Rémi VerscheldeandGitHub 170a429acb Merge pull request #44469 from pycbouh/graph-minimap-improvements
Fix visual issues with GraphEdit minimap
2020-12-17 22:59:56 +01:00
Yuri Sizov f5bcbd8325 FIx visual issues with GraphEdit minimap 2020-12-17 22:59:04 +03:00
Marcel Admiraal fa435a550a Add override keywords to core/os.h derived classes. 2020-12-17 18:02:31 +00:00
Rémi VerscheldeandGitHub 2c0d1c3b91 Merge pull request #44463 from madmiraal/remove-os-can_draw
Remove OS::can_draw() remnants
2020-12-17 18:52:58 +01:00
Marcel Admiraal 60ddca2545 Remove OS::can_draw() remnants 2020-12-17 16:35:48 +00:00
Rémi VerscheldeandGitHub c83d1b2526 Merge pull request #43416 from pycbouh/graph-minimap
Add a minimap to the GraphEdit
2020-12-17 17:34:36 +01:00
Rémi VerscheldeandGitHub 68117f5e75 Merge pull request #37759 from pycbouh/remove-arg-from-get_type_list
Remove unused argument in Theme method and expose missing methods
2020-12-17 14:31:04 +01:00
Yuri Sizov 8d608cdc40 Remove unused argument in Theme method and expose missing methods 2020-12-17 15:51:08 +03:00
Rémi VerscheldeandGitHub f47ef030d0 Merge pull request #44452 from RandomShaper/fix_crash_parsing_ref
Fix crash parsing a serialized Reference
2020-12-17 13:15:08 +01:00
Rémi VerscheldeandGitHub e61f5867e8 Merge pull request #44449 from akien-mga/scons-fix-platform-logic
SCons: Fix build with `p` alias or platform auto-detection
2020-12-17 13:14:51 +01:00
Pedro J. Estébanez 1b745c7bae Fix crash parsing a serialized Reference 2020-12-17 12:24:57 +01:00
Rémi Verschelde 8f660393fe SCons: Fix build with p alias or platform auto-detection
Fixes a pre-existing bug that #44433 exposed.

It's pretty hacky, but we use `platform` in `env` both as an optional command
line option (instead it can be autodetected, or passed via the `p` alias, and
on Linux it might be overridden if you pass one of the convenience alias
values), and as the reference value for what platform we're building on.

Thus we override `env_base["platform"]` with the autodetected or validated
platform, but any call to `opts.Update(env_base)` overrides it with the
original command line option... causing e.g. #44448.

The proper fix would be to refactor all this so that we don't reuse
`env["platform"]` for platform detection (it could instead be e.g.
`env.platform` as a member variable which holds the validated value),
but for now I'm tapering over the immediate breakage.

Fixes #44448 and other breakages induced by #44433.
2020-12-17 11:36:50 +01:00
Rémi VerscheldeandGitHub f3dccf5891 Merge pull request #44393 from Calinou/add-stdout-flush-project-setting
Add a project setting to enable stdout flushing in release builds
2020-12-17 10:06:50 +01:00
Rémi VerscheldeandGitHub aa64834f72 Merge pull request #44295 from akien-mga/proximity-group-fix-access-modifiers
ProximityGroup: Fix access modifiers, rename private methods for clarity
2020-12-17 10:06:02 +01:00
Rémi VerscheldeandGitHub e2c0082b6a Merge pull request #44301 from pycbouh/show-count-find-in-files
Display the number of results for global search
2020-12-17 10:04:50 +01:00
Rémi VerscheldeandGitHub b07a3f503b Merge pull request #44105 from neikeq/mono-wasm-m2n-hook
Mono: Make Godot provide its own WASM m2n trampolines
2020-12-17 09:58:24 +01:00
Rémi VerscheldeandGitHub f6820306e0 Merge pull request #44374 from neikeq/mono-wasm-extra-framework-asms
Mono: Add extra WASM framework assemblies on game export
2020-12-17 09:56:46 +01:00
Rémi VerscheldeandGitHub ae0399382a Merge pull request #44433 from akien-mga/scons-fix-platform-opts
SCons: Add only selected platform's opts to env
2020-12-17 09:56:07 +01:00
Rémi VerscheldeandGitHub 9e49dbda2a Merge pull request #44360 from bruvzg/ctl_punct_word_break
Add word breaks on punctuation characters.
2020-12-17 09:02:01 +01:00
Rémi VerscheldeandGitHub 933cf114d8 Merge pull request #42872 from dreamsComeTrue/better-camera2d-zoom
Fix camera2d zoom when set to zero (affine_invert: Condition ' det == 0 ' is true)
2020-12-17 08:56:37 +01:00
Dominik 'dreamsComeTrue' Jasiński aba477361d Fix camera2d zoom when set to zero (causing ERROR: affine_invert: Condition ' det == 0 ' is true.)
Fixes: #41873
2020-12-16 23:42:12 +01:00
Rémi VerscheldeandGitHub fb2465b3c8 Merge pull request #44410 from KoBeWi/project--tools--thisPR
Make tool menu plugins use Callables for callback
2020-12-16 22:04:39 +01:00